Comic Review: Star Trek/Green Lantern II: Stranger Worlds

Published: October 25th, 2017
Written by: Mike Johnson
Art by: Angel Hernandez
Based on: Star Trek by Gene Roddenberry, characters from DC Comics

IDW Publishing, DC Comics, 139 Pages

Review:

While I wasn’t super fond of the first Star Trek and Green Lantern crossover, I bought both volumes so I had to give this one a read too. I’m glad I did though, as this one was better than the first.

The main difference is that this story really had its footing. The first arc served to establish this alternate reality where Lanterns and the Kelvin timeline of the Star Trek universe co-exist. In this volume, the story just bursts out the gates, running.

All the weird bullshit with the Black Lanterns and zombie Vulcans is over, which was refreshing. Instead, we get the Manhunters from Green Lantern lore and the return of the Benedict Cumberbatch version of Khan Noonien Singh. And Khan acquires Atrocitus’ red ring. Khan also has his entire crew by his side, which makes him an even more dangerous threat.

I’ve got to say though, I’ve really enjoyed Angel Hernandez’s art in both of these crossovers. He illustrates the characters’ likenesses really well. Plus, his style captures the tone of the Kelvin movies superbly.

There are some neat surprises in this chapter of the saga and it leaves things open for more. I’m not sure if there will be a third crossover for these two franchises but I’m not opposed to it.

At the end of the day, this didn’t blow me away but for a fan of both franchises, it was a fun experiment to read.

Rating: 6.75/10
Pairs well with: its previous installment, as well as Planet of the Apes/Green Lantern and Star Trek/Planet of the Apes.

Comic Review: Star Trek/Green Lantern: The Spectrum War

Published: April 20th, 2016
Written by: Mike Johnson
Art by: Angel Hernandez, Stephen Molnar
Based on: Star Trek by Gene Roddenberry, characters from DC Comics

IDW Publishing, DC Comics, 156 Pages

Review:

I hoped this would be a cool comic book series but I already found it a bit of an eye roller when I saw that they used the Kelvin timeline cast, as opposed to the likeness and style of the original cast and it’s version of Star Trek.

Anyway, I don’t hate the Kelvin movies, as you may know after reading my recent reviews on those films. However, why use Kelvin shit if you don’t have to?

So Ganthet dies and with his death, he rips a hole in spacetime. This conveniently brings several Lantern rings into the Star Trek Kelvin universe. The Enterprise crew finds Ganthet’s corpse and the rings and pretty quickly the rings come to life and choose their bearers. One of which is General Chang of the Klingon Empire, in what would be his first Kelvin timeline appearance. Some may remember him as the great villain from Star Trek VI: The Undiscovered Country.

This story rehashes concepts from the Blackest Night storyline and just brings those concepts into the Kelvin timeline. We have multiple Lantern villains show up like Sinestro, Atrocitus and Larfleeze. We also get new evil ring bearers: a Romulan and a Gorn. But the biggest twist with the Blackest Night concept is when Black Lantern leader Nekron resurrects all the dead citizens of Vulcan, including Spock’s mother. While it was trying to make a big emotional impact on the reader, it felt cheap and pretty cheesy.

I had sincerely hoped that seeing two of my favorite franchises come together would be a fun story. This just felt like it was a lowest common denominator attempt at cashing in on yet another crossover.

Rating: 5.5/10
Pairs well with: its sequel, as well as Planet of the Apes/Green Lantern and Star Trek/Planet of the Apes.

Comic Review: Aquaman, Vol. 2: Black Manta Rising

Published: April 18th, 2017
Written by: Dan Abnett
Art by: Phil Briones

DC Comics, 207 Pages

Review:

Since I enjoyed the first collected volume of Dan Abnett’s run on Aquaman, I had to pick up and read the second one almost immediately.

This picks up right where the previous one ended and it actually feels like it’s just the second half of the same story, which sees Aquaman have to deal with a conspiracy that is instigating war between Atlantis and the United States. Black Manta is the main force behind this plot and his appearances, thus far in Abnett’s run, shows just how great of a villain Black Manta is.

Overall, this is a really good collection of issues. It even features the old school villain the Shaggy Man.

It is a pretty long collection, though. At least when compared to more recent DC Comics trade paperback releases. So I guess you get your money’s worth. But this did feel a bit too drawn out in the middle. Then again, every comic book series need some filler issues to add context and develop characters.

A lot of that context had to deal with Mera trying to find out who was behind the conspiracy. The thing is, the audience already knows so the big reveal to the heroes doesn’t mean much for the reader. My only real complaint is that there was too much time devoted to this part of the story, which lacked tension and suspense, as we were already aware of the secret plot and the conspirators.

Regardless of that, this is still pretty action packed and it upped the ante from where this series started, which was with a big bang.

I’m loving Abnett’s work on Aquaman and Phil Briones’ art is top notch.

This is a damn good read. We even get to see the Justice League show up to assist in the Atlantean drama.

Rating: 8.75/10
Pairs well with: anything from Dan Abnett’s glorious run on Aquaman, as well as the Drowned Earth crossover event.

Comic Review: Cursed Comics Cavalcade #1

Published: October 10th, 2018
Written by: Bryan Edward Hill, Tim Seeley, James Tynion IV, Mags Visaggio, various
Art by: various

DC Comics, 86 Pages

Review:

I’ve stated before that I’m not the biggest fan of anthologies but this was a lot of fun and most of it was pretty good.

This came out just in time for Halloween and even though it’s given a “#1” on its cover, I’m pretty sure that this anthology of superhero and horror mashup stories is just a one-off release to celebrate the month of October and all its horrors.

With each story we also get a different creative team, so the quality varies but there wasn’t anything that I’d say was disappointing.

The only real negative was that cramming ten stories into 86 pages means that those stories are really short. I felt that there were a lot of good ideas here that needed more room to breathe. It was hard feeling like there was any tension or a legitimate build up, as everything was over almost immediately.

I thought that the Superman story probably did the most with the short space it had. I also really liked the Swamp Thing, Etrigan and Solomon Grundy tales.

If you are into these heroes and love horror, this is a fun read. Nothing substantial or all that memorable happens within these pages but it didn’t need to.

Rating: 7.25/10
Pairs well with: other horror anthologies but this also goes well with the current run of Justice League Dark.

Comic Review: Green Lanterns: Evil’s Might

Published: July 4th, 2018 – October 17th, 2018
Written by: Dan Jurgens, Tim Seeley
Art by: Mike Perkins, Andy Troy, various

DC Comics, 206 Pages

Review:

This eight-part arc came out pretty quickly, as it was released bi-weekly after the recent Green Lanterns annual. While I prefer Hal Jordan and the Green Lantern Corps a bit more, I do like the characters in this title as well. But really, both the current Green Lantern titles share a lot of the same core characters anyway. This one just has a lot of focus on Jessica Cruz and Simon Baz, who, until recently, weren’t major characters in the same vein as Hal Jordan, John Stewart, Kyle Rayner and Guy Gardner. But with the Corps being so massive, it’s always welcome to see the focus switch to other characters.

This story arc is found in Green Lanterns issues 50 through 57.

I’m not sure if there has been a Green Lantern story like this before but the big thing here is that the Lanterns’ rings become unreliable. They are given bad advice and played against one another. This is an easy weakness to exploit given the means to do it and the villain here does just that. The reveal of who the villain is in this story was a big surprise and it doesn’t even come until the end of the fourth issue. If you don’t want that part of the story spoiled, stop reading here.

Anyway, the big bad in this is the Cyborg Superman a.k.a. Hank Henshaw. He has acquired the Phantom Ring, which is something we’ve never seen before. But he uses it to take control of the Green Lantern power battery, even though he is locked away in the Fortress of Solitude on Earth. Henshaw infects the power battery like a virus, infecting any ring that has since charged with it. Luckily, Hal Jordan hasn’t charged his ring in awhile and therefore wasn’t corrupted.

This story shows how reliant the Lanterns are on their rings and why that’s a bad thing. The Lanterns have to turn towards themselves to figure this out, as their weapon and trusted ally is no longer working on their side.

The big battles in this are great and it has a very similar vibe to the massive events the Green Lanterns fought in during the Geoff Johns run a decade ago. This really felt like a throwback to those stories, which is where I really fell in love with the Green Lantern mythos.

This was a solid finale to this ongoing series and closes things out with a big bang, as some of the key characters move on to different things.

Rating: 7.75/10
Pairs well with: All the current Green Lantern series, as well as the Geoff Johns era.

Comic Review: The Flash: Rebirth

Published: October 8th, 2013
Written by: Geoff Johns
Art by: Ethan Van Sciver

DC Comics, 158 Pages

Review:

I love Geoff Johns work at DC Comics and I have always loved his collaborations with artist Ethan Van Sciver. Their work on Green Lantern got me back into comics during a time when I had sort of faded away from the medium due to no longer being as engaged by it.

Green Lantern: Rebirth was one of my favorite comic book stories of all-time. It made me love Hal Jordan and I was pulled in by Johns’ writing and Van Sciver’s wonderful art. Since I also liked Johns’ Flash stuff, I figured that The Flash: Rebirth would be something that I would also love. But sadly, it just didn’t do it for me.

The biggest problem that I have with Flash stories is the damn Speed Force. Also, in recent years, the Flash pocket of the larger DC universe is overloaded with too many characters with the same lame set of powers. There are so many damn speedsters that it’s really f’n redundant.

In an era where people are screaming for diversity, even though it has existed in comics for decades, maybe there should be a call for diversity in powers in the Flash titles. I mean, if you’re going to cram a dozen heroes and villains into a plot, why are they all similar? And why is that exciting? And to be frank, this is why I lost interest in The Flash TV show, which I loved when it started.

Anyway, the art in this is damn good but Van Sciver hits the right note stylistically speaking when it comes to how this era of DC felt. He was a premiere architect in DC’s visual style from 2007-2014 or so. This book lives up to the standard one should expect from his work but apart from that, there wasn’t much here for me to enjoy.

The premiere villain is the Reverse Flash, another f’n speedster. And really, this is all about the weird, mystical Speed Force that is capable of anything a writer needs it to do. I don’t know, Speed Force heavy stories bore me to tears and they’re hard to keep up with because it’s all pseudo-science mumbo jumbo made up on a whim to explain random ass shit. I prefer stories where one Flash takes on one of his many awesome rogues that aren’t speedsters.

This is probably really good if reading about a dozen speedsters and Speed Force stuff is your thing. For me, it numbed my brain and made it hard to get through.

And fuck… this had so many damn cameos. I felt like it partially existed just to wedge in as many characters as possible.

Rating: 5.5/10
Pairs well with: The Geoff Johns era of The Flash, as well as his era of Green Lantern.

Comic Review: Dark Nights: Metal

Published: June 12th, 2018
Written by: Scott Snyder
Art by: Greg Capullo

DC Comics, 204 Pages

Review:

I didn’t read this as it came out. I also was much more frugal about how much I spent on comics at the time. I’m less frugal now, as I’m spending more time reviewing them. And to be honest, while this is $30 for the collected edition at my local comic shop, I found this on a brief Comixology sale for $5.99. So at that price, I figured I’d give it a go. If I ended up really liking it, I would’ve gone back to buy the single issues. But I didn’t really like it all that much. I’ll explain.

To start, I typically like Scott Snyder’s writing, especially in regards to anything with Batman in it. As far as Greg Capullo goes, he is one of my favorite artists of the last few decades. So seeing them reunite for this was definitely a selling point, even if what I knew about the project’s story didn’t peak my interest.

The biggest problem with Metal is the same problem with most mega events in comics, it is chock full of so many characters that the plot loses fluidity and the story seems to placate more to wedging in as many cameos as possible, as opposed to keeping the train on the rails.

This wasn’t a bad idea for a story but it should have been kept fairly simple. People just kept showing up on nearly every page, though, and it becomes distracting. New twists and turns are thrown in as often as characters and this just loses its focus. It also introduces a whole horde of villains, most of whom will just be one-offs in this story anyway. But this reads more like a sketchbook than a coherent story. What I mean by that, is that this feels like Capullo trying to fit in every cool design that he wasn’t able to wedge into Spawn throughout his run on the book in the ’90s.

Another thing I didn’t like was how wordy this was. While there are good action scenes, sometimes these characters felt like they weren’t surrounded by villains but instead, were surrounded by word balloons, trying to wedge their way into the panels and asphyxiate the characters. The word balloons were the real villains of the story. At least, that should be a twist whenever this gets a sequel.

I did like how the ending looked into the future as a way to tell you what stories would be coming out from DC Comics over the following year. But, at the same time, this was disappointing to some degree, as a main reason why I picked this up was to see the introduction of DC’s “New Age of Heroes”. I always see mentions that this is where they debuted but their appearance here is limited to one panel where we see into the future.

Anyway, this at least kept my attention over the six issues, even if they felt like twelve due to the dialogue and having so much detail to drink in. I wouldn’t say that this is a waste of time and I can see where this will be a lot of people’s cup of tea. It just wasn’t my cup of tea, really. But I also don’t regret reading it simply because I liked seeing Capullo have fun and get really creative with the art and character design.

Rating: 6/10
Pairs well with: Any other DC Comics mega event of the last decade or so.