My memories of this game didn’t paint it in a favorable light. However, I was surprised to discover that I actually quite liked the game, playing it in 2020.
Now this is far from perfect, as the objective and where to go isn’t made too clear, but once you get some time in and get the hang of the game, it grows on you.
It has a very similar playing style to Zelda II in that it is a side scrolling action game where you get experience points by killing enemies. Now the leveling up advantages aren’t as clear as they are in Zelda II but this essentially follows the same concept with roughly the same size character sprites and game mechanics.
That being said, the mechanics aren’t as polished as Zelda II and sometimes it is difficult to duck and shoot or turn and shoot someone coming up behind you. Had these issues been fixed before this was released, this could have been a damn good game. Instead, we get something that’s fairly fun but also frustrating in a firefight with multiple enemies.
Also, the boss battles are all very weak and monotonous. The big helicopter fight isn’t something you can go into with a strategy, you just have to hope you have enough medicine bottles and get lucky enough to inflict enough damage while missiles rain on your head and multiple enemies appear to expose the terrible flaws in the game’s controls.
Still, I had fun playing through this and beating it. It’s far from being a classic but for an ’80s console video game based on a licensed property, it’s not half bad.
Pairs well with: other action side scrollers of the 8-bit era.