Comic Review: Nightwing, Vol. 2: Back to Blüdhaven

Published: June 20th, 2017
Written by: Tim Seeley
Art by: Minkyu Jung, Marcio Takara, Marcus To

DC Comics, 169 Pages

Review:

I’ve heard great stuff about Tim Seeley’s run on Nightwing. After reading the first collection, I really wanted to jump into this. And while the first wasn’t great, it left me feeling as if it was building towards something solid. This, however, really took the wind out of the sails of Seeley’s run, in my opinion.

This focuses on Dick Grayson a.k.a. Nightwing going to Blüdhaven for the first time (in this new continuity that I’ll never get used to). He wants to mark out his own path and be a hero without the support system he’s always had. He even takes a social worker job to pay his rent, as he wants no help from Bruce Wayne.

This then introduces us to a whole slew of new characters that Seeley created. Nightwing teams up with some ex-villains who are trying to redeem themselves as heroes. These ex-villains are comprised of characters that Nightwing, back when he was Robin, helped bring to justice. So he feels somewhat responsible for helping their rehabilitation and allowing them to truly have a second chance.

The problem is, all these characters seem really generic and destined to be thrown away fairly quickly.

One thing I really didn’t like about this, which I enjoyed in the first volume, was that Nightwing and Batgirl’s budding relationship is put on hold. Dick falls for the Defacer, one of the ex-villains that debuts here. Having read later in this series, past the Seeley stuff, I know that Dick and Barbara Gordon still aren’t together but it was nice seeing them explore the option. They have a moment here but it’s kind of sad, as I’m not too keen on Seeley’s Defacer character.

Anyway, this just didn’t resonate with me like I hoped it would. It’s not terrible but it also didn’t make me want to pick up the third volume. So, I guess this series is on hold for me now, as I read some other stuff in the meantime.

Rating: 6/10
Pairs well with: the ongoing Nightwing series, as well as BatgirlRed Hood and the OutlawsDetective Comics and Titans.

Comic Review: Red Hood and the Outlaws, Vol. 4: Good Night Gotham

Published: November 6th, 2018
Written by: Scott Lobdell
Art by: Dexter Soy

DC Comics, 184 Pages

Review:

Good Night Gotham is a pivotal story arc in the Red Hood and the Outlaws series post-Rebirth. It is the story where Red Hood crosses a line and is kicked out of Gotham City by his former mentor and friend, Batman. The line he crossed was shooting Penguin in the face on live television.

Following this story, Red Hood went off on his own, once again, and the comic was then simply re-titled Red Hood: Outlaw.

What does kind of suck, is that I really enjoyed the trio that made up Red Hood’s Outlaws team. Along with Red Hood, you had Artemis and Bizarro, who throughout this title’s run, was actually a super genius. Well, a super genius with a catch, as he struggled to maintain his intelligence and feared reverting back to the lummox that he once was. Bizarro’s journey throughout this series has been great and we sadly see it come to an end for now, as Jason Todd a.k.a. the Red Hood, is forced to move on and his allies are stuck dealing with their own new problem.

This has consistently been one of my favorite DC Comics series that has come out in recent years. I’ve always loved Jason Todd and I feel like he was well represented in this book. This volume brings things to a new level of badass and Todd taps back into the hard edge that he’s been missing lately.

I love the art in this series but it’s the writing that has really yanked me in and kept me invested. In fact, I want to go back and read the three volumes before this one, once again, as it just hit all the right notes for me.

I also loved the story here between Red Hood and the Penguin and it was nice seeing the Penguin as a sinister presence, as opposed to the mostly lame side character he has been now for years. He feels like a true villain and a formidable foe, something that he hasn’t been for quite some time.

Good Night Gotham is high octane end of an era for the character of Red Hood, his team and also a good way to kick off the next phase of his life.

Rating: 7.75/10
Pairs well with: the other Red Hood and the Outlaws collections post-Rebirth. Also, the recent Bat-family titles: NightwingBatgirl and also the current runs on Suicide Squad and Deathstroke.

Comic Review: Dark Nights: Metal

Published: June 12th, 2018
Written by: Scott Snyder
Art by: Greg Capullo

DC Comics, 204 Pages

Review:

I didn’t read this as it came out. I also was much more frugal about how much I spent on comics at the time. I’m less frugal now, as I’m spending more time reviewing them. And to be honest, while this is $30 for the collected edition at my local comic shop, I found this on a brief Comixology sale for $5.99. So at that price, I figured I’d give it a go. If I ended up really liking it, I would’ve gone back to buy the single issues. But I didn’t really like it all that much. I’ll explain.

To start, I typically like Scott Snyder’s writing, especially in regards to anything with Batman in it. As far as Greg Capullo goes, he is one of my favorite artists of the last few decades. So seeing them reunite for this was definitely a selling point, even if what I knew about the project’s story didn’t peak my interest.

The biggest problem with Metal is the same problem with most mega events in comics, it is chock full of so many characters that the plot loses fluidity and the story seems to placate more to wedging in as many cameos as possible, as opposed to keeping the train on the rails.

This wasn’t a bad idea for a story but it should have been kept fairly simple. People just kept showing up on nearly every page, though, and it becomes distracting. New twists and turns are thrown in as often as characters and this just loses its focus. It also introduces a whole horde of villains, most of whom will just be one-offs in this story anyway. But this reads more like a sketchbook than a coherent story. What I mean by that, is that this feels like Capullo trying to fit in every cool design that he wasn’t able to wedge into Spawn throughout his run on the book in the ’90s.

Another thing I didn’t like was how wordy this was. While there are good action scenes, sometimes these characters felt like they weren’t surrounded by villains but instead, were surrounded by word balloons, trying to wedge their way into the panels and asphyxiate the characters. The word balloons were the real villains of the story. At least, that should be a twist whenever this gets a sequel.

I did like how the ending looked into the future as a way to tell you what stories would be coming out from DC Comics over the following year. But, at the same time, this was disappointing to some degree, as a main reason why I picked this up was to see the introduction of DC’s “New Age of Heroes”. I always see mentions that this is where they debuted but their appearance here is limited to one panel where we see into the future.

Anyway, this at least kept my attention over the six issues, even if they felt like twelve due to the dialogue and having so much detail to drink in. I wouldn’t say that this is a waste of time and I can see where this will be a lot of people’s cup of tea. It just wasn’t my cup of tea, really. But I also don’t regret reading it simply because I liked seeing Capullo have fun and get really creative with the art and character design.

Rating: 6/10
Pairs well with: Any other DC Comics mega event of the last decade or so.

Film Review: Batman: Under the Red Hood (2010)

Release Date: July 27th, 2010
Directed by: Brandon Vietti
Written by: Judd Winick
Based on: Batman: Under the Red Hood by Judd Winick, Doug Mahnke
Music by: Christopher Drake
Cast: Bruce Greenwood, Jensen Ackles, John DiMaggio, Neil Patrick Harris, Jason Isaacs, Wade Williams

Warner Premiere, DC Comics, The Answer Studio, Warner Bros., 75 Minutes

Review:

“I’m being forced into negotiating with a psychotic.” – Black Mask

This is one of the best DC Comics animated features that I have seen. But I was also a massive fan of this story in the comics and this film benefits from being written by Judd Winick, who also wrote that comic story.

I love that these feature length animated films by DC are not made for kids, they are made for those of us who grew up reading comics in the ’80s and ’90s and who are probably the same age as the people working on these films. It’s like some of us grew up, got jobs at DC and decided to high five the rest of us by making adult animated comic book films.

I liked the art in this, the tone was perfect and the story was well structured. Plus, I always like stories that feature Nightwing and Black Mask. I friggin’ love Black Mask and think he’s underutilized. So seeing him come to life in a feature length story was a lot of fun and just f’n cool.

Also, Nightwing was voiced by Neil Patrick Harris, which was kind of cool too.

My only real complaint was that Kevin Conroy wasn’t Batman and Mark Hamill wasn’t the Joker. I think this was made when they retired from the roles for fifteen minutes. Because they did eventually come back to do other animated features for DC, as well as the Arkham series of video games.

I still thought that Bruce Greenwood was good as Batman but I can’t not hear Kevin Conroy in my head whenever I read a Batman comic, so when it’s not Conroy’s voice in an animated feature, it throws me off. He just is the voice of Batman to me, as Hamill is the Joker.

Apart from that, there isn’t much to shake a stick at. This was well crafted and came off feeling just right.

Rating: 7.75/10
Pairs well with: Other DC Comics animated films of the last decade.

Video Game Review: Batman: Arkham Knight (PlayStation 4)

*I played the PlayStation 4 version. The game is also available on Xbox One and Windows.

Playing this was long overdue.

This is one of my favorite video game series of the last ten years and it is the best video game series to star a comic book hero. Also, it stars the coolest hero.

Out of all the Arkham games this is probably the best one overall. I think I liked Arkham City a bit more but this one had so much content and new elements added to it that it really takes the cake from a narrative and technical standpoint.

I guess the biggest addition to this chapter in the series is that it is the first game where you can drive the Batmobile. And you don’t just get to drive it, you get to do battle with it. There are a lot of parts in the game where you have to go into vehicular combat and there are different styles, as well. There are side missions that play out like straight up car chases and then there are other missions where you go into “battle mode” and you are essentially a tank in a firefight with other tanks and aerial drones. It’s actually pretty incredible stuff and this element never got old.

The only Batmobile stuff I didn’t like was the racetrack sequences, which are worked into the Riddler side missions. I don’t play Batman games to race cars, I play them to save Gotham City from scum and villainy. They also work the Batmobile into the equation where you have to solve some of the Riddler’s puzzles. I love the Riddler, I just liked his side missions the least because of these bits.

I liked the new Arkham Knight character, even though it became fairly obvious who he was and that he wasn’t actually a new character but just a new twist on a known character. I also like that changes to his character were instrumental in Deathstroke coming into the game. But sadly, you don’t get to exchange fisticuffs with him. But that leads me to one other minor problem with the game.

There are no real boss battles. Well, there are big boss battle feeling moments like when you take on the Arkham Knight’s tank or when you reach the big crescendo in the Mr. Freeze side missions but you never actually fight any of the major villains with your fists except for Killer Croc.

Still, I do like how the big battles go down in the game. I just wish that I got to have more intimate physical encounters.

And man, there are a ton of villains. And even though the Joker is dead, he is very much a big presence in the game but I don’t want to reveal how, as that will spoil the story. But Mark Hamill, as the Joker, probably has as much dialogue in the game as Batman.

I liked that Scarecrow was the biggest villain in the game, as he’s a character that gets shafted in favor of the better known villains in Batman lore. Plus, the version of Scarecrow used in this game series is my favorite version of the character to date.

Ultimately, this is the best game in the series overall and thus, I’d say it is the best superhero video game that I have ever played. It brings the story full circle and is a nice conclusion to Rocksteady’s Batman franchise.

But really, I hope that this isn’t the actual end. I’d love to see a Nightwing, Red Hood or Batgirl game spun off from this series.

Rating: 9.25/10
Pairs well with: The three previous Batman: Arkham games.