I dug the hell out of the Splatterhouse games way back in the day. However, other than recently playing and reviewing the first one, I hadn’t played them since the early ’90s.
This one wasn’t released on the TurboGrafx-16 like its predecessor. Instead, it was released on the 16-bit Sega Genesis (or Mega Drive for international readers).
Unfortunately, this chapter is just more of the same and doesn’t do much to improve upon the first one. In fact, I think it is slightly worse in just how repetitive it is, as well as how shitty the controls and mechanics are.
Plus, it doesn’t take much for you to die, which doesn’t make a lot of sense when you’re a Jason Voorhees looking character with a more ripped physique and a myriad of badass weapons to use.
Additionally, the baddies in the game are all just kind of generic looking and uninspiring.
This is a game that’s fun for about ten minutes until you say to yourself, “Okay… I get it.” and then move on with your day.
Pairs well with: the other releases in this series.
From Filmento’s YouTube description: Back in the day I made a video called “How to Build the Perfect Villain” where I looked at a few different movie villains to see what made them great. The one piece missing from that video is the introduction — how to unveil a villain on screen in a way that instantly makes the villain find a home in the audience’s head for the rest of the movie and beyond. One way is to be Quentin Tarantino level of a writer but there’s also a couple screenwriting hacks to use. In today’s Film Perfection, let’s see what they are… how to introduce a villain.
I had no idea what this game was because I don’t have a lot of playing experience with the original Sega console, the Master System.
However, I now have access to tons of these games thanks to my RetroPie, a supremely worthwhile investment for anyone into retrogaming.
This is a simple side-scrolling action game where you play a heroic swashbuckler fighting real threats and fantastical ones like lion men wearing fancy clothes.
I went into this blindly so I wasn’t sure what the objective was but you pretty much have to collect letters dropped by defeated enemies and spell out “Captain Silver”. You can do this multiple times per level by walking back and forth but you are also timed and need to reach the end of the stage before the time runs out.
It was fairly fun but the one-hit death kind of sucks and makes the game more challenging than it should be. I didn’t play it to the point of beating it but I got a few stages in.
I tried to beat it on several attempts but after 45 minutes to an hour, I thought I had a good grasp of everything.
The mechanics are decent but the platforming was a bit rough, especially when having to jump from moving object to moving object. Plus, a water fountain killing a swashbuckling hero seems really lame.
Overall, this isn’t a bad game but it’s not great. I thought it looked good and it was amusing for awhile but I’m not sure if it’s anything I’ll play with any sort of regularity.
Pairs well with: other side-scrolling action games of the 8-bit era.
I saw a game titled Avengers on the MAME part of my RetroPie but I soon found out that it didn’t have anything to do with Marvel’s Avengers or the 1960s British television show.
This is basically an arcade beat’em up game like Double Dragon but it isn’t a side scroller, it is instead a vertical scroller like some of the classic shooters in the vein of Commando or Ikari Warriors.
The game is smooth and it has controls that are okay but take a few minutes to get used to. However, it has a pretty killer soundtrack and decent graphics for the time.
It’s nothing special, however, other than it’s a beat’em that goes vertical as opposed to the more traditional horizontal.
It’s easy to play but the difficulty is a bit of a problem. Mainly, because when you die, you respawn from a checkpoint and not on the screen where you died like a typical beat’em up game. So later in the game, you have to be a lot less reckless and not rush into battle like a coked up kangaroo with a bulletproof face.
Overall, this was fun but not great.
Pairs well with: other beat’em up arcade games.
S.T.U.N. Runner was a game I used to play a lot in video arcades back in the ’80s. It was a hell of a lot of fun but I hadn’t played it since.
I was actually surprised that the controls worked so well when playing this through MAME on my RetroPie.
The game is basically a racing game but you’re racing against time, as opposed to other vehicles. It also has a combat element, as you earn a blaster that allows you to blow up obstacles and enemies, as you fly through the levels.
Each level is a different track and you go through outdoor areas and tubes. You also have ramps, speed pads you can use to boost, as well as stars you need to collect to get bonuses and better tech for your vehicle.
The game is also made from 3D polygons and for the time, it was an incredible looking game. I’m actually surprised at how fluid it is, as it was one of the earliest games of its type.
Playing this again was a lot of fun. Honestly, this is a game on my RetroPie that I’ll probably play quite a bit.
Pairs well with: other racing combat-type games of the ’80s and ’90s.
I reviewed the first RoboCop arcade game awhile back and intended to review the sequels, as well, but that task fell down the memory poop chute.
Anyway, while playing my RetroPie, I came across this and was then reminded of the task I failed at. So I immediately fired this one up and then realized, I had never actually played it, even way back in the day.
The action and mechanics are pretty close to the first arcade game, except you are able to move up and down the ground area and it’s not like your stuck walking on a rail.
The graphics and sound quality are about the same and the game is actually fairly quick if you’re pretty good at it. But the learning curb isn’t steep and playing this through MAME, you never run out of quarters.
My only real gripe is that the jumping and shooting combo you need to use on the harder bosses is kind of wonky and annoying. Also, the bonus stages are kind of cool but pointless and somewhat tedious. If you can get anything close to a perfect score, you are the greatest gamer that ever lived.
Overall, not a bad followup to the first RoboCop arcade game but I still like its predecessor a bit more.
Pairs well with: other side scrolling shooters and beat’em ups from the era.