Written by: Jack Kirby, Joey Cavalieri, Paul Kupperberg
Art by: Jack Kirby, Mike Royer, Greg Theakston, Mike Thibodeaux
DC Comics, 268 Pages
When I was a kid and super into G.I. Joe and Transformers, my cousin Billy was super into Super Powers and Marvel’s Secret Wars action figures. In a lot of ways, those two toylines were my introduction to many of the comic book heroes and villains outside of what a six year-old would know.
Playing with Billy’s toys and playsets, I was pretty captivated by them and it is probably a major factor in what got me to read superhero comics, as opposed to just G.I. Joe, Transformers and Star Wars.
I never read either of the two Super Powers miniseries, however, so I was pretty excited to pick this up. Also, since this was primarily done by the legendary Jack Kirby, I thought that reading this was long overdue and that not having read this sooner was a major crime against my own soul.
This edition collects both of the miniseries, the first being five issues and the second being six.
Overall, this is a really fun time and other than Mister Miracle, it’s my favorite stuff that Kirby has done for DC. Essentially, this is Kirby writing and drawing the Justice League. It features many of the core League members while also using some of their main villains.
I really like what Kirby did with these characters and I really would’ve liked to have seen this spin off into a Kirbyverse for DC, as his style and charm worked well with these characters. This feels very ’60sish but it works even though this is an ’80s comic.
While Frank Miller and Alan Moore would drastically alter the tone at DC, just after Kirby’s Super Powers, this is a nice contrast to what DC became synonymous with in that decade.
Pairs well with: Jack Kirby’s other work at DC Comics, as well as ’80s Justice League comics.
Written by: Geoff Johns
Art by: Phil Jimenez
DC Comics, 241 Pages
I hated Crisis On Infinite Earths but I had hoped that this more modern version of it would’ve been more to my liking. I guess it is better but not by much because it falls victim to the same bullshit.
It’s overloaded with characters to the point that it’s difficult to follow and it just becomes a mega clusterfuck, trying to be larger than life while wedging a fuck ton of characters into double splash pages.
DC likes doing these big events that try to “reset” the multiverse and all they do is become overly complicated messes that ignore their own established rules because new writers don’t have time to read the old stuff or pay attention to it. In Geoff Johns’ defense, the event this is a spiritual sequel to was a convoluted shitstorm, so I don’t blame him for paying it no real mind.
If I’m going to try and look at the positives, there is really only one: the art by Phil Jimenez. It’s spectacular and it is lively and even if I don’t enjoy the story, it’s hard not to get caught up in the absolute beauty of Jimenez’s work. It’s stunning and even on those overcrowded splash pages, he fills the space magnificently and dynamically.
Apart from that, there’s not much to say. This isn’t as messy as its predecessor but it is still an over-sized shit meatball.
Rating: 5/10 – because of the art more than anything else.
Pairs well with: other massive DC Comics events that are overloaded with characters.
Written by: Marv Wolfman
Art by: George Perez
DC Comics, 359 Pages
Crisis On Infinite Earths is one of DC Comics’ sacred cows. Yet, I’ve never had much urge to read it because my experience reading massive DC Comics crossovers has never been that great.
But now I have read it because I felt like it was long overdue and because this is a storyline that is referenced a lot, still to this day, thirty-five years later.
The first problem with this story might be apparent by the number of tags at the top of this post. It’s overloaded with so many characters that it is mostly a convoluted clusterfuck of biblical proportions.
In fact, this post may be the record holder for the number of tags I had to add to it. And frankly, that’s not all the characters, just the ones I know because two-thirds of the characters here are generic one-offs or so minute to the DC universe that they aren’t worth noting.
Now I know that some people love the splash pages from this series, as they showcase dozens (if not over a hundred) different characters all in one giant image. If I’m being honest, I’ve always disliked them and they are why I never really wanted to read this. Most of the action is minimal and many of these scenes are just characters standing around. They lack the energy that a splash page needs and look more like they belong in a Where’s Waldo? book. And I don’t say that to come off as a dick because I almost always love George Perez’s art. This just seems like DC management telling Perez to squeeze in as many characters as artistically possible. It’s hard on the eyes and it’s shit.
Another big problem with this twelve issue story arc is that every moment feels larger than life. Well, when everything is so big and grandiose, that becomes normal and status quo. You can’t possibly go bigger and with everything being so big from start to finish, none of it is memorable. It’s just a busy, stressful read without allowing the reader to catch their breath and reflect on what’s happened. It’s kind of like a Michael Bay movie. Throw so much intense shit at the audience, don’t let them stop and think and they’ll just move from point A to point B to point C and so on, forgetting everything that happened two points prior.
This event was made in an effort to sort of reset the DC universe. Honestly, all it does is make a giant fucking mess of things and splatters the mess all over everything it touches.
The plot doesn’t make sense, I’m not sure what exactly changed and with so many universes crashing together into one, it’s not properly organized and then re-established in any sort of way that a reader can follow. If this was supposed to be a jumping on point for readers in 1986, I don’t know how they made sense out of any of it and then knew which characters to follow.
The main reason for the previous sentence is that this is so overloaded with people that you don’t get to really know any of them. There is no character development and this is written in a way that it assumes the reader knows all about every character in the story. For a seasoned comic book reader like myself, who has been reading comics for three and a half decades, I was lost and didn’t know who half of the low tier characters were.
Crisis On Infinite Earths should have been written as a Justice League story with some inclusion of the Fawcett Comics characters and the Golden Age DC heroes. All the third tier and lower characters could have made cameos but even then, they don’t really need to.
I really hoped that this was going to pleasantly surprise me but it hurt my head.
It was too much, too big and too long.
Pairs well with: mid-’80s DC Comics titles, as well as all the other massive DC crossover events.
From Comic Tropes’ YouTube description: The CW is adapting DC Comics seminal crossover event Crisis on Infinite Earths. This video takes a look at the various Crisis stories in DC Comics which have been running since the 60s. The word “crisis” in a title in DC Comics tends to imply an epic event with changes to their ongoing comics.
Published: November 22nd, 2017 – December 18th, 2019
Written by: Geoff Johns
Art by: Gary Frank, Brad Anderson
Based on: Watchmen by Alan Moore
DC Comics, 456 Pages
Well, Doomsday Clock has finally ended! This twelve issue series wasn’t supposed to stretch out for over two years but it did. I’m glad that I didn’t start reading it until it was over, as I would’ve forgotten all the details due to the delays and the dozens of other comics I would’ve read between each issue.
Now that it’s all out, I finally read it: binging through it in two days.
I guess my first thoughts on it are that it is underwhelming and that it doesn’t justify its need to exist.
I had always been against new Watchmen stories without the involvement of Alan Moore. My mind changed, however, when I read some of the Before Watchmen stories from a couple years ago.
They made me see Watchmen the same way I see other comic book properties and that’s as a sort of modern mythology that is told and retold by countless others, each bringing something new and unique to the table. Superman and Batman have had countless writers and many of them have evolved and grown the character in great ways beyond their original concept. Granted, some writers have gravely failed too.
Generally, I like Geoff Johns’ work, so I wan’t against the idea of him tackling the Watchmen property.
Ultimately, though, this took too long to come out, especially with how sloppily put together it feels.
This is one of those stories where it feels like a lot happened but also like nothing happened.
It tries to merge the Watchmen universe with the DC universe but it doesn’t work. But I’m also over the crossover trope of using inter-dimensional portals or a superbeing that basically acts as a super-dimensional portal. That being said, I don’t know how else to bring these universes together but that also makes me ask why they had to try it in the first place?
Watchmen is very much its own thing, as is DC. Hell, Marvel is also its own thing in that same regard and whenever they tried to crossover Marvel and DC, which happened multiple times, it always felt forced, clunky and weird.
The only real highlight of this was seeing how certain characters from different universes would interact with one another but honestly, none of it was as cool as I felt it should have been and it all felt pretty pointless and made me realize how bad the Rebirth era of DC Comics has been – well, for the most part, as I liked some titles in the last few years.
In the end, this doesn’t feel any different than one of any of the dozen indie publisher crossovers that pit Green Lanterns against Ghostbusters, Ninja Turtles, Transformers, Star Trek crews or the apes from Planet of the Apes. While those crazy crossovers are neat to a point, they’ve been done to death in recent years. And despite this being better written and having better art than the other franchise mashups, it feels like DC Comics were really late to the party and didn’t even realize that it was over.
Pairs well with: Watchmen and the Before Watchmen stuff, as well as just about everything under the DC Rebirth banner.
Written by: Grant Morrison
Art by: Richard Case, John Nyberg
Vertigo Comics, 228 Pages
I’m really digging the Grant Morrision run on Doom Patrol.
While the first volume was better overall, the first half of this collection was probably the high point for me, thus far. The second half of this is mostly filler and comes off at a slower pace but there are still some things of importance within it.
The first half is the story arc that gives this volume its name: The Painting That Ate Paris. And while the name may sound metaphorical, it isn’t. This is Grant Morrision’s Doom Patrol and a painting literally eats Paris. And with that, the Doom Patrol has to find a way into the painting in an effort to save the city. All the while, the Justice League shows up and stands idly by, staring at the painting, confused by the whole ordeal.
I feel like the Justice League here represents the more casual comic book reader, who would probably be baffled by the insanity, absurdity and surrealism of Morrison fully and creatively unleashed.
Richard Case’s art is some of my favorite from the era and man, it just lures you in and is a perfect compliment to Morrison’s writing. Case’s art is clean, crisp, colorful and fluid. I love his character design and the life his style gives every person in these stories.
This was just a really exciting comic to read. It loses steam with the second half but it is still entertaining and serves to setup what’s to come after this.
If you’ve never given Grant Morrison’s run on Doom Patrol a shot, you really should. It’s a superhero team book but it is so unique that you really should experience it.
Pairs well with: the rest of Grant Morrison’s run on Doom Patrol.
Published: September 26th, 2018 – January 30th, 2019
Written by: Joshua Williamson
Art by: Stjepan Sejic, Phil Briones, Jeromy Cox, Carmine Di Giandomenico, Ivan Plascencia
DC Comics, 137 Pages
I was a bit saddened when Green Lanterns ended its run a few months back, as I was really digging Jessica Cruz’s story arc over the duration of 50-plus issues. But luckily for me, she joined this team, which is actually a really cool mash up of characters that currently don’t have much else going on.
This teams up Cruz with Cyborg, Starfire and Azrael. It also brings in Darkseid, who has a hand in the events that transpire. Is he a protagonist or an antagonist? You do find out by the end of this five issue story but it all plays out really well and this has been one of the more engaging comic books currently being published.
This story doesn’t have a definitive conclusion but it helps to build up this series and it looks to be promising something bigger on the horizon. It does have a nice cliffhanger reveal which opens the door for a more serious threat than what was first apparent.
I like this mix of characters, they have a good dynamic and I will continue to keep reading this, assuming it doesn’t go off the rails at some point.
The art is solid, even if it does have different people working on it issue to issue. It needs to find a consistent art team but at least the styles have meshed well thus far.
I love cosmic stories, which is why I have been a big Green Lantern fan since the beginning of the Geoff Johns era. This continues that tradition well, even if Cruz is the only Lantern here. But seeing her removed from the Corps and working with a new group of allies is also pretty intriguing and it is something that her character needed if she is going to evolve into something more than just another human Lantern.
Pairs well with: other recent DC Comics cosmic stuff like the recently ended Green Lanterns series.
Published: July 18th, 2018 – January 2nd, 2019
Written by: Tim Seeley
Art by: Freddie E. Williams II, Jeremy Colwell
Based on: Masters of the Universe by Mattel, Injustice by NetherRealm Studios
DC Comics, 153 Pages
I haven’t played the Injustice video games or read the comic books. I get the gist of it though, so being a long-time fan of Masters of the Universe, I thought that the idea of seeing He-Man and his world mix it up with the DC Comics universe was a cool idea.
However, I did have to go into this with some skepticism, as most comic book crossovers of unrelated intellectual properties usually don’t leave us with great results.
This one was pretty good though. I can’t say that it was completely compelling but the story did a good job of wedging in a lot of characters while managing multiple plot threads. This had many layers to it and all of them kept me engaged.
I think the thing that I liked most about this was the art. It just felt perfect for a Masters of the Universe story, as it reminded me of the art of the old comics they used to package with the toys. It just drummed up nostalgia on a pretty high level and it was very effective.
This lasted for six issues but I feel like it could have been better if it was a bit longer. While it works well in the space it was given, I felt like some confrontations were rushed through and some of the action suffered a bit. There were just some cool ideas here that could have been explored just a little bit more than they were but I don’t want to spoil the story details for those who want to read this.
Overall, this was pretty damn good. Tim Seeley told a fun story within two very different worlds that I love and the art was perfect for what this project was trying to convey.
Pairs well with: other Masters of the Universe crossovers and the Injustice comics, as well as regular Justice League stories.
Published: November 21st, 2018 – December 12th, 2018
Written by: James Tynion IV
Art by: Daniel Sampere, Juan Albarran, Brad Anderson, Adriano Lucas, various (covers)
DC Comics, 53 Pages
This story is a two issue arc in Justice League Dark issues five and six. It takes place immediately after The Witching Hour crossover event and is a small filler story leading into the next larger arc. However, this also adds a lot of context to the series and where it is headed.
If you are a fan of Detective Chimp, than this story will not disappoint. It gives his story more depth, more weight and sets up the possibility that he may disappoint his team in the future. It also deals a lot with his inner struggle and how he’s been thrust into a role he’s not confident in having.
Also, this story features Blue Devil, who I have always thought of as a pretty cool character, even if he doesn’t show up very much.
James Tynion is just on his A-game, right now. While this isn’t my favorite arc in this series, it certainly isn’t a letdown. It’s a worthwhile, quick read that fits nicely within the rest of the series and gives you a bit of a breather after the intensity of the first two stories we just read through.
Additionally, the art in all these books is stupendous and I’ve had to buy all the regular issues and the variants because I can’t say “no” to those incredible variant covers.
Pairs well with: The Witching Hour crossover that precedes this and the original Justice League Dark series.