Video Game Review: Godzilla (PlayStation 4)

I’m a massive kaiju fan, tokusatsu fan and Godzilla fan. I know it may sound silly to some but this game is the one that made me finally break down and buy a PlayStation 4. I also got it for Uncharted 4 but it’s this game that really made up my mind for me just because I wanted a great Godzilla fighting game with great graphics and mass environmental destruction.

Sadly, this doesn’t live up to the expectations I had for it but I did enjoy the hell out of this game, regardless. It has several flaws but even those didn’t distract me from the monster on monster combat for the first few weeks that I played this. But eventually, those flaws caught up to me and I wanted much more from this game.

If you are also a fan of the classic Godzilla universe, this will probably make you happy, for the most part. Luckily, this game is cheap as balls now because I wouldn’t recommend paying full price for this thing, as it runs its course pretty quickly.

You don’t start out with all the monsters being playable. You have to play the story mode multiple times to unlock every character and then you also have to play more to unlock points that can be used to enhance the abilities and stats of your monsters. This is fun for a little while but I doubt anyone will ever want to finish this arduous task because the game suffers heavily from repetitiveness.

It’s fun to play through this a few times but it is just the same thing over and over again.

Also, there really isn’t a good versus mode in this and the other modes kind of suck. The story mode is where it’s at but this is sadly, a one trick Minya.

There are some key monsters also missing from this game. I had hoped that there would be some DLCs that would add more monsters to the game but this was a commercial failure and nothing extra was developed.

Another negative, is that the environments are fun to destroy but you are confined to an area and can’t really roam too freely. Every stage has a border around it. It’d be much cooler if there was a massive map of Tokyo and you could actually walk from one side of the massive city to the other, confronting other kaiju along the way.

The game does do a good job of replicating the Shōwa era by using all the familiar music and giving you many levels that look like sets from those films. You can even knock down the Tokyo Tower on one stage. However, that nostalgia wears off the more you play the game.

It also doesn’t help that the monsters have a very limited move set and clunky controls that seem to work against you.

If you don’t give a shit about Godzilla, you should steer clear of this. If you do like the franchise, this is worth a buy if you can get it for like $10-$15.

Rating: 6.75/10
Pairs well with: Sadly, there aren’t a lot of kaiju games, at least in the US. But I bet this pairs well with the Japanese Ultraman games. If you have the ability to play imports, I’d suggest those.

Video Game Review: Godzilla: Monster of Monsters (NES)

*written in 2014.

Back in the day, just about every kid in America had a Nintendo Entertainment System. Truthfully, I feel for those who didn’t. Reason being, at that time in history, the NES was Americana! Sure, it is a video game console imported from Japan but it was just as much a part of American culture as it was Japanese.

Like today, you can’t say Call of Duty isn’t American. Even though it is played on a Japanese console and part of a monstrous industry created in Japan. I guess Godzilla fits that mold to a degree, as well. A Japanese creation hat has transcended an industry and also become a part of American culture.

Well, putting video games and Godzilla together in 1989 gave us Godzilla: Monster of Monsters. It was released on the Nintendo in a time when I was at the height of both my video game playing and Godzilla worship. When the game dropped, I was at the store to buy a copy as soon as I had earned enough money to afford it.

Godzilla: Monster of Monsters certainly isn’t a game without flaws and in many ways, it is very repetitive. However, some of my fondest video game playing memories, from that era, where when I was fully engaged in this game. It was fun and in a time before fighting games were a normal thing, Godzilla introduced me to the style with its awesome one-on-one monster battles.

The monster battles were actually the big highlight of the game. There were literally dozens and dozens of levels, many of them just rehashes of themselves, which added to the repetitiveness of the game. The problem was that all one wanted to do was fight giant monsters and the levels became too abundant and too much of a roadblock to get to each epic kaiju battle. Honestly, that is my biggest complaint about the game.

The only other real complaint is that the mechanics of the monster battles are very primitive and tedious at times. In retrospect, it didn’t bother me back in 1989, as there wasn’t a lot to compare it to. It doesn’t play great today but at the time, it was awesome. The other issue with it, in regards to the battle mechanics, is that the fights tended to be super long, especially the further you went into the game, as the monsters become increasingly more powerful.

Today, despite the issues, I still find the game enjoyable and fire it up from time-to-time. And I should also make note of the graphics, which were pretty impressive for 1989 on an 8-bit console.

Rating: 7/10

Film Review: Godzilla: Final Wars (2004)

Also known as: Gojira: Fainaru Wōzu (Japan)
Release Date: November 29th, 2004 (World Premiere)
Directed by: Ryuhei Kitamura
Written by: Isao Kiriyama, Wataru Mimura
Music by: Keith Emerson, Nobuhiko Morino, Daisuke Yano
Cast: Masahiro Matsuoka, Rei Kikukawa, Don Frye, Maki Mizuno, Kazuki Kitamura, Kane Kosugi, Jun Kunimura, Akira Takarada, Tsutomu Kitagawa

Toho, 125 Minutes

godzillafinalwarsReview:

Godzilla: Final Wars, which came out in 2004, was the last of the Godzilla films to come out of Japan (until 2016’s Shin Gojira). Additionally, it was made to commemorate the 50th anniversary of Godzilla. In doing so, the filmmakers at Toho decided to throw just about every monster they have ever created into this one movie. That being said, the word “epic” is a vast understatement to what this film was. Although, just so we’re clear, epic isn’t a synonym for “good”.

This film was at times glorious and at times hard to look at. The plot was recycled Godzilla shtick: alien race comes to Earth, alien race tricks people, alien race brainwashes monsters, alien race turns monsters against us, alien race makes monsters attack world capitals, Godzilla shows up, bigger mayhem ensues. Now I’m not knocking the formula because frankly, I don’t care that much about what the story is, as long as big monsters get to tear the crap out of each other for my enjoyment.

That being said, never has there been more kaiju violence in one place than in this film. Once Godzilla is reintroduced to us after his exile, he goes ape shit and runs through every monster like he’s playing Mortal Kombat III. Every second of Godzilla bad assery, I loved. It completely rectified any flaw that this film had and it went on for what seemed like forever. It was like a kaiju Royal Rumble match and Godzilla was that big unstoppable hero who drew number 30 – only to show up late to the party fresh and ready to crack every skull.

So what was wrong with the film? Well, in some instances, monsters were dudes in traditional rubber suits. In other instances, monsters were 100 percent CGI. The mixture of CGI vs. rubber monsters was odd and it just didn’t click. I’ve always been a fan of practical effects, although CGI doesn’t entirely irritate me. However, to mix the two so blatantly and so poorly kind of magnifies the flaws in both. Where effects should blend in and look real, having two differing styles together on the screen, at the same time, makes both styles look worse. I get that this was probably a cost-cutting measure due to the immensity and scope of this film but c’mon, the Godzilla franchise has made billions in fifty years. They could’ve fattened the budget a bit more or just cut out half of the unnecessary human versus alien special effects segments, which wouldn’t be horribly missed.

Speaking of which, the human parts of the film just felt like a really bad Underworld rip-off, which is itself a really bad Matrix rip-off. I liked how they structured the general plot but most of it was over-the-top and kind of tedious to watch. The only real highlight was the American general who looked like a thicker Tom Selleck with a generic American tough guy voice. He was certainly a caricature of what Japanese people see from a blockbuster bad ass American military leader but it worked. He was also played by MMA legend and pro-wrestling bad ass, Don Frye.

This isn’t what I’d call a good film or even close to being the best in the Godzilla mythos but it was supremely enjoyable and a bit of a gem in regards to the non-stop kaiju violence. In the end, I was more than satisfied.

Besides, if you love Godzilla, you aren’t going to let a few flaws ruin the movie.

Rating: 7/10