Film Review: The Goonies (1985)

Release Date: June 7th, 1985
Directed by: Richard Donner
Written by: Chris Columbus, Steven Spielberg
Music by: Dave Grusin
Cast: Sean Astin, Josh Brolin, Jeff Cohen, Corey Feldman, Kerri Green, Martha Plimpton, Jonathan Ke Huy Quan, John Matuszak, Robert Davi, Joe Pantoliano, Anne Ramsey, Mary Ellen Trainor

Amblin Entertainment, Warner Bros., 109 Minutes

Review:

“Don’t you realize? The next time you see sky, it’ll be over another town. The next time you take a test, it’ll be in some other school. Our parents, they want the best of stuff for us. But right now, they got to do what’s right for them. Because it’s their time. Their time! Up there! Down here, it’s our time. It’s our time down here. That’s all over the second we ride up Troy’s bucket.” – Mikey

Cyndi Lauper sang that the “Goonies ‘r’ good enough” and frankly, I have to agree with her.

This is a perfect movie for kids… and adults, really. It’s fun, funny, full of adventure, danger, treasure, good feelings, friendship, imagination, wonderment and a bit of swashbuckling.

On top of that, every single person in the cast is absolutely perfect, top to bottom. This was just a special movie where everything seemed to go right, especially in regards to the actors chosen for each specific role.

On one side, you have the kids and their hulk-like ally Sloth. On the other side, you have the Fratelli crime family.

Every kid in this is great and they had spectacular chemistry. You believed that they were all friends and it was impossible not to root for them. With the Fratellis, you had another group that worked damn well together. Honestly, as a kid I kind of wanted a Fratelli spinoff movie. Sadly, Anne Ramsey died a few years after this but I’ve always wanted to see Robert Davi and Joe Pantoliano come together as gangster brothers again.

Apart from the casting, you had a wonderful script penned by Chris Columbus from a story written by Steven Spielberg. With Richard Donner directing, it’s kind of hard to imagine this failing, even before seeing the picture.

It’s very rare that I come across someone that hasn’t seen the film. It’s reputation precedes it and for good reason. It has stood the test of time and it’s not something that loses steam the more you watch it. In fact, at least for me, it’s a film that I appreciate more with every viewing. It’s hard to peg as to why that is but man, it’s a film that just brings you to a special place; it’s magical and it is full of optimism when most entertainment, at least in modern times, is pretty nihilistic.

The Goonies gives one hope because it is exactly what entertainment needs to be, pleasant and enjoyable escapism that leaves you with a positive feeling despite whatever crap your day threw at you.

It’s perfectly paced, there isn’t a dull moment and every frame of the film… hell, every line spoken, has a purpose and has real meaning behind it.

The Goonies also benefits from its stupendous score by Dave Grusin, a guy who isn’t as well known as John Williams, James Horner or Alan Silvestri but was still able to create a theme and a score that was good enough to rival the best work of those three great film composers.

For what it is, The Goonies is absolutely perfect. If you don’t like it, you probably aren’t human or at least don’t have a heart.

Rating: 10/10
Pairs well with: The Monster Squad, E.T. the Extra-Terrestrial and The Explorers.

Video Game Review: Castlevania: Bloodlines (Sega Genesis)

Who doesn’t love Castlevania games?

I’ve played almost all of them up until the late ’00s. Yet, I never got around to playing Bloodlines, which is actually kind of strange, as I owned a Sega Genesis and rented games for it all the damn time.

This was cool to check out now, though.

This plays just like all the other Castlevania games before it, well… excluding Simon’s Quest, as that one was a breed all its own.

Anyway, this plays a lot like the first and third games for the original Nintendo. You work your way through levels, you fight all sorts of monstrosities and you usually get the shit kicked out of you because Castlevania games tend to be hard as shit, even for those of us who have played them pretty steadily over the course of our lives.

For the most part, this Castlevania game is a lot of fun. I like that you have two characters to choose from but if I’m being honest, just pick the dude with the whip because playing a Castlevania game without a whip is like playing a different game entirely. Unless, you’re Alucard and you can transform into cool shit and have a lightning fast rapier. But this game doesn’t have Alucard as a playable character, so just take the whip dude.

This game is also set further into the future and the characters have a lineage to characters of the past. Hence, the name Bloodlines.

Still, the world looks about the same and it doesn’t really matter which century this take place in.

Now I didn’t beat this game. I think I got pretty far but man, this game will crush your ass. I especially had a lot of frustration on the level with the rising water and then having to kill that level’s boss without drowning. That’s the one spot where I really got hung up, lost a lot of lives and blew through too many continues.

Despite my difficulty, this is still a solid game and it was more fun than frustrating.

It has fluid gameplay, looks superb and boasts a great soundtrack.

Rating: 7.25/10
Pairs well with: The original Castlevania trilogy for NES, Super Castlevania IV for SNES, the Gameboy Castlevania games, Castlevania: Rondo of Blood (also known as Dracula X) and Castlevania: Symphony of the Night for the original PlayStation.

Comic Review: Detective Comics, Vol. 2: The Victim Syndicate

Published: May 16th, 2017
Written by: James Tynion IV, Marguerite Bennett
Art by: Eddy Barrows, Alvaro Martinez, Ben Oliver

DC Comics, 142 Pages

Review:

I’ve liked James Tynion’s Batman work and I also liked the volume before this that set things up. However, I was not digging this story at all.

It’s not that it’s bad or that there weren’t some interesting ideas here but it didn’t resonate with me and this new villian team called The Victim Syndicate just seemed like generic, throwaway, one-off baddies.

Also, this story happens in the wake of Red Robin’s death and it shows how Spoiler, a former Batgirl, deals with this loss. Frankly, I’m wasn’t happy with how her character was handled, as it felt like a major and uncharacteristic regression when compared to who she was by the end of her Batgirl run.

And while I’m not a big fan of Batman having a large Bat-Family, I do like how he’s been working with Batwoman in this series, as well as how Clayface has evolved into a character that is trying to be heroic and looking for redemption.

This volume is a mixture of good and bad. I think the good slightly outweighs the bad and even if I didn’t like the story, it wasn’t boring or dull and I still got through it with hope that the next volume in Tynion’s Detective Comics run would be a better one.

Rating: 5.25/10
Pairs well with: other collections of James Tynion IV’s run on Detective Comics.

Comic Review: Moon Knight – Epic Collection, Vol. 1: Bad Moon Rising

Published: October 1st, 2014
Written by: Doug Moench, Steven Grant, David Anthony Kraft, Bill Mantlo
Art by: Bill Sienkiewicz, Mike Zeck, Keith Pollard, Don Perlin, Jim Mooney, Keith Giffen, Jim Craig, Gene Colan

Marvel Comics, 482 Pages

Review:

I’ve always liked Moon Knight but I’ve never read his earliest stories. Being that a Moon Knight television show was just announced, I figured I’d go back and give his first few appearances a read.

He first appeared in a small arc in Werewolf by Night. This collection starts with that story and while its enjoyable in a ’70s Marvel horror pulp kind of way, the Moon Knight character still feels undeveloped.

The rest of this collection does a better job of expanding on him, as well as his trusty sidekick Frenchie.

As this rolls on, it gets more interesting but it doesn’t really find it’s groove until you get to the few issues collected here that were the start of the first ongoing Moon Knight series.

A lot of this is really great to look at and admire, especially the portions where the art was done by Bill Sienkiewicz. Plus, you really see his style evolve just in this short sample size.

This collection is also full of a lot of Moon Knight’s earliest appearances in other titles. There are stories with the old Defenders team, Spider-Man and The Thing.

I’d say that this was a pretty fun comic and it’s neat seeing Moon Knight in his earliest stages but I wouldn’t say that this is a must read. Moon Knight really didn’t hit its stride until his own series was rolling for about a year. But I think I’ll jump into those stories next, as they’re collected in a volume that follows this one.

Rating: 7.25/10
Pairs well with: the Moon Knight – Epic Collection volumes that follow, as well as other late ’70s Marvel comics focused on street level crime.

Video Game Review: Dead Angle (Sega Master System)

Dead Angle for the Sega Master System is an okay game for its time.

Basically, it’s a side scrolling shooter where your character is a transparent wire frame with his back to you, similar to the arcade versions of Punch-Out!!

You scroll through each level, shooting gangsters while trying not to get hit.

I found the controls to be really wonky and this isn’t an easy game to play because of that. Maybe it requires a lot more practice but the repetitiveness of the game didn’t really inspire me to put in a lot of hours. I only really played this for twenty minutes before giving up on it.

The game would have benefited from being an actual shooter with a light gun. However, I guess it would’ve had to have found an alternative way of letting the player get damaged. Considering that the Sega Master System had its own light gun, similar to its main competitor Nintendo, I’m surprised that this game didn’t take advantage of that accessory.

Again, this is an okay game but there isn’t much here to keep one’s interest beyond general curiosity.

Rating: 5/10
Pairs well with: The Punisher for the original Nintendo and other side scrolling action shooters.

TV Review: Ultraman Mebius: Side Story (2008-2009)

Original Run: 2008 – 2009
Created by: Tsuburaya Productions
Directed by: various
Written by: various
Cast: Keiichi Nanba, Motomu Kiyokawa, Shunji Igarashi, Makoto Miyoshi, Masaki Nishina, Ai Saikawa, Daisuke Watanabe, Kenta Uchino, Misato Hirata, Minoru Tanaka, Takeshi Kusao, Hiroya Ishimaru, Seizō Katō, Hisao Egawa, Daisuke Gōri, Ryōichi Tanaka, Hideyuki Hori, Hideyuki Tanaka, Jirō Dan, Kohji Moritsugu, Susumu Kurobe

Tsuburaya Productions, 5 Episodes, 13-26 Minutes (per episode)

Review:

While these five episodes were originally released as three separate stories, for their American streaming release, they were bundled together as five 13 to 26 minute episodes under the name Ultraman Mebius: Side Stories.

The first episode was originally released as a 13 minute short called Ultraman Mebius: Hikari Saga, episodes two and three were a two-parter titled Ultraman Mebius: Armored Darkness, while the final two episodes were another two-parter, Ultraman Mebius: Ghost Reverse.

All three stories take place after the Ultraman Mebius television show and serve as the official conclusion to Mebius’ story, even though he’s appeared in other Ultraman films and shows since these were released. But in any event it’s the finale for the normal human characters that fans came to love in the Mebius show.

Overall, this was pretty cool to see, as it’s been a while since I watched Ultraman Mebius and this made me properly nostalgic for it. So I guess it really did its job in that regard. And frankly, I would have watched this just after I saw Mebius but it wasn’t available in the US until just recently.

This, like many Ultraman events, was full of multiple Ultramen and multiple villains, many of whom played a major part in the Mebius mythos over the show’s 50 episodes.

The special effects and tone are exactly what one should expect from an Ultraman special event of the time. It truly looked like an extension of the show and could honestly just be five episodes tacked on at the end and most people wouldn’t know the difference.

I thought that the effects were a wee bit better than the norm but this probably had a bigger budget per episode than the television show that had to be more frugal due to the scale of the production.

If you like Ultraman Mebius, I don’t see any reason why you wouldn’t enjoy this, especially the Armored Darkness story.

Rating: 7/10
Pairs well with: the Ultraman Mebius show and other Ultraman movies and specials.

 

Comic Review: Transformers ’84 – One-Shot

Published: August 21st, 2019
Written by: Simon Furman
Art by: Guido Guidi
Based on: Transformers by Hasbro

IDW Publishing, 38 Pages

Review:

Lately, I feel like I’ve been having bad luck with IDW’s Transformers comics. However, this was kind of cool and actually achieved what it set out to do, which was to tell the story that set up the events of the original Marvel Comics Transformers run.

More than that though, this also gave us some solid art that felt true to that original Transformers era, even down to Megatron’s black helmet.

While this is far from a perfect comic it was enjoyable and hit the right notes.

The art really drew me in from page to page. I loved the illustrations, the inks, the colors and the shading techniques that were reminiscent of ’80s newsprint comics.

This was also pretty hefty for a single issue one-shot, which is another plus.

Honestly, I wouldn’t want to mess with Marvel’s ’80s continuity but I’d be a fan of a Transformers comic book series that was done in this style. It brought me back to 1984 and while nostalgia is a tricky mistress, I didn’t care because I was happy with the end result.

Rating: 7.25/10
Pairs well with: the original Marvel Transformers comics, which this is a prequel to, as well as other IDW Transformers titles.