Comic Review: Star Trek/Green Lantern II: Stranger Worlds

Published: October 25th, 2017
Written by: Mike Johnson
Art by: Angel Hernandez
Based on: Star Trek by Gene Roddenberry, characters from DC Comics

IDW Publishing, DC Comics, 139 Pages

Review:

While I wasn’t super fond of the first Star Trek and Green Lantern crossover, I bought both volumes so I had to give this one a read too. I’m glad I did though, as this one was better than the first.

The main difference is that this story really had its footing. The first arc served to establish this alternate reality where Lanterns and the Kelvin timeline of the Star Trek universe co-exist. In this volume, the story just bursts out the gates, running.

All the weird bullshit with the Black Lanterns and zombie Vulcans is over, which was refreshing. Instead, we get the Manhunters from Green Lantern lore and the return of the Benedict Cumberbatch version of Khan Noonien Singh. And Khan acquires Atrocitus’ red ring. Khan also has his entire crew by his side, which makes him an even more dangerous threat.

I’ve got to say though, I’ve really enjoyed Angel Hernandez’s art in both of these crossovers. He illustrates the characters’ likenesses really well. Plus, his style captures the tone of the Kelvin movies superbly.

There are some neat surprises in this chapter of the saga and it leaves things open for more. I’m not sure if there will be a third crossover for these two franchises but I’m not opposed to it.

At the end of the day, this didn’t blow me away but for a fan of both franchises, it was a fun experiment to read.

Rating: 6.75/10
Pairs well with: its previous installment, as well as Planet of the Apes/Green Lantern and Star Trek/Planet of the Apes.

Comic Review: Go-Bots

Published: November 21st, 2018 – March 27th, 2019
Written by: Tom Scioli
Art by: Tom Scioli
Based on: GoBots by Tonka

IDW Publishing, 169 Pages

Review:

I didn’t know what to think about a Go-Bots comic book when I first heard that this was coming out. Historically, even though they beat the Transformers to toy shelves in the ’80s, they were always seen as a cheap imitation. A lot of that probably just has to do with their television show and toys being of lesser quality but Tonka did bring this idea of vehicles transforming into robots to market first. Granted, both franchises took the idea from toys that were already popular in Japan.

Since their inception, the GoBots intellectual property rights have changed and now the franchise is owned by Hasbro and the GoBots find themselves under the same umbrella as TransformersG.I. JoeM.A.S.K.Micronauts and other properties. That being said, Hasbro has been using the comic book medium to tie their properties together into a shared universe, which is being done as a test before they eventually try this with motion pictures.

So it should be no surprise that the GoBots, now spelled Go-Bots, were given the comic book treatment by IDW, alongside Hasbro’s other big properties. This also ties into those other properties but to say anything more about that would be a bit too spoilery and I won’t ruin this because I think that people need to read Go-Bots and enjoy it, as I did.

The art and the story are done by Tom Scioli, a guy whose work I’ve really enjoyed in G.I. Joe Vs. Transformers and also in the issues of Godland that I’ve read, which is the most Jack Kirby-esque comic not done by Jack Kirby himself.

Scioli writes a solid, dynamic story that moves through great distances in time but it introduces several characters and spends enough time with them all to give them real character and weight.

I adore Scioli’s art style and it was perfect for this book, as it makes it truly feel like a throwback in a visual sense. Although, the writing is better than what the standard was for these toy property books back in the ’80s, when they were all too common and usually just rushed out to inspire kids to buy toys.

Ultimately, I enjoyed this comic so much that even though I want to talk about the plot, I’d rather people read it for themselves. Frankly, this is one of my favorite comics that IDW has put out in years. Actually, the best since the Chuck Dixon and Mike Costa era of their G.I. Joe books.

I sincerely hope that there is something in the works for future installments of Tom Scioli’s Go-Bots.

Rating: 8.25/10
Pairs well with: other Hasbro related comics from IDW, especially the Transformers stuff.

Comic Review: Star Trek/Green Lantern: The Spectrum War

Published: April 20th, 2016
Written by: Mike Johnson
Art by: Angel Hernandez, Stephen Molnar
Based on: Star Trek by Gene Roddenberry, characters from DC Comics

IDW Publishing, DC Comics, 156 Pages

Review:

I hoped this would be a cool comic book series but I already found it a bit of an eye roller when I saw that they used the Kelvin timeline cast, as opposed to the likeness and style of the original cast and it’s version of Star Trek.

Anyway, I don’t hate the Kelvin movies, as you may know after reading my recent reviews on those films. However, why use Kelvin shit if you don’t have to?

So Ganthet dies and with his death, he rips a hole in spacetime. This conveniently brings several Lantern rings into the Star Trek Kelvin universe. The Enterprise crew finds Ganthet’s corpse and the rings and pretty quickly the rings come to life and choose their bearers. One of which is General Chang of the Klingon Empire, in what would be his first Kelvin timeline appearance. Some may remember him as the great villain from Star Trek VI: The Undiscovered Country.

This story rehashes concepts from the Blackest Night storyline and just brings those concepts into the Kelvin timeline. We have multiple Lantern villains show up like Sinestro, Atrocitus and Larfleeze. We also get new evil ring bearers: a Romulan and a Gorn. But the biggest twist with the Blackest Night concept is when Black Lantern leader Nekron resurrects all the dead citizens of Vulcan, including Spock’s mother. While it was trying to make a big emotional impact on the reader, it felt cheap and pretty cheesy.

I had sincerely hoped that seeing two of my favorite franchises come together would be a fun story. This just felt like it was a lowest common denominator attempt at cashing in on yet another crossover.

Rating: 5.5/10
Pairs well with: its sequel, as well as Planet of the Apes/Green Lantern and Star Trek/Planet of the Apes.

Comic Review: G.I. Joe: A Real American Hero: Silent Option

Published: September 19th, 2018 – March 13th, 2019
Written by: Larry Hama, Ryan Ferrier
Art by: Netho Diaz, Kenneth Loh
Based on: G.I. Joe: A Real American Hero by Hasbro

IDW Publishing, 151 Pages

Review:

This four-part miniseries is the latest G.I. Joe story from longtime G.I. Joe writer Larry Hama. It is also the first IDW G.I. Joe story that I’ve read in several months, as I was starting to get burnt out on the franchise due to how IDW has handled it since Chuck Dixon and Mike Costa left the series.

Larry Hama is still writing the regular ongoing series that started at Marvel in the early ’80s but it just doesn’t have the same magic it used to and so much has changed for the worse that I don’t much care for Hama’s ongoing continuity even though his work, decades ago, is what initially got me into buying comic books to begin with.

I wanted to check this out, though. The main reason is that I’ve been yearning for a good G.I. Joe story and this miniseries is centered around Helix, a modern character but one I came to love in the IDW rebooted continuity. I know, I know, these multiple continuities can get confusing but I believe that this is technically Helix’s first appearance in the original Hama continuity, so I wanted to see how it played out.

Overall, her story was good but this complete story arc was pretty mundane. I’m an old school fan, so the lack of Cobra in this story sucked, as did the lack of old school Joes. Sure, the story featured Firefly but the villain was generic and just had some red ninjas to do her bidding and on the Joe side we got Alpine and tiny cameos from Hawk, Cutter and Shipwreck but this was pretty much a new Joe team featuring characters that are poor recreations of iconic Joe members.

Hell, we get two new versions of Snake Eyes here but neither of them are even 5 percent as cool as the original. I don’t dig the girl Snake Eyes and it seems like a cheap attempt by IDW at trying to create their own X-23 type of character. For those that don’t know, X-23 was a female clone of Wolverine in Marvel Comics titles.

I thought the art was mostly good and this had a harder edge to it than most of Hama’s G.I. Joe stories, as it dealt with human sex trafficking, but it lacked in badass points when compared to the Dixon and Costa G.I. Joe stories from the IDW reboot continuity.

This wasn’t a complete waste of time but it didn’t do much to motivate me to give G.I. Joe a seventeenth chance.

Rating: 6.25/10
Pairs well with: any of the Larry Hama G.I. Joe stuff at IDW.

Comic Review: IDW 20/20 – Teenage Mutant Ninja Turtles

Published: January 16th, 2019
Written by: Paul Allor
Art by: Dave Wachter
Based on: Teenage Mutant Ninja Turtles by Kevin Eastman and Peter Laird

IDW Publishing, 33 Pages

Review:

There’s five of these IDW 20/20 comics but this is the third and final one I’m going to read and review. I already checked out the Star Trek and Ghostbusters ones but I don’t have much interest in the ones for Jem and My Little Pony.

This kind of fits the mold of the other two, as it features characters most people love but it doesn’t tell a complelling story that seems to have much purpose outside of the IDW 20/20 gimmick, which sees beloved franchises either flashback or fast forward twenty years.

All of these could have probably been better if they weren’t one-shots and had room to breathe and tell a more coherent story with proper character development and world building.

This takes place in Europe, twenty years into the future where the Turtles pretty much look and act the same. They’re fighting a war against Krang’s alien race and that’s pretty much it. It’s just Turtles fighting a bunch of Krangs, a Technodrome shows up and there’s not much to grab on to or care about.

The art is decent, the action is okay, it entertained me slightly for fifteen minutes but overall, this is a throwaway “elseworlds” tale.

Rating: 5.75/10
Pairs well with: other IDW 20/20 comics, as well as Teenage Mutant Ninja Turtles comics.

Comic Review: Star Trek: Countdown

Published: March 25th, 2009
Written by: J. J. Abrams, Mike Johnson, Tim Jones, Alex Kurtzman, Roberto Orci
Art by: David Messina
Based on: Star Trek by Gene Roddenberry

IDW Publishing, 99 Pages

Review:

This was a kind of cool event leading up to the release of 2009’s unnecessary Star Trek reboot. While I wasn’t a fan of the reboot idea that J. J. Abrams went with, this is still a pretty good tie-in comic that sets the stage for the film and develops its villain’s character, Nero, which the movie didn’t do at all. In fact, this has more depth to the backstory than the film did.

What I liked most about this is we got to see a peek of what the Star Trek universe was like years after the events of Star Trek: Nemesis. And frankly, that’s the movie I wanted over a damn reboot. Star Trek is about the future so please, just keep moving forward, deeper into the future.

Anyway, we get to see the events that drive Nero to madness and why he ends up hating Spock despite starting out as allies. We also get to check in with several of the characters from Star Trek: The Next Generation.

I recently read that the version of Jean-Luc Picard in this specific comic story is what they are looking at in regards to where his character will be in his upcoming Star Trek TV show that’s currently being developed. So that made me want to check this out.

The primary reason why I did read this though, is because I wanted to get the backstory before revisiting 2009’s Star Trek for the first time since it was in theaters.

This was a pretty good comic, it could have actually been a bit longer and more fleshed out but it still set the stage in a good way, tied things to another Trek era and actually got me excited to rewatch a film I wasn’t too enthused about seeing again.

Pretty decent story, really good art and if I’m being honest, I enjoyed this more than the film it was tied to.

Rating: 7.5/10
Pairs well with: other IDW Star Trek comics and the film this precedes, 2009’s Star Trek.

Comic Review: IDW 20/20 – Ghostbusters

Published: January 16th, 2019
Written by: Erik Burnham
Art by: Dan Schoening
Based on: Ghostbusters by Dan Aykroyd and Harold Ramis

IDW Publishing, 40 Pages

Review:

“Who ya gonna call?”

Probably not the Ghostbusters twenty years later, as they’ll just send this other team that isn’t as exciting or as capable as the real deal.

This wasn’t a bad read but it was a pretty boring one. It lacked any sort of energy and maybe I’m supposed to know who these new characters are but I don’t and this doesn’t do much to make me care about them.

I picked this up because I liked the concept of IDW’s 20/20 event, which sees beloved franchises either rewind or fast forward 20 years.

The original Ghostbusters are here but they’re old, moody and pretty much don’t do anything other than show up to make a cameo. They totally could have gone an Old Man Logan route with this and it would have worked better than this did.

The art is okay, the story is just meh and this just feels like it was rushed out just to celebrate IDW’s 20th anniversary.

Rating: 5.5/10
Pairs well with: other IDW 20/20 comics, as well as Ghostbusters comics.