Published: April 5th, 2016 Written by: Dan Jurgens, Jerry Ordway, Louise Simonson, Roger Stern Art by: Jon Bogdanove, Brett Breeding, Tom Grummett, Jackson Guice, Dan Jurgens
DC Comics, 212 Pages
I have read the Death of Superman issue several times over the years. However, I have never read the full story with everything leading up to that iconic issue, which took the world by storm at the end of 1992.
The story is pretty good, even if it’s really just several issues of the weakest Justice League lineup in history trying to stop Doomsday until Superman shows up. Every issue is action-packed as this entire story is just one massive fight between several heroes and one, seemingly unstoppable enemy.
And that’s certainly not a bad thing, as this did a superb job of telling an action-filled story and keeping each chapter interesting and new. It also adds in some subplots around the larger story, so that it can be broken up a bit.
Some subplots creep in, though, where I didn’t know what was really going on, like the stuff with Lex Luthor II and Supergirl. I wasn’t reading Superman in this era, so I was at first confused as to why Supergirl was with him and why Lex had ginger hair and a beard.
I thought that the art in this was good and the pacing of the story was pretty superb.
All in all, this was a pretty good read, better than I thought it’d be, and it features one of the greatest Superman throwdowns in the history of the character. And it was a hell of an introduction to Doomsday.
Published: October 8th, 2013 Written by: Geoff Johns, Richard Donner Art by: Adam Kubert
DC Comics, 252 Pages
I wanted to read this because it was the first official comic book appearance of General Zod, the made-for-the-big-screen villain from the first two Superman movies by Richard Donner.
What makes this even cooler is that Donner worked on this story with Geoff Johns.
This collection is actually two separate stories. However, they both feature Zod with the first one being primarily about the character and his introduction into DC Comics canon. The second story primarily features Brainiac as the antagonist.
Ultimately, this was a really good read and one of my favorite Superman trade paperbacks of recent memory. Both stories were solid and they actually connect in a way that makes wedging both of them together, a more enjoyable, overall narrative.
I thought that Donner and Johns came up with a pretty satisfying story to introduce Zod and his family. I also thought that the Adam Kubert art was top notch but I’ve also always loved all the Kuberts.
If you grew up with the two Donner Superman films like I did, this should definitely peak your interest. It’s a worthwhile story that was both engaging and entertaining while also being a great homage to Donner’s Superman film work.
Rating: 7.75/10 Pairs well with: other Superman comics featuring General Zod.
Published: 2005-2006 Written by: Geoff Johns Art by: Phil Jimenez
DC Comics, 241 Pages
I hated Crisis On Infinite Earths but I had hoped that this more modern version of it would’ve been more to my liking. I guess it is better but not by much because it falls victim to the same bullshit.
It’s overloaded with characters to the point that it’s difficult to follow and it just becomes a mega clusterfuck, trying to be larger than life while wedging a fuck ton of characters into double splash pages.
DC likes doing these big events that try to “reset” the multiverse and all they do is become overly complicated messes that ignore their own established rules because new writers don’t have time to read the old stuff or pay attention to it. In Geoff Johns’ defense, the event this is a spiritual sequel to was a convoluted shitstorm, so I don’t blame him for paying it no real mind.
If I’m going to try and look at the positives, there is really only one: the art by Phil Jimenez. It’s spectacular and it is lively and even if I don’t enjoy the story, it’s hard not to get caught up in the absolute beauty of Jimenez’s work. It’s stunning and even on those overcrowded splash pages, he fills the space magnificently and dynamically.
Apart from that, there’s not much to say. This isn’t as messy as its predecessor but it is still an over-sized shit meatball.
Rating: 5/10 – because of the art more than anything else. Pairs well with: other massive DC Comics events that are overloaded with characters.
Published: 1985-1986 Written by: Marv Wolfman Art by: George Perez
DC Comics, 359 Pages
Crisis On Infinite Earths is one of DC Comics’ sacred cows. Yet, I’ve never had much urge to read it because my experience reading massive DC Comics crossovers has never been that great.
But now I have read it because I felt like it was long overdue and because this is a storyline that is referenced a lot, still to this day, thirty-five years later.
The first problem with this story might be apparent by the number of tags at the top of this post. It’s overloaded with so many characters that it is mostly a convoluted clusterfuck of biblical proportions.
In fact, this post may be the record holder for the number of tags I had to add to it. And frankly, that’s not all the characters, just the ones I know because two-thirds of the characters here are generic one-offs or so minute to the DC universe that they aren’t worth noting.
Now I know that some people love the splash pages from this series, as they showcase dozens (if not over a hundred) different characters all in one giant image. If I’m being honest, I’ve always disliked them and they are why I never really wanted to read this. Most of the action is minimal and many of these scenes are just characters standing around. They lack the energy that a splash page needs and look more like they belong in a Where’s Waldo? book. And I don’t say that to come off as a dick because I almost always love George Perez’s art. This just seems like DC management telling Perez to squeeze in as many characters as artistically possible. It’s hard on the eyes and it’s shit.
Another big problem with this twelve issue story arc is that every moment feels larger than life. Well, when everything is so big and grandiose, that becomes normal and status quo. You can’t possibly go bigger and with everything being so big from start to finish, none of it is memorable. It’s just a busy, stressful read without allowing the reader to catch their breath and reflect on what’s happened. It’s kind of like a Michael Bay movie. Throw so much intense shit at the audience, don’t let them stop and think and they’ll just move from point A to point B to point C and so on, forgetting everything that happened two points prior.
This event was made in an effort to sort of reset the DC universe. Honestly, all it does is make a giant fucking mess of things and splatters the mess all over everything it touches.
The plot doesn’t make sense, I’m not sure what exactly changed and with so many universes crashing together into one, it’s not properly organized and then re-established in any sort of way that a reader can follow. If this was supposed to be a jumping on point for readers in 1986, I don’t know how they made sense out of any of it and then knew which characters to follow.
The main reason for the previous sentence is that this is so overloaded with people that you don’t get to really know any of them. There is no character development and this is written in a way that it assumes the reader knows all about every character in the story. For a seasoned comic book reader like myself, who has been reading comics for three and a half decades, I was lost and didn’t know who half of the low tier characters were.
Crisis On Infinite Earths should have been written as a Justice League story with some inclusion of the Fawcett Comics characters and the Golden Age DC heroes. All the third tier and lower characters could have made cameos but even then, they don’t really need to.
I really hoped that this was going to pleasantly surprise me but it hurt my head.
It was too much, too big and too long.
Rating: 4/10 Pairs well with: mid-’80s DC Comics titles, as well as all the other massive DC crossover events.
Published: November 22nd, 2017 – December 18th, 2019 Written by: Geoff Johns Art by: Gary Frank, Brad Anderson Based on:Watchmen by Alan Moore
DC Comics, 456 Pages
Well, Doomsday Clock has finally ended! This twelve issue series wasn’t supposed to stretch out for over two years but it did. I’m glad that I didn’t start reading it until it was over, as I would’ve forgotten all the details due to the delays and the dozens of other comics I would’ve read between each issue.
Now that it’s all out, I finally read it: binging through it in two days.
I guess my first thoughts on it are that it is underwhelming and that it doesn’t justify its need to exist.
I had always been against new Watchmen stories without the involvement of Alan Moore. My mind changed, however, when I read some of the Before Watchmen stories from a couple years ago.
They made me see Watchmen the same way I see other comic book properties and that’s as a sort of modern mythology that is told and retold by countless others, each bringing something new and unique to the table. Superman and Batman have had countless writers and many of them have evolved and grown the character in great ways beyond their original concept. Granted, some writers have gravely failed too.
Generally, I like Geoff Johns’ work, so I wan’t against the idea of him tackling the Watchmen property.
Ultimately, though, this took too long to come out, especially with how sloppily put together it feels.
This is one of those stories where it feels like a lot happened but also like nothing happened.
It tries to merge the Watchmen universe with the DC universe but it doesn’t work. But I’m also over the crossover trope of using inter-dimensional portals or a superbeing that basically acts as a super-dimensional portal. That being said, I don’t know how else to bring these universes together but that also makes me ask why they had to try it in the first place?
Watchmen is very much its own thing, as is DC. Hell, Marvel is also its own thing in that same regard and whenever they tried to crossover Marvel and DC, which happened multiple times, it always felt forced, clunky and weird.
The only real highlight of this was seeing how certain characters from different universes would interact with one another but honestly, none of it was as cool as I felt it should have been and it all felt pretty pointless and made me realize how bad the Rebirth era of DC Comics has been – well, for the most part, as I liked some titles in the last few years.
In the end, this doesn’t feel any different than one of any of the dozen indie publisher crossovers that pit Green Lanterns against Ghostbusters, Ninja Turtles, Transformers, Star Trek crews or the apes from Planet of the Apes. While those crazy crossovers are neat to a point, they’ve been done to death in recent years. And despite this being better written and having better art than the other franchise mashups, it feels like DC Comics were really late to the party and didn’t even realize that it was over.
Rating: 6/10 Pairs well with:Watchmen and the Before Watchmen stuff, as well as just about everything under the DC Rebirth banner.
Published: March 20th, 2018 Written by: Bryan Q. Miller Art by: Lee Garbett, Pere Perez, Ramon F. Bachs, Dustin Nguyen
DC Comics, 327 Pages
This has been a really cool series and although I’m a massive fan of the Barbara Gordon version of Batgirl, Stephanie Brown is a really lovable character that has earned her way to wearing the cowl made famous by the original Batgirl.
Now this volume wasn’t as good as the first and sadly, it’s the last volume in the series, as it fell victim to DC Comics rebooting everything, which they think is necessary every few years now.
Anyway, I still enjoyed this collection of issues, which were mostly a string of 2-3 issue arcs but I think that the first one was more appealing and a better read because it focused on the new Batgirl proving herself and her value.
At the start of this one, she’s accomplished that and even has the real Batman rooting for her. The thing is, that takes away some of the tension in the plot and the drive within the character. It’s that old adage about how the journey is better than the destination.
Now the destination is fine and it is cool seeing Stephanie Brown becoming more confident and stronger but the thing I liked about her was her defiance against those trying to keep her down. Now she’s pretty much loved by those same people and even though the story needed to evolve towards that, it’s just missing it’s edge.
But truthfully, this could have very well picked up into something exceptional and this volume feels like that’s on the verge of happening but the series was cut off with the end of this book.
Stephanie Brown deserves to be Batgirl, she really earned it and it was fun experiencing her journey but DC wanted Barbara Gordon back and Stephanie got downgraded back to Spoiler, which seems like a real slap in the face by her intellectual property owners.
Rating: 7.5/10 Pairs well with: the volume before this one.
Published: August 22nd, 2017 Written by: Bryan Q. Miller Art by: Lee Garbett, Pere Perez, John Trevor Scott
DC Comics, 296 Pages
I wasn’t sure what to think going into this series. I mean, I always liked Stephanie Brown as Spoiler since she first popped up in the ’90s but I’m not too keen on anyone other than Barbara Gordon being Batgirl.
However, I’m really happy to say that this book impressed me and was a heck of an exciting read.
Stephanie Brown is just a fun character and in many ways she reminds me of Barbara Gordon before she became Oracle. She has a lot of energy and her personality is infectious and definitely comes right off of the page.
That being said, this is very well written. Bryan Q. Miller was hitting homers right out of the park with just about every issue of the twelve that are collected in this big volume.
Reading this now is also interesting because it all takes place in the era where Dick Grayson a.k.a. Nightwing was filling in for Batman. It creates an interesting dynamic between the characters and what they all think Bruce Wayne wanted for his legacy.
Barbara Gordon is in this as Oracle and she is essentially the new Batgirl’s Alfred. It’s a nice passing of the torch to Stephanie Brown and it sort of legitimizes her. As a reader and fan of Barbara, her acceptance of Stephanie translates to the reader who may have reservations about a new Batgirl.
All the story arcs within this served a purpose and it was neat seeing Stephanie grow in this role. The final arc, a four parter called Flood is the highlight of the book. It’s a story that features The Calculator as the villain and it calls back to one of the more important Oracle stories.
This book was cool. I dug the hell out of it and I can’t wait to read the second volume.
And man, the covers are beautiful.
Rating: 8.5/10 Pairs well with: the volume that follows this one.
Published: July 18th, 2018 – January 2nd, 2019 Written by: Tim Seeley Art by: Freddie E. Williams II, Jeremy Colwell Based on:Masters of the Universe by Mattel, Injustice by NetherRealm Studios
DC Comics, 153 Pages
I haven’t played the Injustice video games or read the comic books. I get the gist of it though, so being a long-time fan of Masters of the Universe, I thought that the idea of seeing He-Man and his world mix it up with the DC Comics universe was a cool idea.
However, I did have to go into this with some skepticism, as most comic book crossovers of unrelated intellectual properties usually don’t leave us with great results.
This one was pretty good though. I can’t say that it was completely compelling but the story did a good job of wedging in a lot of characters while managing multiple plot threads. This had many layers to it and all of them kept me engaged.
I think the thing that I liked most about this was the art. It just felt perfect for a Masters of the Universe story, as it reminded me of the art of the old comics they used to package with the toys. It just drummed up nostalgia on a pretty high level and it was very effective.
This lasted for six issues but I feel like it could have been better if it was a bit longer. While it works well in the space it was given, I felt like some confrontations were rushed through and some of the action suffered a bit. There were just some cool ideas here that could have been explored just a little bit more than they were but I don’t want to spoil the story details for those who want to read this.
Overall, this was pretty damn good. Tim Seeley told a fun story within two very different worlds that I love and the art was perfect for what this project was trying to convey.
Rating: 7.75/10 Pairs well with: other Masters of the Universe crossovers and the Injustice comics, as well as regular Justice League stories.
Published: May 30th, 2018 Written by: Brian Michael Bendis Art by: Jason Fabok, Ivan Reis, Joe Prado, Alex Sinclair, Steve Rude, Evan Shaner, Ryan Sook, Wade von Grawbadger, Kevin Maguire, Adam Hughes
DC Comics, 155 Pages
Brian Michael Bendis lost me a long time ago. But when he left Marvel for DC Comics and was given a weekly Superman miniseries to write, I was intrigued. It had been a while since I really got into a Superman story and even longer since Bendis wowed me. Would these two forces coming together give us something great?
Well, not really. But this did get off to a really strong start. I’ll explain.
This story is stretched over six issues that were released weekly, as a lead-in to the Bendis Superman ongoing series. The story started out really strong and it had me hooked over the first four issues. Things changed as I got to issue five though and I didn’t like the conclusion. Anything after this sentence is going into major spoiler territory, so you’ve been warned.
A new villain has arrived in the DC universe and his name is Rogol Zaar. Apparently, Zaar was instrumental in the cataclysmic event that destroyed Krypton. Now, he wants to do the same thing to Earth, as he must “cleanse” it from Kryptonians. I thought that Zaar was a pretty cool and intimidating villain but his design could have been better. He kind of just looks like a generic cosmic brute that Superman or a Green Lantern would take out after a bit of a struggle on the way to fighting a badder, major villain.
Ultimately, Superman gets help from Supergirl and his Justice League pals: Batman, Wonder Woman, the Hal Jordan Green Lantern, Cyborg and the Flash.
Superman also has to deal with the surprise appearance of his father, who randomly crashed into his apartment to take his grandson away for some sort of training experience. Superman’s son Jonathan wants to go but Supes and Lois Lane don’t agree. Then everyone ends up ganging up on Superman and cucks him out (for lack of a better description) and his son and Lois both leave with his dad, leaving him alone clutching a teddy bear. For real, this happens and it is baffling as hell seeing Superman without balls.
Then in the final battle, Superman is struggling and Supergirl just shows up and throws the big bad guy into the Negative Zone in the most anticlimactic, easy and bullshit ending possible. So he was upstaged by his little cousin like it was no big deal.
Yeah, the last two issues had me scratching my head and then I remembered what was going on here and his name is Brian Michael Bendis. For four issues, Bendis had his audience back in the palm of his hand and then he Bendised the fuck out of us!
Now I can excuse this dime store bullshit if it actually leads to something better and greater for the ongoing Superman series but I’m going to go into that title with serious caution.
It’s just that 66.7 percent of this story was really damn good. I don’t know if Bendis does this shit on purpose or if he just has good ideas without the ability to close out his stories.
In any event, this miniseries and the regular series to follow are going to have a major impact on the larger Superman mythos. Hell, they already have by making Rogol Zaar the force behind the destruction of Krypton.
Rating: 7.5/10 Pairs well with: One would assume, the upcoming Superman series by Brian Michael Bendis.
Original Run: October 26th, 2015 – present Created by: Greg Berlanti, Ali Adler, Andrew Kreisberg Directed by: various Written by: various Music by: Blake Neely Cast: Melissa Benoist, Mehcad Brooks, Chyler Leigh, Jeremy Jordan, David Harewood, Calista Flockhart, Chris Wood, Floriana Lima
Berlanti Productions, DC Entertainment, Warner Bros., 42 Episodes (so far), 45 Minutes (per episode)
*originally written in 2016.
After the success of other DC shows like Arrow, The Flash and Gotham, CBS wanted to get into the mix. So, they gave us Supergirl.
I really wanted to like this show, in the same way I love The Flash and also really like Arrow. It seemed to have that lighthearted essence of The Flash but after seeing it, it is missing the soul.
Melissa Benoist is cute and entertaining and even though I care about her version of the character to a degree, I just don’t care about everything else that is happening around her. Also, she can go from pretty stellar acting in one scene to completely being off the mark in the next. Also, her narration is pretty awful and that is mainly due to her monotone delivery and strange annunciation.
The other characters on the show are pretty generic and don’t have much to do other than giving Supergirl someone to talk to while she figures out her own drama. Her sister, played by Chyler Leigh is an okay character but for as bad ass as she is supposed to be, she really does nothing. Jimmy Olsen is played by Eggs from True Blood and anyone who was a fan of that show rejoiced when he died – he was terrible. Granted, he’s much better here. Calista Flockhart also accents the show as Supergirl’s boss and like Benoist, is sometimes on point and other times, pretty far off point.
Also, the show relies a lot on Kara/Supergirl’s relationship with her cousin, Superman. The problem is that their relationship is told over text messages and then when Superman shows up, he is just an obscured blur and not clearly seen on camera. It is laughably bad.
One cool thing is that Dean Cain (Superman from Lois & Clark) and Helen Slater (1984’s film version of Supergirl) play her adopted parents.
The show tries to have heart but it doesn’t. That doesn’t mean that it isn’t trying to convince the audience of that. Ultimately, Supergirl is too cutesy for its own good.
I will finish out the first season, as I am already more than halfway but something miraculous would have to happen for me to care about season two. This is the worst DC Comics television show out of the current batch.
Since writing this review, the show has found its groove and it has improved significantly. I may rewrite this review after the season concludes. But if you want to start watching it, be prepared for about ten really mediocre episodes before it starts to improve.
I write this update after completing two seasons. The show does find its footing, it figures out where it fits in the scheme of things and improves drastically, especially after leaving CBS and moving over to the CW where it shares continuity with The Flash, Arrow and Legends of Tomorrow. Benoist and the rest of the cast get really good and develop a solid chemistry. Looking back, I was probably too hard on the show, initially.