Comic Review: Justice League Odyssey: Ghost Sector

Published: September 26th, 2018 – January 30th, 2019
Written by: Joshua Williamson
Art by: Stjepan Sejic, Phil Briones, Jeromy Cox, Carmine Di Giandomenico, Ivan Plascencia

DC Comics, 137 Pages

Review:

I was a bit saddened when Green Lanterns ended its run a few months back, as I was really digging Jessica Cruz’s story arc over the duration of 50-plus issues. But luckily for me, she joined this team, which is actually a really cool mash up of characters that currently don’t have much else going on.

This teams up Cruz with Cyborg, Starfire and Azrael. It also brings in Darkseid, who has a hand in the events that transpire. Is he a protagonist or an antagonist? You do find out by the end of this five issue story but it all plays out really well and this has been one of the more engaging comic books currently being published.

This story doesn’t have a definitive conclusion but it helps to build up this series and it looks to be promising something bigger on the horizon. It does have a nice cliffhanger reveal which opens the door for a more serious threat than what was first apparent.

I like this mix of characters, they have a good dynamic and I will continue to keep reading this, assuming it doesn’t go off the rails at some point.

The art is solid, even if it does have different people working on it issue to issue. It needs to find a consistent art team but at least the styles have meshed well thus far.

I love cosmic stories, which is why I have been a big Green Lantern fan since the beginning of the Geoff Johns era. This continues that tradition well, even if Cruz is the only Lantern here. But seeing her removed from the Corps and working with a new group of allies is also pretty intriguing and it is something that her character needed if she is going to evolve into something more than just another human Lantern.

Rating: 7.75/10
Pairs well with: other recent DC Comics cosmic stuff like the recently ended Green Lanterns series.

Comic Review: Injustice vs. Masters of the Universe

Published: July 18th, 2018 – January 2nd, 2019
Written by: Tim Seeley
Art by: Freddie E. Williams II, Jeremy Colwell
Based on: Masters of the Universe by Mattel, Injustice by NetherRealm Studios

DC Comics, 153 Pages

Review:

I haven’t played the Injustice video games or read the comic books. I get the gist of it though, so being a long-time fan of Masters of the Universe, I thought that the idea of seeing He-Man and his world mix it up with the DC Comics universe was a cool idea.

However, I did have to go into this with some skepticism, as most comic book crossovers of unrelated intellectual properties usually don’t leave us with great results.

This one was pretty good though. I can’t say that it was completely compelling but the story did a good job of wedging in a lot of characters while managing multiple plot threads. This had many layers to it and all of them kept me engaged.

I think the thing that I liked most about this was the art. It just felt perfect for a Masters of the Universe story, as it reminded me of the art of the old comics they used to package with the toys. It just drummed up nostalgia on a pretty high level and it was very effective.

This lasted for six issues but I feel like it could have been better if it was a bit longer. While it works well in the space it was given, I felt like some confrontations were rushed through and some of the action suffered a bit. There were just some cool ideas here that could have been explored just a little bit more than they were but I don’t want to spoil the story details for those who want to read this.

Overall, this was pretty damn good. Tim Seeley told a fun story within two very different worlds that I love and the art was perfect for what this project was trying to convey.

Rating: 7.75/10
Pairs well with: other Masters of the Universe crossovers and the Injustice comics, as well as regular Justice League stories.

Comic Review: Justice League Dark: The Shadow Pact

Published: November 21st, 2018 – December 12th, 2018
Written by: James Tynion IV
Art by: Daniel Sampere, Juan Albarran, Brad Anderson, Adriano Lucas, various (covers)

DC Comics, 53 Pages

Review:

This story is a two issue arc in Justice League Dark issues five and six. It takes place immediately after The Witching Hour crossover event and is a small filler story leading into the next larger arc. However, this also adds a lot of context to the series and where it is headed.

If you are a fan of Detective Chimp, than this story will not disappoint. It gives his story more depth, more weight and sets up the possibility that he may disappoint his team in the future. It also deals a lot with his inner struggle and how he’s been thrust into a role he’s not confident in having.

Also, this story features Blue Devil, who I have always thought of as a pretty cool character, even if he doesn’t show up very much.

James Tynion is just on his A-game, right now. While this isn’t my favorite arc in this series, it certainly isn’t a letdown. It’s a worthwhile, quick read that fits nicely within the rest of the series and gives you a bit of a breather after the intensity of the first two stories we just read through.

Additionally, the art in all these books is stupendous and I’ve had to buy all the regular issues and the variants because I can’t say “no” to those incredible variant covers.

Rating: 7.5/10
Pairs well with: The Witching Hour crossover that precedes this and the original Justice League Dark series.

Comic Review: Aquaman, Vol. 2: Black Manta Rising

Published: April 18th, 2017
Written by: Dan Abnett
Art by: Phil Briones

DC Comics, 207 Pages

Review:

Since I enjoyed the first collected volume of Dan Abnett’s run on Aquaman, I had to pick up and read the second one almost immediately.

This picks up right where the previous one ended and it actually feels like it’s just the second half of the same story, which sees Aquaman have to deal with a conspiracy that is instigating war between Atlantis and the United States. Black Manta is the main force behind this plot and his appearances, thus far in Abnett’s run, shows just how great of a villain Black Manta is.

Overall, this is a really good collection of issues. It even features the old school villain the Shaggy Man.

It is a pretty long collection, though. At least when compared to more recent DC Comics trade paperback releases. So I guess you get your money’s worth. But this did feel a bit too drawn out in the middle. Then again, every comic book series need some filler issues to add context and develop characters.

A lot of that context had to deal with Mera trying to find out who was behind the conspiracy. The thing is, the audience already knows so the big reveal to the heroes doesn’t mean much for the reader. My only real complaint is that there was too much time devoted to this part of the story, which lacked tension and suspense, as we were already aware of the secret plot and the conspirators.

Regardless of that, this is still pretty action packed and it upped the ante from where this series started, which was with a big bang.

I’m loving Abnett’s work on Aquaman and Phil Briones’ art is top notch.

This is a damn good read. We even get to see the Justice League show up to assist in the Atlantean drama.

Rating: 8.75/10
Pairs well with: anything from Dan Abnett’s glorious run on Aquaman, as well as the Drowned Earth crossover event.

Comic Review: Aquaman/Justice League: Drowned Earth

Published: Octoberber 17th, 2018 – November 28th, 2018
Written by: Scott Snyder, Dan Abnett, James Tynion IV
Art by: various

DC Comics, 224 Pages

Review:

This was a big crossover event that was used to give us a cool and epic Aquaman story just as his first movie was set to hit theaters. It’ts spread over multiple titles in a similar style to the recent Wonder Woman/Justice League Dark: The Witching Hour event.

The plot deals with some Atlantean deities coming to Earth and drowning the planet with magic water that turns everyone into fish zombies. No, seriously, that’s the premise.

That being said, it still plays out really cool and as bonkers as it sounds, the writers commit to the bit and the story is just as fun as it is nuts. It’s also pretty damn intense, as the surviving heroes try their damnedest to not get wet while working to save the planet.

However, there isn’t much here that seems to hold any real weight over the DC universe, apart from how it effects just Aquaman and where his comic will go, as it moves forward with a new creative team.

This will probably be remembered for its insanity but other than that, it isn’t an event that will be remembered as anything more than a cash grab and promotional tool for the upcoming Aquaman movie.

It had a solid creative staff and is certainly better than DC’s current mega event Heroes In Crisis but this massive extinction level event went down and now everyone, except Aquaman, is fine and has moved on. In fact, most of the other DC titles didn’t even seem effected by this other than a few casual mentions of people being turned into fish zombies.

I did like tracking down all these issues, nonetheless. I’ll always think of it fairly fondly, simply because it was a wild ride and mostly exciting.

Rating: 7.75/10
Pairs well with: other Aquaman stories leading up to this, as well as the recent crossover The Witching Hour. This also ties back to Dark Nights: Metal.

Comic Review: Justice League Dark, Vol. 1: In the Dark

Published: October 29th, 2013
Written by: Peter Milligan
Art by: Mikel Janin

DC Comics, 136 Pages

Review:

Since I have been really enjoying the current run of Justice League Dark, I wanted to go back and check out its roots from five years ago.

I didn’t enjoy this nearly as much as I have James Tynion’s work on the title, thus far. This volume serves to setup the larger story and form the team but it didn’t excite me quite the same way.

If I’m being honest, the team is a bit weak and only shares two members with the most recent incarnation. Those two being Zatana and John Constantine. And while Deadman is a member of this newly formed group in this series, he’s not officially in the current group.

This squad is made up of some obscure characters. I didn’t even know who Rac Shade or Madame Xanadu were until I read this. Also, Dove is here without Hawk. I’m not sure if he died or something but all this New 52 stuff messed up the continuity I was most familiar with.

The main antagonist here is the Enchantress and the story surrounds a girl that is sort of drawn to her or possessed by her. It’s hard to explain and the story did get a bit confusing as to what was going on. There were a lot of characters doing different things and the group isn’t a team here, so much as they are all working things out in their own way and find themselves crossing paths.

I did enjoy the art and the story isn’t bad, it just didn’t peak my interest in the way that would make me jump right into volume two. I already own that one and I’ll get to it but I hope it builds off of this in a good way and makes me want to stick around because the newer version of Justice League Dark has been spectacular.

On this volume alone, I’m not sold on the series. But it wasn’t a waste of time, either.

Rating: 6/10
Pairs well with: the volumes of Justice League Dark that follow this, as well as the current Justice League Dark series by James Tynion IV.

Comic Review: Wonder Woman/Justice League Dark: The Witching Hour

Published: October 3rd, 2018 – October 31st, 2018
Written by: James Tynion IV
Art by: various

DC Comics, 145 Pages

Review:

This picks up right after the recent Justice League Dark arc The Last Days of Magic.

This was a big crossover event that was stretched over five issues: Wonder Woman/Justice League Dark – The Witching Hour #1, Wonder Woman #56, Justice League Dark #4, Wonder Woman #57 and Justice League Dark/Wonder Woman – The Witching Hour #1. The way it was organized was a clusterfuck but it was worth hunting down all five issues, all of which came out over the course of October.

In a way, this felt like Wonder Woman starring in her version of the X-Men‘s famous Dark Phoenix story arc.

The reason I say that, is that Wonder Woman has essentially been possessed by this powerful force that takes control of her body and makes her evil and incredibly powerful. However, this doesn’t quite commit to the bit like Dark Phoenix did, as she doesn’t really cause that much damage overall and she also sort of wills herself good again with the help of her friends and allies.

The force in this is Hecate, an ancient witch that actually came into contact with Wonder Woman when she was still a child. So, essentially, this Hecate thing has been in her this whole time. This seems incredibly ambitious and somewhat suspect but I have really enjoyed James Tynion’s writing, so I went with it. Plus, DC’s continuity is incredibly confusing at this point.

The biggest highlight of the previous Justice League Dark story was the cast of characters coming together to fight magical evil. While those characters are here and even more are added, this put more emphasis on Wonder Woman’s journey and lacked the great camaraderie I enjoyed before this. I hope that comes back in the next story arc. The Detective Chimp and Man Bat stuff was great in The Last Days of Magic.

In the end, this wasn’t as iconic as the Dark Phoenix tale but it didn’t need to be. However, the build up made this feel like it was going to be a darker, bigger event than it turned out to be. It really didn’t have any effect on anything in the larger DC Comics universe.

This could have been a good mega event, as it had a much better premise than the current one: Heroes In Crisis.

Rating: 8/10
Pairs well with: the current Justice League Dark series.