Published: June 18th, 2013 Written by: Jeph Loeb Art by: Tim Sale
DC Comics, 147 Pages
Being that I love the Batman comics that Jeph Loeb and Tim Sale did years ago, as well as their multiple Marvel miniseries, I’m not sure why I hadn’t picked up Catwoman: When In Rome until now.
It’s a pretty good solo story that sees Selina Kyle go off to Rome to get away from Gotham and her on again/off again relationship with Batman. Granted, he does have a very strong presence in the story, which I don’t want to spoil. However, this really shows you how the Bat has a tremendous emotional impact on Catwoman.
It should probably go without saying that I am a big fan of Tim Sale’s art. Mixing it in with a Jeph Loeb story somehow always brings the best effort out of Sale and this is no different.
Now I don’t consider this to be as good as Loeb and Sale’s Batman work but it still fits well within their version of the larger Batman universe. This is really a neat accent to their specific pocket of the mythos and honestly, I’d read anything they crafted that fit within the style and tone that they first created with The Long Halloween.
When In Rome is a much smaller and personal story than their Batman story arcs, however. And I guess that’s what I like about this, as it shows that they can tell smaller, more personally focused tales, where their Batman arcs involved lots of villains and characters.
Fans of the Catwoman character should probably love this and fans of the work of Loeb and Sale should probably love it too. It’s just a well-written and beautiful piece of work.
Rating: 7.5/10 Pairs well with: Jeph Loeb and Tim Sale’s other collaborations for DC Comics.
Also known as: Wonder Woman 2 (informal title), WW84 (promotional title) Release Date: December 16th, 2020 (several international markets) Directed by: Patty Jenkins Written by: Patty Jenkins, Geoff Johns, David Callaham Based on:Wonder Woman by William Moulton Marston Music by: Hans Zimmer Cast: Gal Gadot, Chris Pine, Kristen Wiig, Pedro Pascal, Robin Wright, Connie Nielsen, Lynda Carter (cameo)
Atlas Entertainment, DC Entertainment, DC Comics, Warner Bros., 151 Minutes
“I don’t wanna be like anyone. I want to be an apex predator. You’ve always had everything while people like me have had nothing. Well now it’s my turn. Get used to it.” – Barbara Minerva
I really liked the first Patty Jenkins Wonder Woman movie. However, I always felt like my initial reaction was a bit overblown, as it had the same sort of long-term effect that the Marvel Cinematic Universe movies tend to give me. You see, I leave the theater really satisfied but then, as time passes, I don’t have much urge to ever rewatch them again.
I let my high rating for 2017’s Wonder Woman stand because it was my initial reaction to seeing the film for the first time. And I also thought that I’d give the sequels their fair shot at doing the same. I thought about revisiting the first movie before seeing its long-awaited and long-delayed follow-up . However, I just couldn’t muster up the interest.
Having now seen Wonder Woman 1984, I feel a bit harsher towards the first movie, as it kind of exposes some of the flaws it had a bit more. The reason being, this film shares those flaws but also shows that Jenkins couldn’t correct them and in fact, doubled down on them because she either didn’t know they were there or because she doesn’t listen to actual criticism.
The biggest of those flaws is the action. In the first film, it was wonky and not very great except for a few dynamic shots. In this movie, you open with some Amazonian Olympic games, followed by a quick action montage to reintroduce us to the film’s hero. Then you have to wait an hour and twenty minutes before you get to the first legit action sequence, which is terrible, ignores all the laws of physics and has certain things happen just for plot convenience. You then get another sequence in the White House and then one more big final fight. That’s it for a two and a half hour movie about a comic book superhero.
I actually have to say that the opening sequence of the child Diana competing against adult Amazons in their version of American Ninja Warrior was, believe it or not, my favorite thing in the film. This takes up the first ten-to-fifteen minutes of the movie and then it’s all downhill from there.
This is followed up by reintroducing us to Gal Gadot, as the adult Diana a.k.a. Wonder Woman. This is a cheesy, slapstick-y introduction that wedges in so much blatant ’80s iconography it looks like Stranger Things buttfucking The Goldbergs while sucking on Ready Player One‘s tits and reaching around to fingerbang Hot Tub Time Machine. The whole sequence is awful, lowest common denominator, try hard bullshit where the director doesn’t know what she’s doing but she’s trying to cover that up by throwing Trapper Keepers in your face.
Over an hour later we get the next action scene. This is actually the first straight up, real action scene. However, it is quick, dumb and ended with Diana lassoing a goddamned missile, riding it down the street to scoop up two kids and then crashing and rolling on the street in a way that would have killed them. But whatever.
The White House fight was actually fairly decent and the only action sequence that was. But for a high point in regards to the action, it was dull and just a paint-by-numbers affair.
The final fight sees Diana then fight Kristen Wiig’s Cheetah, who at this point has turned into an actual humanoid cheetah. The character’s CGI is deplorable. I mean, it’s really damn bad. It was hard to watch this scene, as it played like late ’90s Sci-Fi Channel cringe.
At the same time, I did feel the emotion of the conflict, as Diana cared about the woman Cheetah used to be but even then, the visuals were so shit that it ruined the connection that this confrontation needed to have with the audience. The baffling bad CGI was just distracting and pulled you right out of the film.
After that, we have to see Wonder Woman finally confront Maxwell Lord, who has essentially turned himself into a genie that is trying to grant the wishes of everyone on the planet. This whole storyline was dumb as hell, made little-to-no sense and I never really understood the villain’s true motivation other than he was a loser that craved power. It was said that this character was supposed to represent Donald Trump and be a critique of his presidency and personality. Frankly, after seeing this movie, that doesn’t make a lick of fucking sense. Also, in the end, he reverses everything and reunites with his son. Was he off the hook? Did he serve jail time? I guess none of that is important because this movie is stupid.
So between the action scenes, we have long drawn out dramatic stuff. Most of it is boring but we see Diana and Steve, her love from the first film, reunite. However, Steve came back from a wish Diana made early in the story. So, the writing was on the wall from the get go that Steve was going to have to die to beat the villain.
Moving on, the cinematography was bland and basic. It felt tonally at odds with the first picture and didn’t really feel like it had any ties to any of the other Justice League or DCEU movies. Maybe Jenkins is trying to ignore all that and just do her own thing. I don’t blame her for that, actually.
Before wrapping this up, I should also mention that there’s a pointless cameo by Lynda Carter but I do like seeing her. I just wish she would have had something more to do than catch a pole from falling on a baby.
So that’s it. This wasn’t worth the wait and really, I don’t care about a third film or anything coming out of the DCEU, anyway.
It’s Christmas, back to drinking whiskey and smoking meat.
Rating: 5/10 Pairs well with: its predecessor, as well as Aquaman and other DCEU films.
Published: June 12th, 2018 Written by: Scott Snyder Art by: Greg Capullo
DC Comics, 204 Pages
I didn’t read this as it came out. I also was much more frugal about how much I spent on comics at the time. I’m less frugal now, as I’m spending more time reviewing them. And to be honest, while this is $30 for the collected edition at my local comic shop, I found this on a brief Comixology sale for $5.99. So at that price, I figured I’d give it a go. If I ended up really liking it, I would’ve gone back to buy the single issues. But I didn’t really like it all that much. I’ll explain.
To start, I typically like Scott Snyder’s writing, especially in regards to anything with Batman in it. As far as Greg Capullo goes, he is one of my favorite artists of the last few decades. So seeing them reunite for this was definitely a selling point, even if what I knew about the project’s story didn’t peak my interest.
The biggest problem with Metal is the same problem with most mega events in comics, it is chock full of so many characters that the plot loses fluidity and the story seems to placate more to wedging in as many cameos as possible, as opposed to keeping the train on the rails.
This wasn’t a bad idea for a story but it should have been kept fairly simple. People just kept showing up on nearly every page, though, and it becomes distracting. New twists and turns are thrown in as often as characters and this just loses its focus. It also introduces a whole horde of villains, most of whom will just be one-offs in this story anyway. But this reads more like a sketchbook than a coherent story. What I mean by that, is that this feels like Capullo trying to fit in every cool design that he wasn’t able to wedge into Spawn throughout his run on the book in the ’90s.
Another thing I didn’t like was how wordy this was. While there are good action scenes, sometimes these characters felt like they weren’t surrounded by villains but instead, were surrounded by word balloons, trying to wedge their way into the panels and asphyxiate the characters. The word balloons were the real villains of the story. At least, that should be a twist whenever this gets a sequel.
I did like how the ending looked into the future as a way to tell you what stories would be coming out from DC Comics over the following year. But, at the same time, this was disappointing to some degree, as a main reason why I picked this up was to see the introduction of DC’s “New Age of Heroes”. I always see mentions that this is where they debuted but their appearance here is limited to one panel where we see into the future.
Anyway, this at least kept my attention over the six issues, even if they felt like twelve due to the dialogue and having so much detail to drink in. I wouldn’t say that this is a waste of time and I can see where this will be a lot of people’s cup of tea. It just wasn’t my cup of tea, really. But I also don’t regret reading it simply because I liked seeing Capullo have fun and get really creative with the art and character design.
Rating: 6/10 Pairs well with: Any other DC Comics mega event of the last decade or so.