Comic Review: Batgirl: Year One

Published: September 3rd, 2000 – December 31st, 2000
Written by: Scott Beatty, Chuck Dixon
Art by: Javier Pulido, Robert Campanella

DC Comics, 203 Pages

Review:

Batgirl: Year One has been paired up in a trade paperback format with Robin: Year One in some releases and for good reason.

Mainly, this is done by the same creative team and it has a similar tone, art style and narrative structure.

This was released a year before Robin: Year One and is equally as good, if not a wee bit better. Reason being, this has a threat that feels larger, a plot that’s more cohesive over the multiple issues, as well as more characters that come into the story in ways that really help to flesh out Barbara Gordon’s origin.

Scott Beatty and Chuck Dixon wrote a body of work that is close to being a masterpiece and is one of the best Batgirl stories ever produced, hands down.

Just like with Robin: Year One, which I already reviewed, I absolutely love the art of Javier Pulido and Robert Campanella. It has a pristine look while also looking retro for the time where this is set. It has a similar feel to Jeph Loeb and Tim Sale’s Batman epics, also from the same time period, and it even kind of channels elements from Batman: The Animated Series, which was still very fresh in people’s minds in 2000.

If you know Barbara Gordon, this book just feels right. Contrary to a lot of her more modern stories, this is the Batgirl I want to read about. I have loved this character since first experiencing her on the ’60s Batman TV show. While that was campy as hell, Barbara always resonated with me and I always loved when she showed up alongside the Dynamic Duo.

Batgirl: Year One is a classic in my opinion. It isn’t something that I hear a lot of people reflect on but it was a real high point in the careers of all the creators involved and for the character.

Rating: 9.25/10
Pairs well with: Robin: Year One, as well as the Batman related books by Jeph Loeb and Tim Sale.

Comic Review: Justice League Dark: The Shadow Pact

Published: November 21st, 2018 – December 12th, 2018
Written by: James Tynion IV
Art by: Daniel Sampere, Juan Albarran, Brad Anderson, Adriano Lucas, various (covers)

DC Comics, 53 Pages

Review:

This story is a two issue arc in Justice League Dark issues five and six. It takes place immediately after The Witching Hour crossover event and is a small filler story leading into the next larger arc. However, this also adds a lot of context to the series and where it is headed.

If you are a fan of Detective Chimp, than this story will not disappoint. It gives his story more depth, more weight and sets up the possibility that he may disappoint his team in the future. It also deals a lot with his inner struggle and how he’s been thrust into a role he’s not confident in having.

Also, this story features Blue Devil, who I have always thought of as a pretty cool character, even if he doesn’t show up very much.

James Tynion is just on his A-game, right now. While this isn’t my favorite arc in this series, it certainly isn’t a letdown. It’s a worthwhile, quick read that fits nicely within the rest of the series and gives you a bit of a breather after the intensity of the first two stories we just read through.

Additionally, the art in all these books is stupendous and I’ve had to buy all the regular issues and the variants because I can’t say “no” to those incredible variant covers.

Rating: 7.5/10
Pairs well with: The Witching Hour crossover that precedes this and the original Justice League Dark series.

Film Review: Suicide Squad: Hell to Pay (2018)

Release Date: March 23rd, 2018 (Anaheim premiere)
Directed by: Sam Liu
Written by: Alan Burnett
Based on: Suicide Squad by Robert Kanigher, Ross Andru, John Ostrander
Music by: Robert J. Kral
Cast: Christian Slater, Billy Brown, Liam McIntyre, Kristin Bauer van Straten, Gideon Emery, Tara Strong, Vanessa Williams, C. Thomas Howell, Greg Grunberg

DC Entertainment, Warner Bros. Animation, DR Movie, 86 Minutes

Review:

“I know I’m going to Heaven – anyone who can put up with Mr. J deserves a break.” – Harley Quinn

It seems as if these DC Comics animated movies are getting better and better. Pretty much most of the stuff that Sam Liu produces and directs is top notch. Also, I love that these are for an adult audience.

While I pretty much hated the live action Suicide Squad movie, I’ve been a fan of the comics for some time. This animated feature does a pretty good job of capturing that magic in a way that the live action film completely missed.

The voice cast in this was really good too and I especially enjoyed Christian Slater as Deadshot. I hope he plays the character more in the future and if this spawned its own series, I’d watch the followups.

This movie is violent but it works, as this film is presented in a grindhouse style. Now the look of it is crisp and clean like other DC animated films but it has that modern grindhouse edge to it in it’s credits sequences, editing style and musical score. While the modern grindhouse thing really peaked with Tarantino and Rodriguez’s Grindhouse movie over ten years ago, it’s interesting seeing that style in this format.

The story is also good and it sets up a situation where these characters have a sort of loophole to work around the protocols the government has in order to control these villains forced to do good. There is a lot of back stabbing, twists and turns.

This also features a ton of villains whether they are members of the Suicide Squad or not. And while a lot of characters are crammed into this 86 minute picture, everything flows well.

This is solid. It’s one of the better DC Comics animated features to come out.

Rating: 8.5/10
Pairs well with: other recent DC animated features for adult audiences.

Comic Review: Justice League Dark: The Last Days of Magic

Published: July 25th, 2018 – September 26th, 2018
Written by: James Tynion IV
Art by: Alvaro Martinez, Raul Fernandez, Brad Anderson

DC Comics, 79 Pages

Review:

Man, this series is a lot of fun and this short, three issue arc was a great kicoff to this new version of the Justice League Dark team.

This squad consists of new leader Wonder Woman, as well as John Constantine, Zatanna, Swamp Thing, Man Bat and Detective Chimp. Doctor Fate is also involved but there is a twist to his involvement. By the end of this arc, I’m not sure if he’s going to be a member of this team or not.

These first three issues of Justice League Dark serve to set up a crossover event called The Witching Hour, which just started. It’s a crossover between the regular Wonder Woman comic and Justice League Dark and sees Princess Diana gain some pretty powerful magical abilities that she’s never had before.

I love how dark and how fun this series is. I bought it because I liked the team and every member in it. Granted, I think Man Bat comes off as dumber than he should be, I mean, he’s a brilliant f’n scientist. But I love all these characters and it seems like a really cool and fresh angle for Wonder Woman. I like seeing her tap into the magical parts of her existence. I also like the stuff that was added to her backstory here.

I really dig the new villain that comes out in the third and final issue of the story. He’s creepy as hell but just freaky and badass enough to make things really interesting. Plus, his power level, as far as one can tell from this story, is pretty damn incredible. But this also leads to Wonder Woman evolving into something beyond her own power level. Is this leading to a Dark Phoenix sort of saga for Wonder Woman? It very well could but I don’t want to ruin this for those who want to read it.

James Tynion IV has written a damn fine and damn fun comic book story. I hope that this maintains its great momentum going forward, as it’s one of my favorite comic books being put out by DC, right now.

Rating: 8.5/10
Pairs well with: The Witching Hour crossover that follows and the original Justice League Dark series.

Comic Review: Dark Nights: Metal

Published: June 12th, 2018
Written by: Scott Snyder
Art by: Greg Capullo

DC Comics, 204 Pages

Review:

I didn’t read this as it came out. I also was much more frugal about how much I spent on comics at the time. I’m less frugal now, as I’m spending more time reviewing them. And to be honest, while this is $30 for the collected edition at my local comic shop, I found this on a brief Comixology sale for $5.99. So at that price, I figured I’d give it a go. If I ended up really liking it, I would’ve gone back to buy the single issues. But I didn’t really like it all that much. I’ll explain.

To start, I typically like Scott Snyder’s writing, especially in regards to anything with Batman in it. As far as Greg Capullo goes, he is one of my favorite artists of the last few decades. So seeing them reunite for this was definitely a selling point, even if what I knew about the project’s story didn’t peak my interest.

The biggest problem with Metal is the same problem with most mega events in comics, it is chock full of so many characters that the plot loses fluidity and the story seems to placate more to wedging in as many cameos as possible, as opposed to keeping the train on the rails.

This wasn’t a bad idea for a story but it should have been kept fairly simple. People just kept showing up on nearly every page, though, and it becomes distracting. New twists and turns are thrown in as often as characters and this just loses its focus. It also introduces a whole horde of villains, most of whom will just be one-offs in this story anyway. But this reads more like a sketchbook than a coherent story. What I mean by that, is that this feels like Capullo trying to fit in every cool design that he wasn’t able to wedge into Spawn throughout his run on the book in the ’90s.

Another thing I didn’t like was how wordy this was. While there are good action scenes, sometimes these characters felt like they weren’t surrounded by villains but instead, were surrounded by word balloons, trying to wedge their way into the panels and asphyxiate the characters. The word balloons were the real villains of the story. At least, that should be a twist whenever this gets a sequel.

I did like how the ending looked into the future as a way to tell you what stories would be coming out from DC Comics over the following year. But, at the same time, this was disappointing to some degree, as a main reason why I picked this up was to see the introduction of DC’s “New Age of Heroes”. I always see mentions that this is where they debuted but their appearance here is limited to one panel where we see into the future.

Anyway, this at least kept my attention over the six issues, even if they felt like twelve due to the dialogue and having so much detail to drink in. I wouldn’t say that this is a waste of time and I can see where this will be a lot of people’s cup of tea. It just wasn’t my cup of tea, really. But I also don’t regret reading it simply because I liked seeing Capullo have fun and get really creative with the art and character design.

Rating: 6/10
Pairs well with: Any other DC Comics mega event of the last decade or so.