From Filmento’s YouTube description: 2013 Disney summer blockbuster The Lone Ranger was directed by Gore Verbinski and starred Jack Sparrow himself Johnny Depp, and they clearly tried to recapture the success they found with Pirates of the Caribbean. Unfortunately, for some reason this time it didn’t work and The Lone Ranger ended up becoming the biggest box office bomb of all time, costing Mickey Mouse over 200 million dollars of lost cash. One of the biggest reasons for this is that they seemed to have forgotten the core qualities you need to keep in mind when making a massive blockbuster meant for all general audiences. In today’s Anatomy of a Failure, let’s see what those qualities are in order to see where The Lone Ranger went wrong. Here’s how to build a box office flop.
I have never played The Lone Ranger for the original Nintendo but I went into this knowing nothing about the game and without having any expectations.
What I was really surprised to discover is that this is one of the greatest 8-bit action RPGs of all-time!
Seriously, no one talks about this game, I’ve never heard anything about it and because of that, I have to consider it a real hidden gem among the 600+ titles that were released for the system.
The thing that makes this game so great is that it employs multiple gameplay styles from bird’s eye view world traveling to side scrolling, vertical scrolling and first person shooter action levels. You fight in towns, on moving trains, in caves, in forts, in hotels, on mountains, in the desert and even get to fight on horseback in two different ways.
Man, this game is just cool as hell and a shitload of fun! It’s really damn difficult but it isn’t unbeatable. I did beat the game, even though it took some time, and it gave me a real sense of accomplishment unlike many games from the era that have really underwhelming endings. This game’s ending was pretty superb for the time.
There isn’t a dull moment or a boring mission. The game designers did a fantastic job at keeping every area of the game fresh and unique, always adding new twists and ways to play the game.
For the 8-bit era, this is close to a masterpiece. The only things working against it are a lack of maps in the first-person stages and frustrating controls that switch your weapon when you jump.
Pairs well with: other action RPGs and western games for the NES.