Video Game Review: RoboCop 2 (Arcade)

I reviewed the first RoboCop arcade game awhile back and intended to review the sequels, as well, but that task fell down the memory poop chute.

Anyway, while playing my RetroPie, I came across this and was then reminded of the task I failed at. So I immediately fired this one up and then realized, I had never actually played it, even way back in the day.

The action and mechanics are pretty close to the first arcade game, except you are able to move up and down the ground area and it’s not like your stuck walking on a rail.

The graphics and sound quality are about the same and the game is actually fairly quick if you’re pretty good at it. But the learning curb isn’t steep and playing this through MAME, you never run out of quarters.

My only real gripe is that the jumping and shooting combo you need to use on the harder bosses is kind of wonky and annoying. Also, the bonus stages are kind of cool but pointless and somewhat tedious. If you can get anything close to a perfect score, you are the greatest gamer that ever lived.

Overall, not a bad followup to the first RoboCop arcade game but I still like its predecessor a bit more.

Rating: 6.25/10
Pairs well with: other side scrolling shooters and beat’em ups from the era.

Vids I Dig 447: Whang!: Was ‘Yoshi’s Island’ Supposed to be a ‘Donkey Kong’ Game? – Gaming Mysteries

Taken from Justin Whang’s YouTube description: One of the biggest revelations of the recent Nintendo Gigaleaks was a prototype found in the Yoshi’s Island directory called “Super Donkey.” Could this point to Yoshi’s Island beginning development as a Donkey Kong game?

Video Game Review: Rolling Thunder (Arcade)

I used to play Rolling Thunder a lot back in the ’80s when I’d blow all of my allowance at the arcade. I honestly forgot about it though until I heard it mentioned on a podcast discussing arcade games from the greatest generation of video arcades.

I was glad to find this on my RetroPie, so I fired it up to re-familiarize myself with its pure, unadulterated awesomeness.

Well, I was glad to discover that it has held up tremendously well. It was fun as hell to play, the gameplay mechanics were damn solid and I loved the sound, level design and the general action elements.

My only real complaint is that continues send you back to a checkpoint instead of respawning you where you died. It adds an extra level of challenge to the game but since you can’t take very much damage, as is, I found myself stuck in a really difficult area.

Despite that, I played this for well over an hour, which is a long time for arcade games from this one’s era.

Rating: 7.5/10
Pairs well with: other side-scrolling action shooters of the 8-bit and 16-bit eras.

Video Game Review: Kung Fu (NES)

Kung Fu was one of the first Nintendo games that I owned. My cousin had the system about six months before I did but when I got mine later that year at Christmas, this was one of the games that “Santa” dropped off with it.

loved this fucking game and used to play it for hours, even though you can actually beat it in like ten minutes. I didn’t care about how repetitive it was and how basic as fuck the level design was, it was just a badass game with a badass dude throwing lightning fast kicks and unimpressive punches. Just use the kicks, man!

I also noticed, as a kid, that this was a lot like the plot to Bruce Lee’s Game of Death, where the hero has to fight through five levels of a pagoda, facing a tough boss on each level. I’m pretty sure this took its inspiration from that film’s general premise but it also adds in lots of baddies and unique bosses that weren’t trying to emulate the character from the Lee film.

For the time, the mechanics of this game were superb. While you can get overwhelmed by enemies if you aren’t precise, most mistakes are due to human error and not the game being a piece of shit.

There’s not a lot of strategy to this game. Just kick and don’t get hit. When you fight the bosses, sweeping the leg works for most of them. Just unload lightning fast leg sweeps and be done with them.

While this is one of the best side scrolling beat’em ups from the earliest days of the original Nintendo, it did get overshadowed by games like Double Dragon. 

Still, this is one smooth game that packs a punch and is still fun to blast through every now and again.

Rating: 7.5/10
Pairs well with: other side scrolling beat’em action games for the original Nintendo.

Vids I Dig 423: Whang!: ‘Final Fantasy VII’ Myths – Angelfire Adventures

Taken from Justin Whang’s YouTube description: By now, we know that there’s no way to bring back Aeris in the original Final Fantasy VII, nor fight Turquoise Weapon or the Rainbow Chocobo. But back then, people were holding out hope. Here is a look at these rumors through the lens of some of the websites at the time.

Video Game Review: Indiana Jones and the Temple of Doom (Arcade)

You may be saying to yourself, “Wait! Didn’t you already review that video game?!” Well, yes… except I reviewed the port for the original Nintendo, which was a fairly crappy version.

This original arcade version of Indiana Jones and the Temple of Doom is far superior in every regard but one.

The arcade version has better graphics, much better sound, better gameplay, better replayability and much smoother controls.

In fact, the only thing that the NES port did better was how it was redesigned to be longer, overall. It had lots of levels, different play modes and was much more challenging in how you have to work your way through the game. This is, honestly, why I like playing the NES version even though I now have access to the original arcade version.

Focusing back on this version, I love how it includes Mola Ram as a threat and dangerous obstacle throughout the game. Also, I love how they designed the room with the Sankara Stones and lava pit.

While the NES game is more of a challenge and a lengthier experience, the original arcade game is cooler and more impressive in every other way. And frankly, it’s fun to revisit every once in awhile.

Rating: 7.5/10
Pairs well with: other Indiana Jones video games of the ’80s and ’90s.

Video Game Review: Altered Beast (Arcade)

While I’ve played the Sega Genesis port of this game countless times, it’s been a really long time since I’ve fired up the original arcade version.

I was surprised to discover that there wasn’t much difference between the two.

Although, I feel like the rom that I played may have been an earlier version of the game, as I could only transform into the werewolf on each level and I wasn’t able to turn into the other were-creatures. After watching the arcade playthrough video below, I saw that the other animals did indeed exist in the arcade version. So why mine only had the werewolf is a mystery, I guess.

If you’ve got insight on this, leave a comment.

That being said, this was still fun to play, even if werewolf mode made it damn hard to beat some of the bosses that were tailored more for the special attacks of other hero monsters.

This is a very simple beat’em up game with minor platformer elements. It’s side scrolling and moves at it’s own pace. The only real objective is to beat stuff up, collect power-up orbs and turn into a badass were-creature to fight each level’s boss. The game has five levels.

Altered Beast was never great or even all that engaging. It was just a really cool game that was fun to play, had neat graphics and sound for the time and also allowed you to transform into pretty generic but powerful monsters.

As a kid, I used to wish it was longer because I’d usually beat it in fifteen minutes. Surprisingly, it didn’t get a sequel until years later. 

Rating: 7.5/10
Pairs well with: other side scrolling beat’em ups from the 16-bit era.

Vids I Dig 413: Defunctland: The Failure of Disney’s Arcade Chain, DisneyQuest

From Defunctland’s YouTube description: Defunctland discusses the rise and fall of Disney’s high-tech, virtual reality arcade, DisneyQuest, located in Walt Disney World’s Downtown Disney in Orlando, in Downtown Chicago, and almost in many other places.

Video Game Review: Double Dragon III: The Rosetta Stone (Arcade)

Double Dragon III: The Rosetta Stone is the only Double Dragon game that I didn’t play in the arcade and I only had the original Nintendo version to recount from memory.

This differs from the Nintendo version, which had an alternate start to the game and also felt like a wonky rebuild of the two games that came before it. It was also hard as fuck when compared to the other two games and it wasn’t fun to play.

At least with the arcade version, you can just pop in more quarters and keep playing without having to start over. Playing this now on a RetroPie, you have all the quarters you want and don’t have to worry about forking over all your allowance and weekly lunch money.

Like its predecessors, this is a side scrolling beat’em up action game. In this chapter of the series, however, you travel the world hunting for MacGuffins.

Apart from that, the game is really just a rehash of the ones before it. Where the second game altered its mechanics in a fairly shitty way, this game at least tried to make them more like the original. Still, they don’t seem to work quite as well but I think that’s due to this game’s reworking of its weapons system.

As opposed to beating someone’s ass and taking their weapon, you now accrue a sort of currency that allows you to purchase items (and I believe upgrades). The in-game system was a bit of a clusterfuck, so I just ignored it and just kept kicking baddies in the chin.

This isn’t great but it is better than the second game. In the end, though, nothing from the franchise tops the first, original Double Dragon arcade game.

Rating: 6.5/10
Pairs well with: the other Double Dragon games, as well as other side scrolling beat’em ups from the era.