Published: July 11th, 2007
Written by: Tom DeFalco, J.M. DeMatteis, Terry Kavanagh, David Michelinie
Art by: Mark Bagley, Sal Buscema, Ron Lim, Tom Lyle, Alex Saviuk
Marvel Comics, 335 Pages
This big crossover event started right around the time that I was mentally checking out on comics, as I had moved, gotten older and was more concerned about high school girls and trying to woo them with my heart-melting charm.
I’ve read some of the issues within the larger arc but I never sat down and read the whole thing in its fourteen issue entirety. That being said, this was kind of tough to get through.
Maximum Carnage truly embodies that old adage about there being too many chefs in the kitchen. With this, that saying doesn’t just apply to having too many writers but it also applies to this being overloaded with characters that no one cares about.
Carnage returns and with that he forms his own supervillain group. It’s kind of like the Sinister Six but it’s made up of new and D-list level villains like Shriek, Doppelganger, Carrion and Demogoblin. Apart from Carnage, all these villains suck and frankly, after reading this, they had such an adverse effect on the coolness of Carnage that I don’t really have the same opinion of him. This made him lose his luster. Granted, Marvel also fucks him over, after this, by introducing a bunch of symbiote Carnage babies.
Spider-Man is pretty much in over his head but he re-teams with Venom in an effort to stop Carnage and they also get help from Black Cat, Cloak & Dagger and a slew of other heroes that pop in and out. Morbius even shows up just to remind you that in the ’90s he was batshit crazy. We also get an appearance from Nightwatch, who was a ’90s Marvel character that blatantly ripped off Spawn just to piss off Todd McFarlane for becoming a self-made millionaire after leaving the company. They showed him!
Anyway, this is a clunky story without a real clear point to it other than Carnage is bad and he does terrible shit. This didn’t need to be fourteen issues long but Marvel was trying to bank on Carnage’s popularity. I’m sure it made money for them, at the time, but the story didn’t do much to help the Spider-Man mythos in any sort of long-term way. In fact, when people bring up Maximum Carnage nowadays, it is in reference to the old 16-bit video game and not the comic book story it was tied to.
This story featured good writers and good artists but it felt sloppily put together and like all the creative parties just kind of rushed it out or phoned it in. Some of the art, surprisingly, is actually hard on the eyes but I think that’s more to do with the colors than the illustrations. Also, I read this digitally and sometimes that can really fuck up the color of older comics.
I had some high hopes for this because I really felt like I missed out on it years ago. However, comics shouldn’t feel like doing chores. I didn’t really want to finish this but I did in order to review it, as it is considered an iconic story by many.
Pairs well with: other mid-’90s Spider-Man comics and Marvel crossover events.