This is a terrible game and it’s always been a terrible game.
That doesn’t mean that I didn’t play the hell out of it when I was a kid because frankly, I loved Marvel Comics and this was the closest thing to the arcade game Operation Wolf that I owned on a home console.
Sadly, like most early Marvel games for the Nintendo Entertainment System, this just sucked. I tried to convince myself otherwise but the controls were dog shit and the game was hard as fuck, especially on the tedious boss fights.
The big problem with the difficulty is that it becomes impossible to dodge all the gunfire, missiles and grenades lobbed at you. You become quickly overwhelmed as the game advances and the opportunities to gain some extra life are too far and few between.
The graphics are also shit and this looks like a game that was rushed or just designed pretty half-assed.
Additionally, the villain roster was pretty generic, except for Jigsaw and The Kingpin. The reason for this could also be because the regular Punisher comic book series was still only a few years old when this was made. That doesn’t mean that they couldn’t have used other street level villains from the larger Marvel universe like Hammerhead, Tombstone, The Owl, Bullseye, Boomerang, Taskmaster, Crossbones, Typhoid Mary, Mister Fear, The Rose, The Gladiator, etc.
Hell, what’s with the fucking android boss? They could’ve designed it to look like a Doombot or mini-Sentinel.
I know, I know… I’m asking too much for a basic bitch 1990 Marvel game.
Pairs well with: other 8-bit side scrolling shooters or other terrible 8-bit Marvel games.
Published: March 8th, 2017
Written by: Chris Claremont, Bill Mantlo
Art by: John Buscema, Sal Buscema, Ron Frenz, Bob McLeod, Frank Miller, Paul Smith
Marvel Comics, 520 Pages
As big of a fan of The New Mutants as I am, it’s been a damn long time since I’ve read the original graphic novel and their earliest stories. I got into the series around it’s midpoint and because of that, didn’t have all of the earliest issues until more recently. This collects that first year of the regular comic books series, as well as the characters’ appearances before it started.
This was neat to revisit and it brought me back to where I was in the late’80s, as a young kid just discovering comics. Back then, I really liked the youth superhero teams like Teen Titans and New Mutants.
This collection had a few stories I hadn’t read before. It kicked off with Karma’s debut story, which happened in Marvel Team-Up and featured Spider-Man and the Fantastic Four.
Additionally, I had never read the story that served as the debut of the Hellfire Club’s Selene and New Mutants member Magma.
Everything else here I’ve read but it was nice checking it out again and refreshing my memory, as my brain gets older and forgets more than it remembers now.
I loved the art style of this series, early on, and the Chris Claremont and Bill Mantlo stories were solid.
Now I do have to say that this isn’t as good as the series would become. This is early on and it hasn’t found its grove, here.
However, this is the foundation of this group and they would eventually be faced with some really intense, life-altering storylines that would take this from just being a “Junior X-Men” comic to something unique and very much its own series, standing on its own strong legs.
Pairs well with: other New Mutants comics, as well as the other X-Men related titles from the ’80s.
Published: October 12th, 2016
Written by: Andrew Dabb, R.A. Salvatore
Art by: Val Semeiks, Tyler Walpole
Based on: Dungeons & Dragons by TSR, characters by R.A. Salvatore
IDW Publishing, 136 Pages
The fifth of the six Drizzt Do’Urden comic books stories picks up where the fourth one left off. If you read my review for that one, you already know how much I liked it, after starting to lose a bit of faith in this series after the first three entries.
I had high hopes for this series before starting due to how popular the character of Drizzt Do’Urden is and because I’ve heard great things about his literary stories.
While I didn’t like this one as much as the fourth, it’s still damn good and made me excited for the sixth and final installment.
In this one, we see Drizzt and his allies travel a great distance on a new adventure after having just survived a war in volume four. He has his enemies in hot pursuit and draws the ire of another baddie, who forces an alliance with the evil man trying to hunt Drizzt down.
So the villains form a group to rival Drizzt and his allies and the stakes and danger are pretty high. I like that this had an unstoppable golem in it, which had to be outsmarted and taken out of the picture because you can’t actually kill it.
This story ends badly and not every hero comes away unscathed. Drizzt loses allies and it sets up what should be a worthwhile and heavy-hitting finale.
Shit, I got this far and didn’t even talk about the heroes having to fight a big ass dragon that’s hoarding treasure.
There’s just a lot of cool stuff in this volume and there isn’t a single page that’s a bore.
Pairs well with: other Dungeons & Dragons comics, specifically those with the Forgotten Realms banner and more specifically, those featuring Drizzt Do’Urden.
Also known as: Universo en fantasía (original Spanish language title)
Release Date: July 29th, 1981 (premiere)
Directed by: Gerald Potterton
Written by: Daniel Goldberg
Based on: original art and stories by Richard Corben, Angus McKie, Dan O’Bannon, Thomas Warkentin, Bernie Wrightson
Music by: Elmer Bernstein, various
Cast: Rodger Bumpass, Jackie Burroughs, John Candy, Joe Flaherty, Don Francks, Martin Lavut, Marilyn Lightstone, Eugene Levy, Alice Playten, Harold Ramis, Susan Roman, Richard Romanus, August Schellenberg, John Vernon, Zal Yanovsky
Canadian Film Development Corporation, Guardian Trust Company, Columbia Pictures, 86 Minutes, 90 Minutes (premiere cut)
“A shadow shall fall over the universe, and evil will grow in its path, and death will come from the skies.” – Narrator
Fuck, this movie is so damn cool!
However, it does lack in the “heavy metal” department, as far as the music goes. That’s not to say the music is bad, this is just a lot less heavy than the title implies. Still, this developed a really strong cult following and for very good reason.
I love the rock and pop tunes in this, though. I mean, where else can you see a sword and sorcery story with sci-fi elements playout to a Devo song? Nowhere!
This entire movie is an animated anthology. The various segments were inspired by some of the stories and art that appeared in the pages of the Heavy Metal comic magazine. This is also a very adult cartoon, as it features nudity, sex and violence. There really isn’t anything here for kids but I saw it as a kid and it blew my mind. The ’80s were a different era, though. Kids today can’t watch Gremlins without needing the light on till they turn thirty.
Anyway, this was produced by Ivan Reitman and it featured a lot of his regular actors in voice roles. It’s kind of neat watching this for the first time in years and hearing John Candy, Harold Ramis, Eugene Levy and Joe Flaherty. It almost needed Bill Murray in there to round it out but it was still pretty dope hearing these comedic legends voices pop up in something like this.
That being said, this is just a really unique experience and it still conjures up a sort of magical feeling when watching it.
Despite the action and violence, the film has a calming, chill vibe to it and I think that has a lot to do with its visual style, tone and the superb use of music to season the already flavorful meal.
Heavy Metal is a weirdly comforting movie that reminds me of a time when filmmakers were still daring and experimental and with that, often times gave us movies that were really interesting, wonderfully eccentric, bizarre and special.
Pairs well with: its sequel, as well as other late ’70s and ’80s adult animated films.
Original Run: November 19th, 1994 – January 31st, 1998
Created by: John Semper, Bob Richardson, Avi Arad, Stan Lee
Directed by: Bob Richardson
Written by: John Semper, various
Based on: Spider-Man by Stan Lee, Steve Ditko
Music by: Kussa Mahchi, Jeremy Sweet, Shuki Levy, Joe Perry, Shuki Levy, Kussa Mahchi, Udi Harpaz
Cast: Christopher Daniel Barnes, Ed Asner, Jennifer Hale, Roscoe Lee Brown, Mark Hamill, Hank Azaria, Joseph Campanella, Martin Landau, Richard Moll, Don Stark, Dawnn Lewis, Majel Barrett, David Warner, Earl Boen
New World Entertainment Films, Genesis Entertainment, Marvel Enterprises, Fox, 65 Episodes, 23 Minutes (per episode)
After the success of the early ’90s X-Men cartoon on Fox, it was natural for the network to ask for more Marvel properties to adapt for their Saturday morning audience. The Spider-Man series was the longest running and most successful of these animated spinoffs.
While the X-Men show still stands as my favorite of these animated Marvel series, Spider-Man is a very, very close second and nearly as good.
The stories are generally well written and even if they have to take some liberties and alter the plots from the comics. This was due to time constraints and by trying to wedge in the debut of Venom really early in the series, which changes the overall timeline of events in Spider-Man’s life, greatly. Also, the showrunners probably wanted to get as many villains added into the mix, early on, so that each new episode felt fresh.
Spider-Man has a massive rogues gallery and this show utilized the core villains really damn well.
The tone of the cartoon is pretty perfect. Sure, there are cheesy and hokey bits in every episode because this is a kid’s cartoon but it does stay pretty true to the tone and style of the source material. Most importantly, it’s true to the characters and the writers obviously knew the Spider-Man mythos well.
I love this show and it’s still fun to have minimarathons of episodes. Honestly, to me, it’s one of the highlights of Disney+.
Pairs well with: the other animated Marvel television series from the ’90s.
Published: February 10th, 2010
Written by: Neil Gaiman
Art by: Andy Kubert, Scott McKowen (covers)
Marvel Comics, 246 Pages
This started out as a really cool story and I enjoyed it a lot from the get go. However, it did lose steam after a few issues and wrapped up pretty weakly. I also thought the big reveal/twist was fairly predictable and that this didn’t live up to the high hopes I had for it and the past work of Neil Gaiman.
Still, it piqued my interest enough to make me want to check out some of the other stories that take place in this odd, alternative version of the Marvel universe.
I liked the setting and I really liked most of the character designs. I did, however, feel like too many characters and subplots were forced in for the sake of trying to make this a big deal, big event. A lot of the extra fluff was unnecessary and narratively cumbersome.
I don’t know if that was an issue with Gaiman’s writing or Marvel instructing him to throw in every major old school character. I feel like all the extra characters could’ve been saved for their own interesting spinoffs of this.
Beyond the rickety story, I thought that Andy Kubert’s art was pretty damn impressive. Artistically, this is one of my favorite things that he’s done and the style he used here fit with the story really well.
Also, the covers by Scott McKowen are some of my favorite from this comic’s era. They’re actually framed poster worthy and while staring at them, I thought about seeing if I could buy some.
In the end, Marvel 1602 was a fun experiment and it captivated me early on. But it was too dragged out and overloaded and with that, became more of a chore to read in the back half.
Pairs well with: other Marvel alternative timeline stories, as well as other comics written by Neil Gaiman.