Comic Review: The Eternals: To Slay A God/Manifest Destiny

Published: 2008-2009
Written by: Charles Knauf, Daniel Knauf, Fred Van Lente
Art by: Daniel Acuna, Pascal Alixe, Eric Nguyen

Marvel Comics, 258 Pages (total, both volumes)

Review:

I’ve got to say, this was a pleasant surprise. Especially, because this series followed the more well-regarded Neil Gaiman run on The Eternals, which I really wasn’t a fan of, at all.

My only real issue with it was that the story seemed large enough that it probably should’ve crossed over into other comics, as it had members of just about every important Marvel team show up in this story. Plus, with a gigantic Celestial just standing around near the Golden Gate Bridge, you’d probably expect a large contingent of heroes to be there, on the defense.

Looking beyond that, Iron Man was directly involved in the story and this was during the time when he was the director of S.H.I.E.L.D., so I’m sure he had some pull with the other primary heroes of Earth, who might be a bit weary of the Celestial just camping out near a major city and massive landmark.

The story here was pretty good, though. I dug this quite a bit and it was my favorite Eternals thing outside of the original Jack Kirby run in the ’70s and The Eternals Saga massive event that took place in the pages of The Mighty Thor from 1978 to late 1980.

I feel like even if you aren’t too familiar with these somewhat obscure Marvel characters, the writers of this series did a good job of cluing the reader in to who they are. The only thing the reader might be missing is all the extra context that comes with reading the earlier comics.

This story really ups the ante in a cool way and it draws The Eternals into the mainstream more, having them exist more directly with so many of Marvel’s core characters.

I thought that the art in this series was also damn good. It really embodies that mid-’00s Marvel art style but I really enjoyed that look at the time and still do, as the ’10s came with some really questionable and downright awful artistic choices by the company.

Sadly, this run on the series didn’t last very long and that’s why I just merged both collected trade paperbacks into one review. For whatever reason, this team has never had long runs and haven’t been popular amongst fans. While I like them, it makes me wonder why they would introduce them into the Marvel Cinematic Universe when there are still so many more interesting and popular characters that they haven’t used yet.

Rating: 7.5/10
Pairs well with: other runs of The Eternals over the years.

Comic Review: The Lethal Foes of Spider-Man

Published: 1993
Written by: Danny Fingeroth
Art by: Scott McDaniel

Marvel Comics, 97 Pages

Review:

I recently revisited and reviewed one of my favorite miniseries in my youth, The Deadly Foes of Spider-Man. I was pretty impressed by it and so I wanted to read its sequel, which I missed when I was a kid.

Unfortunately, this one is a much weaker miniseries.

I think the biggest reason for that was because this one was just overloaded with characters, the villains weren’t really unified at any point and it was more like a Royal Rumble than a story about Spider-Man having to overcome a team of enemies with the objective of defeating the hero through shear numbers.

This picks up some of the plot threads from the previous story but honestly, everything seemed pretty much resolved already. Adding on to those stories didn’t really generate anything meaningful or that interesting.

I really liked the Sinister Syndicate team from Deadly Foes but only half of them returned and then we had other villains kind of randomly thrown in.

The story wasn’t necessarily hard to follow but it was a mess.

I’m not sure what went wrong but trying to do too much for the sake of simply upping the ante isn’t really a good approach.

Rating: 6/10
Pairs well with: The Deadly Foes of Spider-Man and The Superior Foes of Spider-Man.

Comic Review: The New Mutants – Epic Collection: Renewal

Published: March 8th, 2017
Written by: Chris Claremont, Bill Mantlo
Art by: John Buscema, Sal Buscema, Ron Frenz, Bob McLeod, Frank Miller, Paul Smith

Marvel Comics, 520 Pages

Review:

As big of a fan of The New Mutants as I am, it’s been a damn long time since I’ve read the original graphic novel and their earliest stories. I got into the series around it’s midpoint and because of that, didn’t have all of the earliest issues until more recently. This collects that first year of the regular comic books series, as well as the characters’ appearances before it started.

This was neat to revisit and it brought me back to where I was in the late’80s, as a young kid just discovering comics. Back then, I really liked the youth superhero teams like Teen Titans and New Mutants.

This collection had a few stories I hadn’t read before. It kicked off with Karma’s debut story, which happened in Marvel Team-Up and featured Spider-Man and the Fantastic Four.

Additionally, I had never read the story that served as the debut of the Hellfire Club’s Selene and New Mutants member Magma.

Everything else here I’ve read but it was nice checking it out again and refreshing my memory, as my brain gets older and forgets more than it remembers now.

I loved the art style of this series, early on, and the Chris Claremont and Bill Mantlo stories were solid.

Now I do have to say that this isn’t as good as the series would become. This is early on and it hasn’t found its grove, here.

However, this is the foundation of this group and they would eventually be faced with some really intense, life-altering storylines that would take this from just being a “Junior X-Men” comic to something unique and very much its own series, standing on its own strong legs.

Rating: 7/10
Pairs well with: other New Mutants comics, as well as the other X-Men related titles from the ’80s.

TV Review: Spider-Man (1994-1998)

Original Run: November 19th, 1994 – January 31st, 1998
Created by: John Semper, Bob Richardson, Avi Arad, Stan Lee
Directed by: Bob Richardson
Written by: John Semper, various
Based on: Spider-Man by Stan Lee, Steve Ditko
Music by: Kussa Mahchi, Jeremy Sweet, Shuki Levy, Joe Perry, Shuki Levy, Kussa Mahchi, Udi Harpaz
Cast: Christopher Daniel Barnes, Ed Asner, Jennifer Hale, Roscoe Lee Brown, Mark Hamill, Hank Azaria, Joseph Campanella, Martin Landau, Richard Moll, Don Stark, Dawnn Lewis, Majel Barrett, David Warner, Earl Boen

New World Entertainment Films, Genesis Entertainment, Marvel Enterprises, Fox, 65 Episodes, 23 Minutes (per episode)

Review:

After the success of the early ’90s X-Men cartoon on Fox, it was natural for the network to ask for more Marvel properties to adapt for their Saturday morning audience. The Spider-Man series was the longest running and most successful of these animated spinoffs.

While the X-Men show still stands as my favorite of these animated Marvel series, Spider-Man is a very, very close second and nearly as good.

The stories are generally well written and even if they have to take some liberties and alter the plots from the comics. This was due to time constraints and by trying to wedge in the debut of Venom really early in the series, which changes the overall timeline of events in Spider-Man’s life, greatly. Also, the showrunners probably wanted to get as many villains added into the mix, early on, so that each new episode felt fresh.

Spider-Man has a massive rogues gallery and this show utilized the core villains really damn well.

The tone of the cartoon is pretty perfect. Sure, there are cheesy and hokey bits in every episode because this is a kid’s cartoon but it does stay pretty true to the tone and style of the source material. Most importantly, it’s true to the characters and the writers obviously knew the Spider-Man mythos well.

I love this show and it’s still fun to have minimarathons of episodes. Honestly, to me, it’s one of the highlights of Disney+.

Rating: 8.25/10
Pairs well with: the other animated Marvel television series from the ’90s.

Comic Review: Marvel 1602

Published: February 10th, 2010
Written by: Neil Gaiman
Art by: Andy Kubert, Scott McKowen (covers)

Marvel Comics, 246 Pages

Review:

This started out as a really cool story and I enjoyed it a lot from the get go. However, it did lose steam after a few issues and wrapped up pretty weakly. I also thought the big reveal/twist was fairly predictable and that this didn’t live up to the high hopes I had for it and the past work of Neil Gaiman.

Still, it piqued my interest enough to make me want to check out some of the other stories that take place in this odd, alternative version of the Marvel universe.

I liked the setting and I really liked most of the character designs. I did, however, feel like too many characters and subplots were forced in for the sake of trying to make this a big deal, big event. A lot of the extra fluff was unnecessary and narratively cumbersome.

I don’t know if that was an issue with Gaiman’s writing or Marvel instructing him to throw in every major old school character. I feel like all the extra characters could’ve been saved for their own interesting spinoffs of this.

Beyond the rickety story, I thought that Andy Kubert’s art was pretty damn impressive. Artistically, this is one of my favorite things that he’s done and the style he used here fit with the story really well.

Also, the covers by Scott McKowen are some of my favorite from this comic’s era. They’re actually framed poster worthy and while staring at them, I thought about seeing if I could buy some.

In the end, Marvel 1602 was a fun experiment and it captivated me early on. But it was too dragged out and overloaded and with that, became more of a chore to read in the back half.

Rating: 6.75/10
Pairs well with: other Marvel alternative timeline stories, as well as other comics written by Neil Gaiman.

Comic Review: The Deadly Foes of Spider-Man

Published: 1991
Written by: Danny Fingeroth
Art by: Al Milgrom

Marvel Comics, 103 Pages

Review:

I loved this series when it came out in 1991. My sixth grade friends and I couldn’t stop talking about it and we all thought the idea of the Sinister Syndicate was pretty cool, as they were a sort of B-level Sinister Six full of Spider-Man villains that usually don’t get as much airplay as the A-level baddies.

I wasn’t sure what to expect, reading this thirty years later, but I have to say that I was more than pleasantly surprised. This was a great story with a ton of twists, turns and backstabbery. The villains could barely get along enough to pull off one heist, so seeing them all play against one another was entertaining as hell. Each villain had their own objective and pretty quickly, those solo objectives created real friction.

This also has a few subplots that worked great.

To start, the deceased Ringer’s girlfriend is a part of the gang, as a getaway driver. However, she has revenge plans of her own and it’s neat seeing them unfold, as she sort of plays a classic femme fatale.

Also, The Kingpin gets involved and starts pulling some strings for his own reason. He adds to the chaos in a great way and plays everyone like pawns. Well, that is until a certain character surprisingly outwits him.

I liked the subplot about The Shocker too. He’s not officially in the Sinister Syndicate but he weaves in and out of the story while dealing with his overwhelming fear of Spider-Man, The Scourge and The Punisher.

Danny Fingeroth wrote a really cool, very layered and well executed story. Al Milgrom complimented that with beautiful art.

After revisiting this and loving it so much, I think I’m going to delve into its sequel soon, The Lethal Foes of Spider-Man. That one, I haven’t actually read.

Rating: 9/10
Pairs well with: The Lethal Foes of Spider-Man and The Superior Foes of Spider-Man.

Comic Review: Captain America – Epic Collection: Justice Is Served

Published: April 5th, 2017
Written by: John Byrne, J.M. DeMatteis, Mark Gruenwald
Art by: Mike Zeck, various

Marvel Comics, 511 Pages

Review:

I wanted to read this beefy Epic Collection of Captain America stories, as it sets up the era where Steve Rogers quit being Cap and the role was then given to the man who would later become US Agent. With that, Rogers picks up the Nomad persona and travels the country, fighting villainy.

Those events don’t happen until the collection of issues after this one but this lays all the groundwork, introduces us to the future US Agent and gives us a solid Cap and original Nomad team-up. There are also stories featuring Scourge, Wolverine, Yellow Claw, Flag-Smasher and a great story where Cap is trapped in Red Skull’s “haunted house”. We also get the debut of D-Man and some cool Frog-Man stuff.

I loved a lot of these stories when I was a kid and it was cool reading them now, as it’s been so long since I’ve read Captain America from this era. While they’re not as great as my memory made them out to be, most of the stories here were enjoyable.

I actually forgot that Cap was already sort of a nomad before becoming Nomad. I also forgot that he had a side hustle as a comic book artist, which comes off as really odd, now that I’m reminded of that as an adult. But it does add some interesting complexity to the character and kind of shows you that there’s a certain sensitivity behind his top iconic layer.

This is really good and it’s prepped me for the US Agent stint as Cap, which I also wanted to reread, as the character is finally debuting in the Marvel Cinematic Universe, as a part of the Falcon and Winter Soldier television series.

Rating: 7.25/10
Pairs well with: other ’80s Captain America comics, especially those involving US Agent.

Video Game Review: Spider-Man (PlayStation 4)

I bought this game way back when it came out but I didn’t actually play it until this year, as I had spent about 18 months completely immersed in Conan Exiles and The Witcher 3. Between that, I also spent a lot of time playing hundreds of retro games on my RetroPie.

I can’t say that this was worth the wait, as it’s really just mediocre.

The graphics as far as how the city looks and the smoothness of gameplay are great but the characters’ designs certainly don’t blow me away. Also, most characters don’t look like how you’d expect them to and I’m not sure why. The game sort of ignores the comic book designs and tries to go with something more “realistic” and cinematic, akin to the films. I feel like it’s trying to meet the comics and the films somewhere in the middle but it fails at that.

As far as the gameplay goes, it’s fun but it’s way too similar to the Batman: Arkham City games. Granted, I love swinging through New York City and seeing the iconic sites but after really exploring for a day or so, even that gets old.

My real issue with the game is the story. I just don’t like it and it puts a lot of emphasis on villains that aren’t all that popular to begin with like Mister Negative. While I don’t mind the character, he is the primary antagonist for the first two acts of the story. While Norman Osborn is the mayor and Otto Octavius starts out as a good guy, there are still so many great, iconic Spider-Man villains they could’ve used as a focal point. Is Mister Negative even C-list?

I also heard all this noise about how many villains were going to be in this game and after playing through it, I’m completely underwhelmed. Sure, there are many baddies but it’s the cast of villains that they went with that are the problem. Plus, there are glaring omissions that are a bit baffling.

I get that you might not want to do a full fledged Hobgoblin or Venom story but the game could’ve introduced their normal selves, as both had interesting backstories that tie back to either Peter Parker’s personal life or the lives of his friends and allies.

Beyond that, Mary Jane is just kind of Plain Jane and she’s not even a model or actress. Instead, they made her an investigative reporter and her character is basically just ginger Lois Lane. Mary Jane is nothing like Lois Lane and this creative choice was just strange.

Speaking of MJ, I hate when this game makes you play as her or pre-Spider-Man Miles Morales. I bought this to be Spider-Man. Not his no superpowers having peeps. And there are just too many of these stupid side character sneaking missions.

Complaints aside, this is still a decent game that laid some groundwork to build off of. I’ll probably check out the sequel, if it’s ever made. I’ll also probably play the Miles Morales spinoff when it’s not still full-price.

The thing is, this could’ve been something great had they made it more loyal to the source material and not used a scrub that casual fans won’t know as the big bad for the first two-thirds of the game. Can you imagine if they made a Batman game and the main villain was someone like The Clock King?

Rating: 7/10
Pairs well with: its Miles Morales spinoff game, as well as other recent Marvel games and old Spider-Man games.

Comic Review: Spider-Man: Origin of the Hobgoblin

Published: May 18th, 2017
Written by: Tom DeFalco, Bill Mantlo, Roger Stern
Art by: Ron Frenz, Al Milgrom, John Romita Sr., John Romita Jr., Marie Severin, Mike Zeck

Marvel Comics, 266 Pages

Review:

One thing that’s been pretty consistent with Spider-Man comics over the years is that there have been great origin stories for the title hero’s major villains. 

Origin of the Hobgoblin may seriously take the cake, though, as this is a beefy collection and by the end of it, it’s still not clear who the Hobgoblin is, even though the first few chapters make it obvious and because I read the big reveal years ago.

This collects his first ten or so appearances and even then, his ability to trick and dupe Spider-Man is so damn good that his true identity remains unknown to the hero.

Hobgoblin has always been one of my favorite villains and this just made me love him more and it’s easy to see why he became so popular throughout the ’80s until Venom came along and stole everyone’s thunder for a solid decade.

In this collection, we meet a guy that is pure evil, calculated, smart and able to stay several steps ahead of Spider-Man and his rivals on the crime side of things like The Kingpin. And while Hobgoblin may appear as if he’s simply ripping off Norman Osborn’s Green Goblin persona, which he most definitely is, he also takes the gimmick and improves upon it. Hobgoblin is born out of stealing another man’s legacy but with that, he builds his own, unique identity and he’s still a very different man behind the mask.

The best thing about this collection of issues is the writing. It’s just so damn good and makes me wish that modern mainstream comics could muster up just a tenth of this creativity. The plot is well-structured, layered, unpredictable and not even a wee bit derivative or redundant.

While the year is still young, this is the best comic book that I’ve read so far in 2021. 

Rating: 10/10
Pairs well with: other Spider-Man comics of the ’80s, specifically stories involving the Hobgoblin.

Comic Review: Daredevil by Bendis and Maleev – Ultimate Collection, Book 3

Published: October 17th, 2013
Written by: Brian Michael Bendis
Art by: Alex Maleev

Marvel Comics, 450 Pages

Review:

This is the final installment of the Ultimate Collection releases of Brian Michael Bendis’ run on Daredevil. Each of these three beefy collections forms a pretty solid trilogy that actually exceeded my expectations and reminded me of how good Bendis was when he cared, which he hasn’t for a very long time.

This is my least favorite of the three volumes and that’s mainly because it felt like it lost some steam. And it didn’t give us any sort of closure to some of Bendis’ more batty experiments with the character.

The first half of this book is made up of two different stories that are self-contained and don’t really move forward the larger arc that Bendis had been working on for a few years by this point. The second half of this book then picks up those more important major plot threads but then doesn’t do much with them and leaves things even more unresolved by the end.

In fact, this has a time jump at the end that kind of just further fucked up Daredevil’s life and didn’t resolve anything that Bendis brought into the character’s story. It was some weak ass J. J. Abrams shit that tainted the entire run and not just this final book.

That’s not to say there wasn’t good stuff in this, there was. But had I been reading this run in real time, watching Daredevil struggle with the world possibly knowing his identity and seeing that dragged on for fucking years, I would’ve quit reading this.

That whole plot about people finding out Matt Murdock is Daredevil and then just seeing that life altering reveal kicked around like a goddamned hacky sack was enraging as hell. You, as the reader, were never sure what anyone actually thought about the reveal, as Bendis couldn’t commit to the story and deal with it in any sort of clear way. It was lazy and fucking dumb. It lacked finality, stakes and real consequences. Honestly, by the end, it didn’t really matter and the book was then handed off to another creative team to either resolve the issue or ignore it.

One thing that was noticeably better this time around was Alex Maleev’s art. Yes, I liked it previously but in my review of the last book in this series, I pointed out some of the issues I had with it. In this volume, those problems seemed to be fixed or a lot less apparent.

Overall, there’s a whole hell of a lot that I liked about Bendis’ Daredevil run but his finale left me annoyed and scratching my head like everything J. J. Abrams has ever started and not truly finished.

Rating: 6.75/10
Pairs well with: the other Daredevil comics from his Marvel Knights run.