Fuck me, I forgot how goddamned awful this piece of shit game was until I decided to replay it. I mean, it’s Castle-fucking-vania! How do you screw that up?
Even Simon’s Quest, which a bunch of simpleton’s want to claim is a terrible game (it isn’t) blows this mindnumbing mindfuck out of the water.
The awfulness of this game mainly falls on its mechanics. The controls are horrendous but then, so is the motion and movement of the character on the screen. You thought jumping in some of the NES Castlevania games was infuriating and tedious? Well, wait till you get a load of this shit game.
Granted, you should never actually play this unless you have free access to it and you hate yourself, your sanity and are deliberately trying to be self-destructive with a God Mode code.
Apart from the mechanics, the game is boring, looks boring, has stupid bosses that are generic, uninspiring and don’t channel the same sort of classic horror feel that the NES games did.
Fuck this game. If you own it, burn it.
Pairs well with: The original and far superior Castlevania trilogy for NES, as well as the Gameboy sequel.
Who doesn’t love Castlevania games?
I’ve played almost all of them up until the late ’00s. Yet, I never got around to playing Bloodlines, which is actually kind of strange, as I owned a Sega Genesis and rented games for it all the damn time.
This was cool to check out now, though.
This plays just like all the other Castlevania games before it, well… excluding Simon’s Quest, as that one was a breed all its own.
Anyway, this plays a lot like the first and third games for the original Nintendo. You work your way through levels, you fight all sorts of monstrosities and you usually get the shit kicked out of you because Castlevania games tend to be hard as shit, even for those of us who have played them pretty steadily over the course of our lives.
For the most part, this Castlevania game is a lot of fun. I like that you have two characters to choose from but if I’m being honest, just pick the dude with the whip because playing a Castlevania game without a whip is like playing a different game entirely. Unless, you’re Alucard and you can transform into cool shit and have a lightning fast rapier. But this game doesn’t have Alucard as a playable character, so just take the whip dude.
This game is also set further into the future and the characters have a lineage to characters of the past. Hence, the name Bloodlines.
Still, the world looks about the same and it doesn’t really matter which century this take place in.
Now I didn’t beat this game. I think I got pretty far but man, this game will crush your ass. I especially had a lot of frustration on the level with the rising water and then having to kill that level’s boss without drowning. That’s the one spot where I really got hung up, lost a lot of lives and blew through too many continues.
Despite my difficulty, this is still a solid game and it was more fun than frustrating.
It has fluid gameplay, looks superb and boasts a great soundtrack.
Pairs well with: The original Castlevania trilogy for NES, Super Castlevania IV for SNES, the Gameboy Castlevania games, Castlevania: Rondo of Blood (also known as Dracula X) and Castlevania: Symphony of the Night for the original PlayStation.
There are lots of great video games over all consoles and platforms, spanning five decades. Few, however, are actual masterpieces. Castlevania: Symphony of the Night is one of those rare masterpieces.
I can’t say a bad thing about this game. I love it wholeheartedly and playing it in 2018 made me weep for myself, as I haven’t replayed through it enough over the years. This experience though, has assured me that it is something I’ll have to play through over a weekend every couple of years. Man, I really enjoyed stepping back into this for the first time in over ten years. It also made me feel the sense of excitement and awe that I had for it when I first bought it and took it home in 1997.
I have always been a fan of the original three Castlevania games and this takes the best elements of the original trilogy of titles, mixes them together and pushes away all the negative parts.
While most people don’t like Castlevania II: Simon’s Quest, I always adored that game and how ambitious it was for the time. That ambition and it’s RPG like style mostly just upset people that wanted it to be more like its predecessor. But Symphony of the Night borrows the RPG elements, throws them in here and presents it all as something closer to Castlevania III: Dracula’s Curse, which was a much better version of the style of the original game.
Like Simon’s Quest, you have to round up pieces of Dracula’s body in order to fight him. And also like Simon’s Quest, you have the freedom to go where you please and obtaining certain items unlocks access to new areas.
The thing is, and most Americans in 1997 didn’t know this, but Symphony of the Night is actually a direct sequel to Castlevania: Rondo of Blood, which didn’t come out in the States until later and was then renamed Dracula X. I’ve never played Rondo of Blood but now I want to after revisiting this. Rumor has it, that a version of it is being released for PlayStation 4 soon.
Anyway, apart from this tapping hard into Simon’s Quest, I also love how many firggin’ boss fights you get in this game. There are bosses everywhere in the castle. It’s like you can’t go ten minutes without encountering another boss to fight. What’s also great though, is that the classic bosses return, as well. You get to fight the Grim Reaper, Frankenstein’s monster, the Mummy and Medusa. You even get the annoying hunchbacks, the pain in the ass gillmen and the mindless zombies, as well as so many other regular enemies that every section of this game is new and fresh.
Castlevania: Symphony of the Night is absolute perfection in an artistic and interactive medium where such feats are incredibly hard to achieve. Kudos to Konami, as this is one of the best games the studio ever produced and my favorite in the great Castlevania series.
Pairs well with: The original Castlevania trilogy for NES, Super Castlevania IV for SNES, the Gameboy Castlevania games and Castlevania: Rondo of Blood (also known as Dracula X).
Castlevania III: Dracula’s Curse was really f’n cool when it first came out because of one reason, you could play as Alucard, the son of Dracula.
Well, you could play as a few characters but Alucard was just badass and you could turn into a bat and fly through certain areas. But each character had their own special purpose.
Most importantly though, this returned to the game style of the original Castlevania, which most people wanted after the more complex, tougher and RPG-like Castlevania II: Simon’s Quest. I am of the minority that loves that second game though, even if it’s a favorite classic NES title that people love to shit on. Those people are just simple minded and can’t solve more complex problems and puzzles though.
Anyway, Castlevania III is back to basics with some added flourish in the form of the characters Alucard, Sypha Belnades and Grant Danasty. Your main character is Trevor C. Belmont, as opposed to Simon Belmont, as this game is actually a prequel set a few hundred years earlier.
And while it does return to the formula of the first game, it branches out and is more creative, as it allows you to make choices that effect the game. You can choose different paths and the game has different endings based off of what you do along the way.
This allowed the game to have long lasting replayability. As different people beat it in different ways, kids talking on the playground came to realize that they needed to try different things in order to see the various finales. And this is back in the era when beating a game was a massive undertaking, especially since it typically had to be done in a single sitting. Castlevania III monopolized many summer vacation afternoons.
This is just a solid chapter in a solid series what was fun to play and exciting because of the options within the game. It really was a step forward in gameplay and storytelling evolution.
Pairs well with: The other NES Castlevania games: the original Castlevania and Castlevania II: Simon’s Quest, also PlayStation’s epic sequel Castlevania: Symphony of the Night.
Every kid in the ‘8os played Castlevania. Well, if they didn’t, they missed out on one of the greatest experiences of their generation. Sure, it wasn’t as massive as Super Mario Bros. or The Legend of Zelda but it is just as much a classic and has had a similar level of staying power, as sequels are still made and it even has an anime show on Netflix that is currently running.
The game sort of takes the Universal Monsters and throws them into a 2D side scrolling adventure of badass proportions. The big boss is Dracula but you also face Frankenstein’s monster, a hunchback, a mummy, several gillmen, as well as other classic monsters that weren’t in the Universal Monsters canon like the Grim Reaper and Medusa. There are also zombies, giant wolves, giant bats and dismembered Medusa heads that fly at you. There are deadly traps, pits and water that is instant death. The game throws a lot at you and pulls no punches.
Seriously, this really pulls no punches. The game is hard as hell. And maybe the difficulty level is it’s only real negative. It isn’t an unbeatable game, as I have conquered it. But man, it is an incredible challenge that takes hours upon hours of mastery before one can actually beat it. But that was what the best old school NES games were about: mastery.
Another slight negative is the mechanics. Sometimes the jumping is wonky and it’s easy to get overzealous and screw up. Also, the stairs can be a total pain in the ass but eventually you’ll get it.
Castlevania is one of the best games of its era. It had to be to create a franchise as strong as it did. It is a true product of the ’80s and a real blast for old school horror fans.
Pairs well with: The other NES Castlevania games: Castlevania II: Simon’s Quest and Castlevania III: Dracula’s Curse, also PlayStation’s epic sequel Castlevania: Symphony of the Night.
Sometimes great things get a really bad rap. Castlevania II: Simon’s Quest gets a horrendously bad rap and frankly, it’s a damn fine game!
Years ago, the Angry Nintendo Nerd, now better known as the Angry Video Game Nerd, trashed this epic classic in his first video. People took his video to heart and adopted his sentiment as their own. Then again, maybe video games are really hard for that guy and his viewers.
You see, the biggest criticism of this game is how hard it is. Honestly, it is difficult but it isn’t unbeatable. It’s also a hell of a lot of fun and a serious challenge, more so than any other Castlevania game I have played. That challenge is why I love it so much.
Another season I love the game is the freedom of it compared to Castlevania I and III. Those games made you follow a map, from level to level with a big baddie to fight at the end. I love those games too but Simon’s Quest allowed you to explore the world you were in. You could bounce around however you wanted, similar to how Zelda II was. Sure, you had to complete certain tasks and unlock new areas to explore but for the time, this was pure freedom.
People also criticize the controls. I never had a problem with them. The game is pretty straightforward and the controls of the highly acclaimed first game, were pretty clunky… let’s be honest.
Full disclosure, I didn’t beat Simon’s Quest way back in the day, as it was a massive game and took a lot of time. You didn’t have infinite opportunities to save your games on the NES like you have nowadays. However, as soon as this was playable on an emulator, I crushed it. It was more time consuming than difficult. But beating it gave me a real sense of accomplishment that I don’t get from most games. The thing is, games today are too easy. Simon’s Quest didn’t have a difficulty setting.
The hate for this game is unwarranted, in my opinion. It has always been one of my favorite classic NES titles to fire up and play. I enjoy the game to this day and recently played through it again, in an effort to talk about it before this review.
Simon’s Quest is pure satisfaction, as far as I’m concerned.