Comic Review: New Gods by Jack Kirby

Published: September 4th, 2018
Written by: Jack Kirby
Art by: Vince Colletta, Jack Kirby, Mike Royer

DC Comics, 424 Pages

Review:

I had never read New Gods even though I’m a big Jack Kirby fan and especially of his Mister Miracle stuff at DC and The Eternals series he created late into his Marvel career. New Gods ties to Mister Miracle and the cosmic side of DC, much of which Kirby created, and it also resembles Marvel’s Eternals. But for some odd reason, it never really appealed to me enough to read Kirby’s original run.

Now that I have, I’m somewhat underwhelmed by it.

Comparing it to Mister MiracleNew Gods lacks its spirit and jovial, optimistic nature. Comparing it to The Eternals, it seems like a proto version of what that other series would become. Frankly, I think that The Eternals did everything better and felt more fine-tuned and focused. New Gods starts off well but each issue feels kind of random.

The only things that I really enjoyed with it story-wise, was the stuff that dealt with Darkseid, Kirby’s greatest DC creation, and the first appearance of Steppenwolf, who was very different than what moviegoing DC fans know from the Justice League movie.

As with all things Jack Kirby, however, I really enjoyed the art. Granted, he didn’t do all of it but everything within this thick omnibus was done in his great, old school style.

Rating: 6.75/10

Vids I Dig 654: The Critical Drinker: ‘Zack Snyder’s Justice League’ – Worth The Wait?

Film Review: Zack Snyder’s Justice League (2021)

Release Date: March 18th, 2021
Directed by: Zack Snyder
Written by: Chris Terrio, Zack Snyder, Will Beall
Based on: Characters from DC Comics
Music by: Tom Holkenborg
Cast: Ben Affleck, Henry Cavill, Gal Gadot, Amy Adams, Diane Lane, Jeremy Irons, Ezra Miller, Jason Momoa, Ray Fisher, Connie Nielsen, J.K. Simmons, Jesse Eisenberg, Joe Manganiello (uncredited), Willem Dafoe, Amber Heard, Joe Morton, Jared Leto, Robin Wright, David Thewlis, Russell Crowe, Marc McClure, Carla Gugino (voice), Billy Crudup (uncredited)

DC Entertainment, The Stone Quarry, Atlas Entertainment, Warner Bros., HBO Max, 242 Minutes

Review:

“How do you know your team’s strong enough? If you can’t bring down the charging bull, then don’t wave the red cape at it.” – Alfred Pennyworth

For years, fans of Zack Snyder demanded that Warner Bros. release The Snyder Cut of 2017’s Justice League movie. For those who have read my review of it, you already know about how much I disliked that terrible film, which was taken over and finished by Joss Whedon after Snyder left the production due to a family emergency.

Needless to say, I never wanted this movie. However, it’s release seems like a real victory for fans in a time when they’re being labeled “toxic” by Hollywood and the media outlets that suck the shit straight out of the big studios’ assholes. So despite my feelings on the theatrical version of this movie, I am happy for the fans that demanded this version of it.

That being said, this is, indeed, a much better version of the film. Granted, it’s four fucking hours long, which is way too long. This probably should’ve been cut into two parts or released as an episodic miniseries. There’s just so much material but honestly, a lot of what’s here is also unnecessary. There are so many slow motion scenes that those parts really put an exclamation point on how dragged out this movie is.

It’s also got its fair share of cringe.

The biggest instance of cringe that pops into my mind is the scene that introduces Wonder Woman. She fights some terrorists with hostages but they do this weird thing where they speed up and slow down the film for dramatic effect. It’s weird, hokey and shitty. Also, she blocks every bullet fired from a machine gun with her bracelets like she has the speed and accuracy of the Flash. They’ve basically made her a female Superman with bracelets and a lasso and it’s just sort of confusing. I get that she fits this mold in the comics but in this already established film canon, it’s like her powers have increased to that of a literal god in a very short span of time compared to the length of her life. But I can also look beyond it and sort of accept it within the framework of this movie, which wasn’t supposed to exist.

Regarding other cringe, there’s the dialogue, which often times is horrendous.

There’s also Ezra Miller, who brings down the entire production every time he shows up on screen and tries to be cute and funny but just comes off like that asshole millennial barista that thinks he’s smarter than you but you can see the cat food stains on his shirt from last night’s dinner. Ezra Miller as The Flash may be the worst casting decision in the history of mainstream superhero films.

There is some good with this picture, though.

For one, every time I see Ben Affleck as Batman, he grows on me. Affleck deserves his own Batman movie but he never got one and was instead wasted in multiple shitty DCEU movies. He could be three solo Batman pictures deep now but we’ve got to see him parade around with Ezra Miller and other superheroes that appear lame in his really cool orbit.

I also thought that Steppenwolf, the film’s primary villain was much, much better in this. He feels like a real character with a real story arc. In the theatrical version, he came across as some generic miniboss whose dungeon you could skip in Skyrim. Plus, he looks so much fucking cooler in this version.

Additionally, this film gives me what I’ve always wanted to see and that’s Darkseid on the big screen. Granted, this wasn’t released in theaters so the “big screen” was a combination of a 50 inch television and my tablet screen.

There are also some great new action sequences. I kind of liked the big battle between Steppenwolf and the Amazons, as well as the big war between Darkseid, his minions and the armies of Greek gods, Amazons and Atlanteans. It was a flashback scene but it was still damn cool. Especially, the Green Lantern stuff they added in. In a lot of ways, it reminded me of the intro to The Lord of the Rings trilogy.

I also liked that Cyborg was much more developed and didn’t just seem like a last minute addition added in to pad out the team.

The first act of the film is the worst and I felt like it moved too slow and didn’t really make me care about the movie too much. The second act, however, switched into high gear and that’s where it grabbed me as well as it could and I started to feel like I was finally getting a better, more fleshed out and worthwhile movie.

I also generally liked the third act but I thought a lot of the epilogue was unnecessary and didn’t need to be in the film. It also spends a lot of time establishing future storylines but it’s very damn likely that this will never get a sequel, as Warner Bros. were really determined not to allow this version of the film to be completed in the first place, as they want Zack Snyder to just go away now.

For those who don’t know, it was their parent company, AT&T, that forced their hand, as they needed something huge to help drive potential subscribers to their new HBO Max streaming service. This is also why this probably didn’t get a proper theatrical release.

In the end, this was still far from great and it was too damn long. However, I’d say that it’s the best DC Comics related film that Snyder has done apart from Watchmen.

Rating: 6.5/10
Pairs well with: Zack Snyder’s other DCEU films.

Comic Review: Super Powers by Jack Kirby

Published: 1984-1985
Written by: Jack Kirby, Joey Cavalieri, Paul Kupperberg
Art by: Jack Kirby, Mike Royer, Greg Theakston, Mike Thibodeaux

DC Comics, 268 Pages

Review:

When I was a kid and super into G.I. Joe and Transformers, my cousin Billy was super into Super Powers and Marvel’s Secret Wars action figures. In a lot of ways, those two toylines were my introduction to many of the comic book heroes and villains outside of what a six year-old would know.

Playing with Billy’s toys and playsets, I was pretty captivated by them and it is probably a major factor in what got me to read superhero comics, as opposed to just G.I. JoeTransformers and Star Wars.

I never read either of the two Super Powers miniseries, however, so I was pretty excited to pick this up. Also, since this was primarily done by the legendary Jack Kirby, I thought that reading this was long overdue and that not having read this sooner was a major crime against my own soul.

This edition collects both of the miniseries, the first being five issues and the second being six.

Overall, this is a really fun time and other than Mister Miracle, it’s my favorite stuff that Kirby has done for DC. Essentially, this is Kirby writing and drawing the Justice League. It features many of the core League members while also using some of their main villains.

I really like what Kirby did with these characters and I really would’ve liked to have seen this spin off into a Kirbyverse for DC, as his style and charm worked well with these characters. This feels very ’60sish but it works even though this is an ’80s comic.

While Frank Miller and Alan Moore would drastically alter the tone at DC, just after Kirby’s Super Powers, this is a nice contrast to what DC became synonymous with in that decade. 

Rating: 8.5/10
Pairs well with: Jack Kirby’s other work at DC Comics, as well as ’80s Justice League comics.

Comic Review: Crisis On Infinite Earths

Published: 1985-1986
Written by: Marv Wolfman
Art by: George Perez

DC Comics, 359 Pages

Review:

Crisis On Infinite Earths is one of DC Comics’ sacred cows. Yet, I’ve never had much urge to read it because my experience reading massive DC Comics crossovers has never been that great.

But now I have read it because I felt like it was long overdue and because this is a storyline that is referenced a lot, still to this day, thirty-five years later.

The first problem with this story might be apparent by the number of tags at the top of this post. It’s overloaded with so many characters that it is mostly a convoluted clusterfuck of biblical proportions.

In fact, this post may be the record holder for the number of tags I had to add to it. And frankly, that’s not all the characters, just the ones I know because two-thirds of the characters here are generic one-offs or so minute to the DC universe that they aren’t worth noting.

Now I know that some people love the splash pages from this series, as they showcase dozens (if not over a hundred) different characters all in one giant image. If I’m being honest, I’ve always disliked them and they are why I never really wanted to read this. Most of the action is minimal and many of these scenes are just characters standing around. They lack the energy that a splash page needs and look more like they belong in a Where’s Waldo? book. And I don’t say that to come off as a dick because I almost always love George Perez’s art. This just seems like DC management telling Perez to squeeze in as many characters as artistically possible. It’s hard on the eyes and it’s shit.

Another big problem with this twelve issue story arc is that every moment feels larger than life. Well, when everything is so big and grandiose, that becomes normal and status quo. You can’t possibly go bigger and with everything being so big from start to finish, none of it is memorable. It’s just a busy, stressful read without allowing the reader to catch their breath and reflect on what’s happened. It’s kind of like a Michael Bay movie. Throw so much intense shit at the audience, don’t let them stop and think and they’ll just move from point A to point B to point C and so on, forgetting everything that happened two points prior.

This event was made in an effort to sort of reset the DC universe. Honestly, all it does is make a giant fucking mess of things and splatters the mess all over everything it touches.

The plot doesn’t make sense, I’m not sure what exactly changed and with so many universes crashing together into one, it’s not properly organized and then re-established in any sort of way that a reader can follow. If this was supposed to be a jumping on point for readers in 1986, I don’t know how they made sense out of any of it and then knew which characters to follow.

The main reason for the previous sentence is that this is so overloaded with people that you don’t get to really know any of them. There is no character development and this is written in a way that it assumes the reader knows all about every character in the story. For a seasoned comic book reader like myself, who has been reading comics for three and a half decades, I was lost and didn’t know who half of the low tier characters were.

Crisis On Infinite Earths should have been written as a Justice League story with some inclusion of the Fawcett Comics characters and the Golden Age DC heroes. All the third tier and lower characters could have made cameos but even then, they don’t really need to.

I really hoped that this was going to pleasantly surprise me but it hurt my head.

It was too much, too big and too long.

Rating: 4/10
Pairs well with: mid-’80s DC Comics titles, as well as all the other massive DC crossover events.

Comic Review: Superman’s Pal, Jimmy Olsen, Issue #134 – First Appearance of Darkseid

Published: December 2nd, 1970
Written by: Jack Kirby
Art by: Jack Kirby, Vince Colletta, Neal Adams (cover)

DC Comics, 22 Pages

Review:

Man, this was a weird ass comic book! But it was also done by Jack Kirby during his stint at DC Comic, where he did some really outside of the box stuff that led to the creation of his Fourth World universe within the larger DC Universe.

This issue of Jimmy Olsen was tied to all of that, as this is the first appearance of Darkseid, one of the greatest villains in the entire history of DC Comics.

I wanted to read this, as I’ve been reading a lot of the first appearances of some of my favorite villains. That being said, I wasn’t sure what to expect with this comic but it was pretty insane.

This issue is trippy as hell! I’m not sure if that was normal with Jimmy Olsen but I really dug it, even if it was hard to make sense of the proceedings, as I don’t have the issues around this to give it more context.

Superman even shows up in this but he was a pretty regular fixture in this title. Sadly, we don’t get to see Supes square off with Darkseid. In fact, we only get a peek at Darkside in one panel. That’s it, his big debut was just in a single panel where he was a talking head in a TV set, giving commands to one of his minions.

This is creative, kind of nuts and it flew by. I can’t say that it’s a solid comic as a standalone issue but reading it was interesting, as it was a quick, small sample of Kirby’s earliest work at DC.

For Jack Kirby fans, this is worth checking out.

Rating: 6.75/10
Pairs well with: any of Jack Kirby’s Fourth World titles at DC Comics.

Comic Review: Justice League Odyssey: Ghost Sector

Published: September 26th, 2018 – January 30th, 2019
Written by: Joshua Williamson
Art by: Stjepan Sejic, Phil Briones, Jeromy Cox, Carmine Di Giandomenico, Ivan Plascencia

DC Comics, 137 Pages

Review:

I was a bit saddened when Green Lanterns ended its run a few months back, as I was really digging Jessica Cruz’s story arc over the duration of 50-plus issues. But luckily for me, she joined this team, which is actually a really cool mash up of characters that currently don’t have much else going on.

This teams up Cruz with Cyborg, Starfire and Azrael. It also brings in Darkseid, who has a hand in the events that transpire. Is he a protagonist or an antagonist? You do find out by the end of this five issue story but it all plays out really well and this has been one of the more engaging comic books currently being published.

This story doesn’t have a definitive conclusion but it helps to build up this series and it looks to be promising something bigger on the horizon. It does have a nice cliffhanger reveal which opens the door for a more serious threat than what was first apparent.

I like this mix of characters, they have a good dynamic and I will continue to keep reading this, assuming it doesn’t go off the rails at some point.

The art is solid, even if it does have different people working on it issue to issue. It needs to find a consistent art team but at least the styles have meshed well thus far.

I love cosmic stories, which is why I have been a big Green Lantern fan since the beginning of the Geoff Johns era. This continues that tradition well, even if Cruz is the only Lantern here. But seeing her removed from the Corps and working with a new group of allies is also pretty intriguing and it is something that her character needed if she is going to evolve into something more than just another human Lantern.

Rating: 7.75/10
Pairs well with: other recent DC Comics cosmic stuff like the recently ended Green Lanterns series.

Comic Review: Injustice vs. Masters of the Universe

Published: July 18th, 2018 – January 2nd, 2019
Written by: Tim Seeley
Art by: Freddie E. Williams II, Jeremy Colwell
Based on: Masters of the Universe by Mattel, Injustice by NetherRealm Studios

DC Comics, 153 Pages

Review:

I haven’t played the Injustice video games or read the comic books. I get the gist of it though, so being a long-time fan of Masters of the Universe, I thought that the idea of seeing He-Man and his world mix it up with the DC Comics universe was a cool idea.

However, I did have to go into this with some skepticism, as most comic book crossovers of unrelated intellectual properties usually don’t leave us with great results.

This one was pretty good though. I can’t say that it was completely compelling but the story did a good job of wedging in a lot of characters while managing multiple plot threads. This had many layers to it and all of them kept me engaged.

I think the thing that I liked most about this was the art. It just felt perfect for a Masters of the Universe story, as it reminded me of the art of the old comics they used to package with the toys. It just drummed up nostalgia on a pretty high level and it was very effective.

This lasted for six issues but I feel like it could have been better if it was a bit longer. While it works well in the space it was given, I felt like some confrontations were rushed through and some of the action suffered a bit. There were just some cool ideas here that could have been explored just a little bit more than they were but I don’t want to spoil the story details for those who want to read this.

Overall, this was pretty damn good. Tim Seeley told a fun story within two very different worlds that I love and the art was perfect for what this project was trying to convey.

Rating: 7.75/10
Pairs well with: other Masters of the Universe crossovers and the Injustice comics, as well as regular Justice League stories.