Comic Review: Gotham City Sirens: Book One

Published: October 28th, 2014
Written by: Paul Dini
Art by: Guillem March

DC Comics, 314 Pages

Review:

I didn’t know much about this series but I really like Paul Dini’s Batman work, especially what he did on the near perfect Batman: The Animated Series. I also like how he wrote Harley Quinn and Poison Ivy on that show and thought that Dini gave them a fantastic dynamic, as well as superb chemistry.

This series adds Catwoman to that mix and since Dini did well with her character on that animated show, it just seemed like another reason to give this a shot.

Even though I anticipated liking this, I was still surprised by how good it is!

This brings the three women together as roommates, as they try and keep each other on the straight and narrow path, trying to be reformed criminals doing a little good in the world. Of course, things can’t be that simple.

The Riddler also plays a big role in this, as he helps the women where he can. That is, until he feels betrayed and personally hurt by them towards the end of this volume.

This is a pretty thick collection of stories, as it includes the first thirteen issues of the ongoing series. Within that, it features several story arcs, all of which are pretty good. There isn’t a dull moment in this run of issues and I actually really liked the standalone Christmas story that saw Harley return to see her family.

Dini gives us a lot of info on the backstory of all these characters and shows how some of their stories had some overlap at different times, whether they knew that then or not. For instance, the moment Harley met Ivy, she also met The Joker. Both characters would have an immense effect on her life.

So much happens in this and all of it is good. I dug the hell out of it much more than I thought I would. I’m sure I’ll read and review the second volume in the very near future.

Rating: 9/10
Pairs well with: other Paul Dini Batman-related comics.

Comic Review: Batman: The Complete Hush

Published: October 8th, 2013
Written by: Jeph Loeb
Art by: Jim Lee

DC Comics, 298 Pages

Review:

Batman: Hush is highly regarded as one of the best Batman stories of its era and honestly, it doesn’t disappoint. I hadn’t read it for over ten years but after recently watching the animated film adaptation, I wanted to give the source material a read again.

I’m happy to say that this lived up to my memories of it, as it’s just a great, well-layered story, where even if you figure out the big mystery, it doesn’t wreck the plot because there are so many surprises still woven in.

This features a lot of characters from both sides of the law but it doesn’t become bogged down by it and everyone truly serves a purpose with how they’re all tied to the main plot.

It shouldn’t be a surprise that this is good, simply because Jeph Loeb wrote it and he teamed up with the great Jim Lee, who provided some of the best and most iconic art of his career for this tale.

Hush is a solid comic book on every level. Saying too much about the plot might ruin things and this is a book that I definitely recommend. I’d rather people read it and discover its greatness for themselves.

Rating: 9/10
Pairs well with: other major Batman story arcs from the late ’90s and early-to-mid ’00s.

Comic Review: Batman: War Games: Book Two

Published: 2004-2005
Written by: various
Art by: various

DC Comics, 628 Pages

Review:

While this does read better than the first volume in this two part epic series, it is still kind of a mess in that it jumps all over the place and doesn’t seem to follow any sort of logical narrative path. In short, it’s hard to follow and it’s not all that exciting to begin with.

I’m not sure why some people have made a big deal about the War Games epic. Sure, most of the art is solid and I mostly like the parts written by Ed Brubaker but this is such a mixed bag as a total package that the low points and drastically different art styles just pull you right out of the story.

This is overloaded with characters, which typically isn’t a bad thing for a large Batman story. However, this reads more like a massive DC mega event in that it’s so overloaded that there isn’t anything that one can fully connect to. Even if you’re interested in a certain plot thread, sometimes you get distracted for a really long period of time before coming back to it.

This was pretty poorly organized and executed.

Rating: 6.25/10
Pairs well with: other Batman stories of the late ’90s and early ’00s.

Comic Review: Infinite Crisis

Published: 2005-2006
Written by: Geoff Johns
Art by: Phil Jimenez

DC Comics, 241 Pages

Review:

I hated Crisis On Infinite Earths but I had hoped that this more modern version of it would’ve been more to my liking. I guess it is better but not by much because it falls victim to the same bullshit.

It’s overloaded with characters to the point that it’s difficult to follow and it just becomes a mega clusterfuck, trying to be larger than life while wedging a fuck ton of characters into double splash pages.

DC likes doing these big events that try to “reset” the multiverse and all they do is become overly complicated messes that ignore their own established rules because new writers don’t have time to read the old stuff or pay attention to it. In Geoff Johns’ defense, the event this is a spiritual sequel to was a convoluted shitstorm, so I don’t blame him for paying it no real mind.

If I’m going to try and look at the positives, there is really only one: the art by Phil Jimenez. It’s spectacular and it is lively and even if I don’t enjoy the story, it’s hard not to get caught up in the absolute beauty of Jimenez’s work. It’s stunning and even on those overcrowded splash pages, he fills the space magnificently and dynamically.

Apart from that, there’s not much to say. This isn’t as messy as its predecessor but it is still an over-sized shit meatball.

Rating: 5/10 – because of the art more than anything else.
Pairs well with: other massive DC Comics events that are overloaded with characters.

Comic Review: Crisis On Infinite Earths

Published: 1985-1986
Written by: Marv Wolfman
Art by: George Perez

DC Comics, 359 Pages

Review:

Crisis On Infinite Earths is one of DC Comics’ sacred cows. Yet, I’ve never had much urge to read it because my experience reading massive DC Comics crossovers has never been that great.

But now I have read it because I felt like it was long overdue and because this is a storyline that is referenced a lot, still to this day, thirty-five years later.

The first problem with this story might be apparent by the number of tags at the top of this post. It’s overloaded with so many characters that it is mostly a convoluted clusterfuck of biblical proportions.

In fact, this post may be the record holder for the number of tags I had to add to it. And frankly, that’s not all the characters, just the ones I know because two-thirds of the characters here are generic one-offs or so minute to the DC universe that they aren’t worth noting.

Now I know that some people love the splash pages from this series, as they showcase dozens (if not over a hundred) different characters all in one giant image. If I’m being honest, I’ve always disliked them and they are why I never really wanted to read this. Most of the action is minimal and many of these scenes are just characters standing around. They lack the energy that a splash page needs and look more like they belong in a Where’s Waldo? book. And I don’t say that to come off as a dick because I almost always love George Perez’s art. This just seems like DC management telling Perez to squeeze in as many characters as artistically possible. It’s hard on the eyes and it’s shit.

Another big problem with this twelve issue story arc is that every moment feels larger than life. Well, when everything is so big and grandiose, that becomes normal and status quo. You can’t possibly go bigger and with everything being so big from start to finish, none of it is memorable. It’s just a busy, stressful read without allowing the reader to catch their breath and reflect on what’s happened. It’s kind of like a Michael Bay movie. Throw so much intense shit at the audience, don’t let them stop and think and they’ll just move from point A to point B to point C and so on, forgetting everything that happened two points prior.

This event was made in an effort to sort of reset the DC universe. Honestly, all it does is make a giant fucking mess of things and splatters the mess all over everything it touches.

The plot doesn’t make sense, I’m not sure what exactly changed and with so many universes crashing together into one, it’s not properly organized and then re-established in any sort of way that a reader can follow. If this was supposed to be a jumping on point for readers in 1986, I don’t know how they made sense out of any of it and then knew which characters to follow.

The main reason for the previous sentence is that this is so overloaded with people that you don’t get to really know any of them. There is no character development and this is written in a way that it assumes the reader knows all about every character in the story. For a seasoned comic book reader like myself, who has been reading comics for three and a half decades, I was lost and didn’t know who half of the low tier characters were.

Crisis On Infinite Earths should have been written as a Justice League story with some inclusion of the Fawcett Comics characters and the Golden Age DC heroes. All the third tier and lower characters could have made cameos but even then, they don’t really need to.

I really hoped that this was going to pleasantly surprise me but it hurt my head.

It was too much, too big and too long.

Rating: 4/10
Pairs well with: mid-’80s DC Comics titles, as well as all the other massive DC crossover events.

Comic Review: Batman: Arkham Knight – Genesis

Published: 2015-2016
Written by: Peter J. Tomasi
Art by: Viktor Bogdanovic, Dexter Soy
Based on: the Batman: Arkham Knight video game by Rocksteady Studios, Warner Bros. Interactive Entertainment

DC Comics, 138 Pages

Review:

For those who have been around this site for awhile, you know that I loved the Batman: Arkham video game series, especially the final installment: Arkham Knight. I also really loved the Arkham Knight character even though he was a twist on a different well-known character. That being said, reading a comic book prequel to the game was right up my alley.

This was in my stack for a long time but I finally got around to it. In fact, I think I bought this at least two years ago. I have a really large stack, especially if you take into account my queue on Comixology.

Anyway, this was mostly okay but it was pretty drab overall. It shows the early planning before Arkham Knight takes over Gotham City but it didn’t give me any real info that I didn’t have already. At least, nothing that made this worth going out of your way to read. The game’s story is rich enough and this just felt like more of a cash-in attempt, banking off of the game’s popularity than it did a well thought out and executed story deserving of existing on its own two feet.

The highpoint is the art. Viktor Bogdanovic and Dexter Soy do stellar art in general but this book looked great from cover to cover.

I wish that I could say, “If you love the games, this is a must-read!” but it’s not. It’s okay, it exists. I guess you could read it if you’re interested but it’s not going to make the story from the game any better.

Rating: 6/10
Pairs well with: the game it’s connected to: Arkham Knight, as well as the other Arkham video games. Also, the Detective Comics story Medieval, which features a different version of the Arkham Knight character.

Comic Review: Batman Arkham – Penguin

Published: September 4th, 2018
Written by: various
Art by: various

DC Comics, 241 Pages

Review:

As I’ve stated just about every time that I’ve reviewed one of these Batman Arkham “best of” collections, I love these damn things. Each one focuses on a specific villain from Batman lore and, for the most part, collect the best stories from all eras of Batman comic book history.

Now while I did enjoy most of this volume, I can’t honestly say that these are the Penguin’s greatest hits. Some of the stories here were kind of drab and just from memory I came up with about a half dozen that were better than the ones collected here.

However, I think part of the problem is that they want to cover all the eras and most of the great Penguin stories I’m thinking of are from the ’70s and ’80s.

This still does a good job at showcasing the character and giving fans a peak into how he’s evolved over the years as times change and new writers have come and gone, most of them leaving their imprint on the character.

In the end, this is worth adding to your collection if you’ve also been buying every volume. However, I wish that DC would come up with a better and beefier collection to honor the longevity and greatness of this 79 year-old character.

Rating: 6.75/10
Pairs well with: Other Batman Arkham collections.

Comic Review: Doomsday Clock

Published: November 22nd, 2017 – December 18th, 2019
Written by: Geoff Johns
Art by: Gary Frank, Brad Anderson
Based on: Watchmen by Alan Moore

DC Comics, 456 Pages

Review:

Well, Doomsday Clock has finally ended! This twelve issue series wasn’t supposed to stretch out for over two years but it did. I’m glad that I didn’t start reading it until it was over, as I would’ve forgotten all the details due to the delays and the dozens of other comics I would’ve read between each issue.

Now that it’s all out, I finally read it: binging through it in two days.

I guess my first thoughts on it are that it is underwhelming and that it doesn’t justify its need to exist.

I had always been against new Watchmen stories without the involvement of Alan Moore. My mind changed, however, when I read some of the Before Watchmen stories from a couple years ago.

They made me see Watchmen the same way I see other comic book properties and that’s as a sort of modern mythology that is told and retold by countless others, each bringing something new and unique to the table. Superman and Batman have had countless writers and many of them have evolved and grown the character in great ways beyond their original concept. Granted, some writers have gravely failed too.

Generally, I like Geoff Johns’ work, so I wan’t against the idea of him tackling the Watchmen property.

Ultimately, though, this took too long to come out, especially with how sloppily put together it feels.

This is one of those stories where it feels like a lot happened but also like nothing happened.

It tries to merge the Watchmen universe with the DC universe but it doesn’t work. But I’m also over the crossover trope of using inter-dimensional portals or a superbeing that basically acts as a super-dimensional portal. That being said, I don’t know how else to bring these universes together but that also makes me ask why they had to try it in the first place?

Watchmen is very much its own thing, as is DC. Hell, Marvel is also its own thing in that same regard and whenever they tried to crossover Marvel and DC, which happened multiple times, it always felt forced, clunky and weird.

The only real highlight of this was seeing how certain characters from different universes would interact with one another but honestly, none of it was as cool as I felt it should have been and it all felt pretty pointless and made me realize how bad the Rebirth era of DC Comics has been – well, for the most part, as I liked some titles in the last few years.

In the end, this doesn’t feel any different than one of any of the dozen indie publisher crossovers that pit Green Lanterns against Ghostbusters, Ninja Turtles, Transformers, Star Trek crews or the apes from Planet of the Apes. While those crazy crossovers are neat to a point, they’ve been done to death in recent years. And despite this being better written and having better art than the other franchise mashups, it feels like DC Comics were really late to the party and didn’t even realize that it was over.

Rating: 6/10
Pairs well with: Watchmen and the Before Watchmen stuff, as well as just about everything under the DC Rebirth banner.

Film Review: Batman: Hush (2019)

Release Date: July 19th, 2019 (SDCC)
Directed by: Justin Copeland
Written by: Ernie Altbacker
Based on: Batman: Hush by Jeph Loeb, Jim Lee
Music by: Frederik Wiedmann
Cast: Jason O’Mara, Jennifer Morrsion, Geoffrey Arend, Jerry O’Connell, Maury Sterling, Rebecca Romijn, Rainn Wilson, Sean Maher, Peyton List (I), Peyton List (II), Vanessa Williams, Tara Strong

Warner Bros. Animation, DC Entertainment, 81 Minutes

Review:

“Riddle me this – “The less of me you have, the more I am worth”… what am I? Answer – A Friend.” – The Riddler

The DC Comics animated films are really hit or miss for me.

Mostly, I enjoy them but there are usually things that don’t click in the right way or the films claim to be adaptations of a famous story but then take tremendous liberties and are really only those stories in name only. Look at Gotham by Gaslight for an example of that.

For the most part, this takes a lot of liberties while still holding on to the spirit of the original Hush story.

The biggest difference here, is that Hush is not Thomas Elliot like in the comics but is actually someone else. Thomas Elliot appears in this film but he’s just a red herring. I won’t spoil the plot and tell you who Hush is though but I thought it was worth mentioning for those who would prefer a beat-by-beat adaptation.

I thought that the animation was some of the best DC has had, thus far. A lot of care was given to the character design, the actual motion in the film, as well as the visual tone.

The film also benefits, in my opinion, by not being cast with more well-known stars. Sometimes famous voices can be distracting in these films. Here, the main characters weren’t played by famous distinct voices. The more famous actors who were in this actually just blended in nicely and didn’t detract from the proceedings.

Overall, this is in the upper echelon of DC’s animated features. It’s not perfect but it’s definitely got a lot more positives than negatives.

Rating: 8.5/10
Pairs well with: other recent DC Comics animated movies.

Comic Review: Batman Arkham – Killer Croc

Published: June 28th, 2016
Written by: various
Art by: various

DC Comics, 291 Pages

Review:

Killer Croc is a Batman villain that I have dug since I first read a story with him in it in the late ’80s. I’m glad that he has had staying power and is now pretty close to being an B+ level villain in the Batman and larger DC mythos.

This collection, like the other Batman Arkham villain compilations features a dozen or so stories focused on this specific character, all from different eras with a slew of different writers and artists.

But in the case of this book, that kind of hurts the overall compilation.

Now most of the writing is good with stories by Chuck Dixon, Doug Moench, Gerry Conway, Tim Seeley and others. It’s the big style variance in art that damages the overall presentation.

The problem is that most of the stories featured here are from the ’90s. At the time, DC Comics had a lot of artists that experimented with a lot of different art styles. Most of the stuff here looks like ’90s indie stuff that is trying way too hard to be edgy and extreme. A lot of it comes off like massive eye sores and the strong contrast in style from chapter to chapter is kind of jarring. But this is a compilation and these things happen when you’re wedging a dozen or so stories into the same book.

However, this collection also brings to light one of my biggest gripes about the Killer Croc character and that’s that everyone draws him differently. Sometimes he’s just a jacked dude with scaly skin and other times he’s the size of the Hulk with an actual crocodile looking head, snout and all. I’ve never been a fan of his inconsistent look and some of these artists go too wild with it.

Being mostly a product of the ’90s we also get some over the top violence in one story in particular, which sees Killer Croc literally chomp a woman in half. While that stuff doesn’t bother me, it seemed out of place in the book and just reminded me of a time when DC Comics seemed like they were trying too hard to fit within what they thought were the times.

I did enjoy this collection, despite my gripes about it. They could only work with what they had in their library but I can’t believe that some of these are considered the best Killer Croc tales. Maybe someone needs to step up and do the character some justice, treat him with care and give us something with more meat.

I also found it odd that none of his Suicide Squad stuff was here, as some of those stories really build up the character in interesting ways.

Rating: 7/10
Pairs well with: Other Batman Arkham collections.