Published: March 3rd, 2009 Written by: Robin Snyder Art by: Dave Gibbons
DC Comics, 157 Pages
I always thought that the Hal Jordan Green Lantern was cool. However, I never really started reading his stories until the Geoff Johns era and a lot of that had to do with the art by Ethan Van Sciver, which popped off of the shelves when I walked into a comic book shop for the first time in a decade in the mid-’00s.
Through that era of Green Lantern titles, I grew to love several characters and the rich mythos of that pocket of the larger DC Comics universe.
In the years since, I like going way back and reading some of the earlier stuff to get a grasp on the more classic stories. This collection is one of those, as it features stories originally published in the early ’80s.
This collection has one primary story that takes up about the first half of the book. It features Hal Jordan and other Green Lanterns as they face off against villains Krona and Nekron. In fact, this story is the first appearance of Nekron, who would grow into a fairly prominent villain over the years.
The second half of the book features short stories of what appears to be random Lanterns. It’s a collection of both origin stories and quick adventures for a plethora of Lanterns. Some of it is cool and really imaginative but not all of them really connected for me.
Still, as a more modern Green Lantern fan, this was cool to read. Plus, it features tremendous art by the great Dave Gibbons, one of my favorite comic book artists of all-time.
Rating: 6.25/10 Pairs well with: other old school Green Lantern stories.
Release Date: June 14th, 2011 (New Zealand) Directed by: Martin Campbell Written by: Greg Berlanti, Michael Green, Marc Guggenheim, Michael Goldenberg Based on: characters by DC Comics Music by: James Newton Howard Cast: Ryan Reynolds, Blake Lively, Peter Sarsgaard, Mark Strong, Angela Bassett, Tim Robbins, Temuera Morrison, Geoffrey Rush (voice), Michael Clarke Duncan (voice), Taika Waititi, Clancy Brown (voice)
DC Entertainment, De Line Pictures, Warner Bros., 114 Minutes, 123 Minutes (Extended Cut)
“You’re impertinent, Hal Jordan. You’re rash, volatile, opinionated – It seems Abin Sur found another just like himself.” – Sinestro
Man, I had high hopes for this film when it was coming out. Although, I thought Ryan Reynolds was a poor choice, despite liking him in general. He’s just not the Hal Jordan type and luckily he found his superhero calling once he started making Deadpool movies. I’m ignoring his first outing as Deadpool in that Wolverine movie though, as that was atrocious beyond atrociousness.
Anyway, this film was a supreme dud. It could’ve been great, especially coming off of the heels of how great the Geoff Johns run was in the Green Lantern comics just before this movie. Also, this had an incredible cast apart from the Reynolds misfire.
I think my hopes were also high due to how well the Marvel Cinematic Universe movies were in those first few years. But I guess the filmmakers behind this didn’t learn the lessons from the bad comic book adaptations, as they took the villain Parallax and essentially made him a giant fucking cloud like Galactus in the laughably awful Fantastic Four: Rise of the Silver Surfer.
For positives, I liked what they were doing with Hector Hammond and I also liked the world building they did with the Green Lantern Corps. I also liked most of the people in the film but they should’ve used Sinestro more, especially with Mark Strong in the role. They also sort of wasted Tim Robbins and Angela Bassett without giving them more and better material to work with.
The special effects were pretty terrible. There are some good effects moments but the film looks overly cartoon-y and the Oa scenes felt more like a Pixar movie than anything I could try and attach to any sort of reality.
Also, giving the Green Lanterns fully CGI costumes was a bad idea.
I guess the biggest disappointment out of this was that it was directed by Martin Campbell, who did two of my favorite James Bond movies: GoldenEye and Casino Royale.
Rating: 4.25/10 Pairs well with: other crappy superhero movies of the ’00s and ’10s.
Published: 1985-1986 Written by: Marv Wolfman Art by: George Perez
DC Comics, 359 Pages
Crisis On Infinite Earths is one of DC Comics’ sacred cows. Yet, I’ve never had much urge to read it because my experience reading massive DC Comics crossovers has never been that great.
But now I have read it because I felt like it was long overdue and because this is a storyline that is referenced a lot, still to this day, thirty-five years later.
The first problem with this story might be apparent by the number of tags at the top of this post. It’s overloaded with so many characters that it is mostly a convoluted clusterfuck of biblical proportions.
In fact, this post may be the record holder for the number of tags I had to add to it. And frankly, that’s not all the characters, just the ones I know because two-thirds of the characters here are generic one-offs or so minute to the DC universe that they aren’t worth noting.
Now I know that some people love the splash pages from this series, as they showcase dozens (if not over a hundred) different characters all in one giant image. If I’m being honest, I’ve always disliked them and they are why I never really wanted to read this. Most of the action is minimal and many of these scenes are just characters standing around. They lack the energy that a splash page needs and look more like they belong in a Where’s Waldo? book. And I don’t say that to come off as a dick because I almost always love George Perez’s art. This just seems like DC management telling Perez to squeeze in as many characters as artistically possible. It’s hard on the eyes and it’s shit.
Another big problem with this twelve issue story arc is that every moment feels larger than life. Well, when everything is so big and grandiose, that becomes normal and status quo. You can’t possibly go bigger and with everything being so big from start to finish, none of it is memorable. It’s just a busy, stressful read without allowing the reader to catch their breath and reflect on what’s happened. It’s kind of like a Michael Bay movie. Throw so much intense shit at the audience, don’t let them stop and think and they’ll just move from point A to point B to point C and so on, forgetting everything that happened two points prior.
This event was made in an effort to sort of reset the DC universe. Honestly, all it does is make a giant fucking mess of things and splatters the mess all over everything it touches.
The plot doesn’t make sense, I’m not sure what exactly changed and with so many universes crashing together into one, it’s not properly organized and then re-established in any sort of way that a reader can follow. If this was supposed to be a jumping on point for readers in 1986, I don’t know how they made sense out of any of it and then knew which characters to follow.
The main reason for the previous sentence is that this is so overloaded with people that you don’t get to really know any of them. There is no character development and this is written in a way that it assumes the reader knows all about every character in the story. For a seasoned comic book reader like myself, who has been reading comics for three and a half decades, I was lost and didn’t know who half of the low tier characters were.
Crisis On Infinite Earths should have been written as a Justice League story with some inclusion of the Fawcett Comics characters and the Golden Age DC heroes. All the third tier and lower characters could have made cameos but even then, they don’t really need to.
I really hoped that this was going to pleasantly surprise me but it hurt my head.
It was too much, too big and too long.
Rating: 4/10 Pairs well with: mid-’80s DC Comics titles, as well as all the other massive DC crossover events.
Published: April 20th, 2016 Written by: Mike Johnson Art by: Angel Hernandez, Stephen Molnar Based on:Star Trek by Gene Roddenberry, characters from DC Comics
IDW Publishing, DC Comics, 156 Pages
I hoped this would be a cool comic book series but I already found it a bit of an eye roller when I saw that they used the Kelvin timeline cast, as opposed to the likeness and style of the original cast and it’s version of Star Trek.
Anyway, I don’t hate the Kelvin movies, as you may know after reading my recent reviews on those films. However, why use Kelvin shit if you don’t have to?
So Ganthet dies and with his death, he rips a hole in spacetime. This conveniently brings several Lantern rings into the Star Trek Kelvin universe. The Enterprise crew finds Ganthet’s corpse and the rings and pretty quickly the rings come to life and choose their bearers. One of which is General Chang of the Klingon Empire, in what would be his first Kelvin timeline appearance. Some may remember him as the great villain from Star Trek VI: The Undiscovered Country.
This story rehashes concepts from the Blackest Night storyline and just brings those concepts into the Kelvin timeline. We have multiple Lantern villains show up like Sinestro, Atrocitus and Larfleeze. We also get new evil ring bearers: a Romulan and a Gorn. But the biggest twist with the Blackest Night concept is when Black Lantern leader Nekron resurrects all the dead citizens of Vulcan, including Spock’s mother. While it was trying to make a big emotional impact on the reader, it felt cheap and pretty cheesy.
I had sincerely hoped that seeing two of my favorite franchises come together would be a fun story. This just felt like it was a lowest common denominator attempt at cashing in on yet another crossover.
Rating: 5.5/10 Pairs well with: its sequel, as well as Planet of the Apes/Green Lantern and Star Trek/Planet of the Apes.