Comic Review: The Lethal Foes of Spider-Man

Published: 1993
Written by: Danny Fingeroth
Art by: Scott McDaniel

Marvel Comics, 97 Pages

Review:

I recently revisited and reviewed one of my favorite miniseries in my youth, The Deadly Foes of Spider-Man. I was pretty impressed by it and so I wanted to read its sequel, which I missed when I was a kid.

Unfortunately, this one is a much weaker miniseries.

I think the biggest reason for that was because this one was just overloaded with characters, the villains weren’t really unified at any point and it was more like a Royal Rumble than a story about Spider-Man having to overcome a team of enemies with the objective of defeating the hero through shear numbers.

This picks up some of the plot threads from the previous story but honestly, everything seemed pretty much resolved already. Adding on to those stories didn’t really generate anything meaningful or that interesting.

I really liked the Sinister Syndicate team from Deadly Foes but only half of them returned and then we had other villains kind of randomly thrown in.

The story wasn’t necessarily hard to follow but it was a mess.

I’m not sure what went wrong but trying to do too much for the sake of simply upping the ante isn’t really a good approach.

Rating: 6/10
Pairs well with: The Deadly Foes of Spider-Man and The Superior Foes of Spider-Man.

TV Review: Spider-Man (1994-1998)

Original Run: November 19th, 1994 – January 31st, 1998
Created by: John Semper, Bob Richardson, Avi Arad, Stan Lee
Directed by: Bob Richardson
Written by: John Semper, various
Based on: Spider-Man by Stan Lee, Steve Ditko
Music by: Kussa Mahchi, Jeremy Sweet, Shuki Levy, Joe Perry, Shuki Levy, Kussa Mahchi, Udi Harpaz
Cast: Christopher Daniel Barnes, Ed Asner, Jennifer Hale, Roscoe Lee Brown, Mark Hamill, Hank Azaria, Joseph Campanella, Martin Landau, Richard Moll, Don Stark, Dawnn Lewis, Majel Barrett, David Warner, Earl Boen

New World Entertainment Films, Genesis Entertainment, Marvel Enterprises, Fox, 65 Episodes, 23 Minutes (per episode)

Review:

After the success of the early ’90s X-Men cartoon on Fox, it was natural for the network to ask for more Marvel properties to adapt for their Saturday morning audience. The Spider-Man series was the longest running and most successful of these animated spinoffs.

While the X-Men show still stands as my favorite of these animated Marvel series, Spider-Man is a very, very close second and nearly as good.

The stories are generally well written and even if they have to take some liberties and alter the plots from the comics. This was due to time constraints and by trying to wedge in the debut of Venom really early in the series, which changes the overall timeline of events in Spider-Man’s life, greatly. Also, the showrunners probably wanted to get as many villains added into the mix, early on, so that each new episode felt fresh.

Spider-Man has a massive rogues gallery and this show utilized the core villains really damn well.

The tone of the cartoon is pretty perfect. Sure, there are cheesy and hokey bits in every episode because this is a kid’s cartoon but it does stay pretty true to the tone and style of the source material. Most importantly, it’s true to the characters and the writers obviously knew the Spider-Man mythos well.

I love this show and it’s still fun to have minimarathons of episodes. Honestly, to me, it’s one of the highlights of Disney+.

Rating: 8.25/10
Pairs well with: the other animated Marvel television series from the ’90s.

Video Game Review: Spider-Man (PlayStation 4)

I bought this game way back when it came out but I didn’t actually play it until this year, as I had spent about 18 months completely immersed in Conan Exiles and The Witcher 3. Between that, I also spent a lot of time playing hundreds of retro games on my RetroPie.

I can’t say that this was worth the wait, as it’s really just mediocre.

The graphics as far as how the city looks and the smoothness of gameplay are great but the characters’ designs certainly don’t blow me away. Also, most characters don’t look like how you’d expect them to and I’m not sure why. The game sort of ignores the comic book designs and tries to go with something more “realistic” and cinematic, akin to the films. I feel like it’s trying to meet the comics and the films somewhere in the middle but it fails at that.

As far as the gameplay goes, it’s fun but it’s way too similar to the Batman: Arkham City games. Granted, I love swinging through New York City and seeing the iconic sites but after really exploring for a day or so, even that gets old.

My real issue with the game is the story. I just don’t like it and it puts a lot of emphasis on villains that aren’t all that popular to begin with like Mister Negative. While I don’t mind the character, he is the primary antagonist for the first two acts of the story. While Norman Osborn is the mayor and Otto Octavius starts out as a good guy, there are still so many great, iconic Spider-Man villains they could’ve used as a focal point. Is Mister Negative even C-list?

I also heard all this noise about how many villains were going to be in this game and after playing through it, I’m completely underwhelmed. Sure, there are many baddies but it’s the cast of villains that they went with that are the problem. Plus, there are glaring omissions that are a bit baffling.

I get that you might not want to do a full fledged Hobgoblin or Venom story but the game could’ve introduced their normal selves, as both had interesting backstories that tie back to either Peter Parker’s personal life or the lives of his friends and allies.

Beyond that, Mary Jane is just kind of Plain Jane and she’s not even a model or actress. Instead, they made her an investigative reporter and her character is basically just ginger Lois Lane. Mary Jane is nothing like Lois Lane and this creative choice was just strange.

Speaking of MJ, I hate when this game makes you play as her or pre-Spider-Man Miles Morales. I bought this to be Spider-Man. Not his no superpowers having peeps. And there are just too many of these stupid side character sneaking missions.

Complaints aside, this is still a decent game that laid some groundwork to build off of. I’ll probably check out the sequel, if it’s ever made. I’ll also probably play the Miles Morales spinoff when it’s not still full-price.

The thing is, this could’ve been something great had they made it more loyal to the source material and not used a scrub that casual fans won’t know as the big bad for the first two-thirds of the game. Can you imagine if they made a Batman game and the main villain was someone like The Clock King?

Rating: 7/10
Pairs well with: its Miles Morales spinoff game, as well as other recent Marvel games and old Spider-Man games.

Comic Review: Daredevil by Bendis and Maleev – Ultimate Collection, Book 3

Published: October 17th, 2013
Written by: Brian Michael Bendis
Art by: Alex Maleev

Marvel Comics, 450 Pages

Review:

This is the final installment of the Ultimate Collection releases of Brian Michael Bendis’ run on Daredevil. Each of these three beefy collections forms a pretty solid trilogy that actually exceeded my expectations and reminded me of how good Bendis was when he cared, which he hasn’t for a very long time.

This is my least favorite of the three volumes and that’s mainly because it felt like it lost some steam. And it didn’t give us any sort of closure to some of Bendis’ more batty experiments with the character.

The first half of this book is made up of two different stories that are self-contained and don’t really move forward the larger arc that Bendis had been working on for a few years by this point. The second half of this book then picks up those more important major plot threads but then doesn’t do much with them and leaves things even more unresolved by the end.

In fact, this has a time jump at the end that kind of just further fucked up Daredevil’s life and didn’t resolve anything that Bendis brought into the character’s story. It was some weak ass J. J. Abrams shit that tainted the entire run and not just this final book.

That’s not to say there wasn’t good stuff in this, there was. But had I been reading this run in real time, watching Daredevil struggle with the world possibly knowing his identity and seeing that dragged on for fucking years, I would’ve quit reading this.

That whole plot about people finding out Matt Murdock is Daredevil and then just seeing that life altering reveal kicked around like a goddamned hacky sack was enraging as hell. You, as the reader, were never sure what anyone actually thought about the reveal, as Bendis couldn’t commit to the story and deal with it in any sort of clear way. It was lazy and fucking dumb. It lacked finality, stakes and real consequences. Honestly, by the end, it didn’t really matter and the book was then handed off to another creative team to either resolve the issue or ignore it.

One thing that was noticeably better this time around was Alex Maleev’s art. Yes, I liked it previously but in my review of the last book in this series, I pointed out some of the issues I had with it. In this volume, those problems seemed to be fixed or a lot less apparent.

Overall, there’s a whole hell of a lot that I liked about Bendis’ Daredevil run but his finale left me annoyed and scratching my head like everything J. J. Abrams has ever started and not truly finished.

Rating: 6.75/10
Pairs well with: the other Daredevil comics from his Marvel Knights run.

Video Game Review: Spider-Man: Return of the Sinister Six (NES)

While not all licensed property video games are created equal, most in the 8-bit era were terrible. While this isn’t as good as DuckTales or the ’89 Batman game, it is actually better than most games like it. It certainly blows that Nintendo X-Men game out of the water! It’s also a lot less frustrating than the Silver Surfer game, which gave me an ulcer and a permanent lifelong migraine when I was eleven years-old.

This Spider-Man game is fairly okay but it pales in comparison to the 16-bit games like the first Genesis Spider-Man title and the much beloved Maximum Carnage.

Still, this brings together the Sinister Six and lets you fight through them all in an effort to stop their nefarious plan.

This version of the villain group consists of Doctor Octopus, Hobgoblin, The Vulture, The Sandman, Electro and Mysterio. All of them are regular Sinister Six members so I was pretty happy with the lineup, as we didn’t get stuck with some schmo like Carrion, Boomerang, Tarantula, Vermin or Shocker.

As far as design goes, the levels are pretty basic and a bit tedious to work through. Granted, the game certainly isn’t unbeatable and you can get through it with enough practice or if you’re just an 8-bit platform master.

The biggest thing working against you though, isn’t the level design and overabundance of enemies and projectiles, it’s the clunky, shitty mechanics. Spidey is a bitch to control and the physics are terrible.

When it comes to boss battles, most of them seem pretty hard the first time but once you figure out the enemy’s pattern, they aren’t too hard to beat. I actually thought the final boss, Doctor Octopus, was one of the easiest in the game.

Overall, this is both fun and frustrating. For those who grew up in this game’s era and who loved the Sinister Six story arcs in the comics, you’ll most likely enjoy this. Even if it overwhelms you about midway through, it’s not a hard game to adjust to and eventually conquer.

Rating: 6/10
Pairs well with: other side scrolling 8-bit era action games based on comic books characters.

Film Review: Spider-Man 2 (2004)

Also known as: Spider-Man: No More, Spider-Man 2: Lives, The Amazing Spider-Man (working title), Spider-Man 2.1 (recut version)
Release Date: June 25th, 2004 (Lithuania)
Directed by: Sam Raimi
Written by: Alvin Sargent, Alfred Gough, Miles Millar, Michael Chabon
Based on: Spider-Man by Stan Lee, Steve Ditko
Music by: Danny Elfman
Cast: Tobey Maguire, Kirsten Dunst, James Franco, Rosemary Harris, Alfred Molina, Donna Murphy, J.K. Simmons, Bill Nunn, Elizabeth Banks, Ted Raimi, Bruce Campbell, Dylan Baker, Daniel Gillies, Vanessa Ferlito, Elya Baskin, Hal Sparks, Joel McHale, Emily Deschanel, Joey Diaz, Chloe Dykstra, John Landis (cameo), Willem Dafoe (cameo), Cliff Robertson (cameo), Phil LaMarr (uncredited), Peyton List (uncredited)

Marvel Entertainment, Laura Ziskin Productions, Columbia Pictures, 127 Minutes, 135 Minutes (extended cut)

Review:

“We need a hero, couragous sacrificing people, setting examples for all of us. Everybody loves a hero, people line up for ’em, cheer for them, scream their names, and years later tell how they stood in the rain for hours just to get a glimpse of the one who told them to HOLD ON a second longer. I believe theres a hero in all of us, that keeps us honest, gives us strength, makes us noble. And finally gets us to die with pride. Even though sometimes we have to be steady and give up the thing we want most, even our dreams.” – May Parker

I always thought of Spider-Man 2 as the superior film between the first two. However, having revisited them for the first time in over a decade, I think they break even. And that’s a good thing, as the first was a wee bit better than I remembered and this one was just about the same.

I like the story and the stakes in the first one better but this film has what I consider to be one of the greatest moments in superhero film history, if not the greatest.

That moment comes at the end of the train battle where Spider-Man exposes himself to the people on the train while he is risking his own life to save them from a horrible death. Those people, in a very powerful moment, stand up for Spidey and vow to protect his identity. Shit gets me misty… every fucking time.

The rest of the film is pretty great too and while I get bored with there being a lot of romance in superhero films, Sam Raimi did a stupendous job with these pictures, as he truly captures the emotions and the heartbreak of the characters, showing both sides of the equation equally and fairly.

A lot of the credit also has to go to Tobey Maguire and Kirsten Dunst, who played these roles greatly while also having incredible chemistry. Sure, their story gets a bit fucked up in the third film but I’ll review that one in about a week.

Another thing I like about the film is how Raimi foreshadows things to come. Spider-Man is exposed to the public, which sort of foreshadows his identity becoming known to his love Mary Jane and his best friend Harry Osborn, who has vowed to get revenge on Spider-Man for the accidental death of his father.

It also foreshadows stories to come after this film by including Dr. Curt Connors, the man who would become The Lizard, as well as J. Jonah Jameson’s son, who would become Man-Wolf. Granted, Raimi never got to explore these characters more, as Spider-Man 4 and the films following it were eventually cancelled after the third movie misfired pretty hard.

It also felt like the groundwork was being laid for a Sinister Six story, which would become a focal point of The Amazing Spider-Man films that followed but that series was also cancelled in favor of another reboot that brought Spidey into Disney’s Marvel Cinematic Universe via Captain America: Civil War and his own solo films and guest appearances that followed.

Anyway, getting back on the topic of this film, my only real criticisms of it are the same as the previous one and that’s the visual style of it and how it looks overly copper. Granted, that feels like it is less of a problem here and the visual aesthetic was a bit more fine tuned and natural looking.

Apart from that, I just don’t like Dr. Octopus as much as I liked the Green Goblin. Both characters had weird designs and outfits in these movies but with the films being so good, you quickly look passed that. But Octopus feels kind of generic and uninspiring. While I like Alfred Molina in the role, I felt like he needed more meat to chew on and a much better look. In the end, however, you do really sympathize with him when he realizes what he’s done and decides to undo his work in an effort to save New York City and redeem himself in the eyes of Peter Parker, a kid he likes and respects.

Wrapping up two movies, this picture has an absolutely perfect ending. If the series ended here, it probably would’ve been remembered even more fondly but we did get that third film that derailed everything and it sort of left a stink on top of the series. Plus, after this, it would’ve felt almost criminal not to continue on.

Rating: 9/10
Pairs well with: the other two films in this mostly great series.

Comic Review: Daredevil by Frank Miller & Klaus Janson, Vol. 1

Published: March 6th, 2014
Written by: Frank Miller, Bill Mantlo, Roger McKenzie, David Michelinie, Marv Wolfman
Art by: Frank Miller, Klaus Janson

Marvel Comics, 326 Pages

Review:

I recently got to scratch off one of my comic book bucket list items. That item was the completion of the entire Frank Miller Daredevil run. I now own all the single issues and it feels good. So to celebrate, I thought that I’d re-read through them all, as they were collected in three beefy volumes that I also own.

This first collection starts with two issues of The Spectacular Spider-Man, which featured Daredevil and had art by Frank Miller. Getting into the start of his run on Daredevil itself, the first handful of issues aren’t written by Miller but he does do the art. But once Miller fully takes over and Klaus Janson comes in to do Miller’s inks, this book really takes off in a new and exciting way, as it becomes grittier and almost has a noir vibe to it.

In this collection, we see the Bullseye character evolve more into the lunatic he actually is. We are also introduced to Elektra, as she makes her first appearance here.

Now nothing is truly wrapped up in this volume and it mainly just lays the foundation for the rest of Miller’s tenure on the title. But it sets things up nicely, really changes the landscape of the title, as long-standing love interest Black Widow moves on with her life and Daredevil is pulled into two new romantic directions.

This also establishes the real tension between Daredevil and The Kingpin.

As the first of three collections covering this run, this book is damn stellar. It’s also a great jumping on point for fans that want to read some of the best years in Daredevil’s long history.

Frankly, I’d read all of Miller’s run and then follow it up with the Ann Nocenti era.

Rating: 9/10
Pairs well with: the rest of Frank Miller’s run, as well as Ann Nocenti’s and the stories in-between.

Video Game Review: The Amazing Spider-Man (Gameboy)

The Amazing Spider-Man was the game that made me want to get a Gameboy for Christmas the year it came out.

I was really hardcore into Spidey at the time and having the ability to play a Spider-Man game was something that excited the hell out of my eleven year-old brain.

This beat the superior Genesis game by a few years but it was still a really fun game for the time even if it was pretty hard due to wonky controls, poor mechanics and really simplistic graphics and level design.

I think the thing that captivated me the most, at the time, was that it had a good amount of enemies from Spider-Man’s deep rogues gallery.

This featured Mysterio, Hobgoblin, Scorpion, Rhino, Doctor Octopus and Venom, who was new at the time and the favorite comic book character for most boys circa 1990. There are also Lizard cameos throughout the game. Well, I’m assuming it’s either Lizard or people he infected with his condition, as he/they appear at every manhole in the game.

Sadly, the game hasn’t held up well. I don’t think that it was necessarily great for its time either but being that I was such a hardcore web-head, I excused the game’s flaws and just tried to immerse myself into the role of Spider-Man.

Rating: 6.25/10
Pairs well with: its sequel, as well as the Spider-Man game for the Sega Genesis and the Maximum Carnage game for multiple consoles.

Comic Review: 1985

Published: July 22nd, 2009
Written by: Mark Millar
Art by: Tommy Lee Edwards

Marvel Comics, 146 Pages

Review:

This comic book was cool as hell!

It sort of reads like it’s a season of Stranger Things but where the small town is haunted by Marvel villains instead of weird shit from the Upsidedown. This also came out in the decade before Stranger Things, so it was kind of ahead of the curve but like Stranger Things, knew how to tap into ’80s nostalgia in a brilliant way.

But this was also written by Mark Millar, a true master of his craft.

What’s unique and cool about this comic is that it doesn’t take place in the Marvel Universe, it takes place in our universe.

The story follows a young boy in 1985. He is having issues like any normal ’80s kid dealing with divorced parents. He bonds with his father pretty strongly though, as they both have a deep love of comic books and are experts on Marvel lore. At the same time, Marvel villains start showing up in the real world because there are no heroes here to stop them.

Overall, this was a really neat idea and for the most part, I thought it was superbly executed.

1985 is incredibly imaginative but it really worked so well because the art fit the concept and the tone. While Millar deserves credit for a great story, Tommy Lee Edwards gave it so much more life than just words on paper. And his style works better for the setting than having that sort of standard Marvel art style.

This is one of those comics that I’m happy to have discovered as an adult but wish would have been around when I was a kid. If you know a kid that loves Marvel but they’ve never read this, I think that they’ll probably love the hell out of it.

Rating: 9/10
Pairs well with: the Stranger Things comics, as well as other Mark Millar stories.

Comic Review: Doom: The Emperor Returns

Published: 2001-2002
Written by: Chuck Dixon
Art by: Leonardo Manco

Marvel Comics, 67 Pages

Review:

I dug the hell out of this miniseries when I read it over a dozen years ago. Because of that, I wanted to revisit it.

I typically love Chuck Dixon’s writing and as interesting as this story is, the greatness of Dixon is eclipsed here by the stupendous art of Leonardo Manco.

This book looks absolutely dynamite! While I might not be huge on Manco’s design for Doom’s mask in this story, everything else looks great. I especially liked the look of Doctor Octopus and the evil Celestial character.

Now the story is a bit batshit. It’s shows Doom rise to power on a planet of his own design. Even though he achieves control over his domain, as he’s always wanted, he does grow somewhat bored with his position. He feels empty and incomplete. It sort of harkens back to the David Michelinie Emperor Doom storyline from 1987.

While all this is going on, Franklin Richards is a part of the story and things seem strange. By the end, Doom’s empire crumbles but he is also brought back into the real realm. It’s kind of complicated to explain but I don’t want to ruin the story for those interested in checking it out.

Chuck Dixon crafted a well thought out and interesting tale that peeled back some layers on the Doom character and his motivations while staying true to the great stories before this.

Rating: 8/10
Pairs well with: Doom by the same creative team, as well as the Emperor Doom graphic novel.