Video Game Review: Spider-Man (PlayStation 4)

I bought this game way back when it came out but I didn’t actually play it until this year, as I had spent about 18 months completely immersed in Conan Exiles and The Witcher 3. Between that, I also spent a lot of time playing hundreds of retro games on my RetroPie.

I can’t say that this was worth the wait, as it’s really just mediocre.

The graphics as far as how the city looks and the smoothness of gameplay are great but the characters’ designs certainly don’t blow me away. Also, most characters don’t look like how you’d expect them to and I’m not sure why. The game sort of ignores the comic book designs and tries to go with something more “realistic” and cinematic, akin to the films. I feel like it’s trying to meet the comics and the films somewhere in the middle but it fails at that.

As far as the gameplay goes, it’s fun but it’s way too similar to the Batman: Arkham City games. Granted, I love swinging through New York City and seeing the iconic sites but after really exploring for a day or so, even that gets old.

My real issue with the game is the story. I just don’t like it and it puts a lot of emphasis on villains that aren’t all that popular to begin with like Mister Negative. While I don’t mind the character, he is the primary antagonist for the first two acts of the story. While Norman Osborn is the mayor and Otto Octavius starts out as a good guy, there are still so many great, iconic Spider-Man villains they could’ve used as a focal point. Is Mister Negative even C-list?

I also heard all this noise about how many villains were going to be in this game and after playing through it, I’m completely underwhelmed. Sure, there are many baddies but it’s the cast of villains that they went with that are the problem. Plus, there are glaring omissions that are a bit baffling.

I get that you might not want to do a full fledged Hobgoblin or Venom story but the game could’ve introduced their normal selves, as both had interesting backstories that tie back to either Peter Parker’s personal life or the lives of his friends and allies.

Beyond that, Mary Jane is just kind of Plain Jane and she’s not even a model or actress. Instead, they made her an investigative reporter and her character is basically just ginger Lois Lane. Mary Jane is nothing like Lois Lane and this creative choice was just strange.

Speaking of MJ, I hate when this game makes you play as her or pre-Spider-Man Miles Morales. I bought this to be Spider-Man. Not his no superpowers having peeps. And there are just too many of these stupid side character sneaking missions.

Complaints aside, this is still a decent game that laid some groundwork to build off of. I’ll probably check out the sequel, if it’s ever made. I’ll also probably play the Miles Morales spinoff when it’s not still full-price.

The thing is, this could’ve been something great had they made it more loyal to the source material and not used a scrub that casual fans won’t know as the big bad for the first two-thirds of the game. Can you imagine if they made a Batman game and the main villain was someone like The Clock King?

Rating: 7/10
Pairs well with: its Miles Morales spinoff game, as well as other recent Marvel games and old Spider-Man games.

Video Game Review: Donkey Kong 3 (NES)

This is a game that’s kind of forgotten even though the two games before it are absolute classics.

I think the problem with Donkey Kong 3 is that it is a very different game than its predecessors.

This gets rid of the simple platforming style of Donkey Kong and Donkey Kong Jr. and instead gives you more of a simplistic action game.

Basically, you use your smoke gun to ward off bees and to push Donkey Kong up into a beehive. Simple, effective but somewhat of a step down from the other, very creative games in the series.

I’m one of the few weirdos that enjoys this game for what it is. On its own, it’s fine. It’s also pretty f’n hard as you advance.

Strangely, this is the first game without Mario in it, as you play as a character named Stanley. I’m not sure why Nintendo went in that direction but maybe it didn’t make sense to have a plumber using beekeeper equipment? Then again, this plumber also dresses up like a frog and eats mushrooms and strange flowers.

Most people seem to hate Donkey Kong 3. I don’t. I think it’s a fun departure from the style of the first two games but on the other hand, I would’ve preferred something in the style of the first two games.

Rating: 6/10
Pairs well with: Donkey Kong and Donkey Kong Jr., as well as Mario’s Cement Factory and the original Mario Bros. before they went “Super“.

Video Game Review: Donkey Kong Jr. (NES)

I prefer Donkey Kong Jr. more than its predecessor Donkey Kong.

While both are simplistic platform games of the original Nintendo era, there’s just something I like more about this game. Maybe it’s because it’s four levels instead of three or because it’s slightly more complex and, overall, better designed.

I don’t know, it’s just a game from the classic arcade era that speaks to me and I still love playing it. So much so, actually, that I have to play through a few rounds of it a few times per week.

In fact, the rom for it is actually on my all my PCs’ desktops. I often times fire it up between big creative projects to reset my brain. I guess it’s my version of Microsoft’s Solitaire.

That being said, it’s kind of odd that I hadn’t reviewed this already. I guess it’s become such a regular part of my life over the decades since it came out that I don’t really think too much about it.

Anyway, the gameplay feels more fluid than its predecessor, the levels are much cooler to play through and I like the sound better. I also like playing as a vine swinging ape more than the human Mario.

Donkey Kong Jr. isn’t a perfect game, even if it is my perfect time killer and preferred avenue for quick mental escapism. Hell, it’s not even my favorite Nintendo game but it’s still in the upper echelon for sure.

Rating: 9/10
Pairs well with: Donkey Kong and Donkey Kong 3, as well as Mario’s Cement Factory and the original Mario Bros. before they went “Super“.

Video Game Review: Donkey Kong (NES)

It’s kind of hard to review a classic game of this stature that has left such a mark on everything else that’s come after it.

Donkey Kong put Nintendo on the map, introduced the world to Mario and helped solidify platform games as the biggest trend in the ’80s.

It’s elegant and perfect in its simplicity and that’s why Donkey Kong is still played, today. It’s also one of the games that people are still trying to get world records on and that’s not just because of the King of Kong documentary.

I like this game a lot and I play through a couple rounds of it at least every few months. Granted, I prefer Donkey Kong Jr. but I’ll review that one in the near future and break down why.

Donkey Kong isn’t my favorite old school platformer but it is definitely in the upper echelon. I now it’s really old and almost primitive but it was so colorful and well designed for its time. Additionally, I love the sounds in the game and that’s an area where Nintendo just seemed like they were a step ahead of everyone else, except maybe Namco, who had stupendous sound effects in their earliest games like Pac-Man.

This is just a fun and honestly, timeless game. It doesn’t take much to learn it and play it but it’s also really difficult, as you continue on in the game and play through more and more rounds. Because of that, even with its simplicity, it’s a hard game to master.

It’s hard to imagine a gaming world where Donkey Kong didn’t exist. It changed the landscape and deservedly so.

Rating: 8/10
Pairs well with: its sequels Donkey Kong Jr. and Donkey Kong 3, as well as Mario’s Cement Factory and the original Mario Bros. before they went “Super“.

Video Game Review: Splatterhouse 2 (Sega Genesis)

I dug the hell out of the Splatterhouse games way back in the day. However, other than recently playing and reviewing the first one, I hadn’t played them since the early ’90s.

This one wasn’t released on the TurboGrafx-16 like its predecessor. Instead, it was released on the 16-bit Sega Genesis (or Mega Drive for international readers).

Unfortunately, this chapter is just more of the same and doesn’t do much to improve upon the first one. In fact, I think it is slightly worse in just how repetitive it is, as well as how shitty the controls and mechanics are.

Plus, it doesn’t take much for you to die, which doesn’t make a lot of sense when you’re a Jason Voorhees looking character with a more ripped physique and a myriad of badass weapons to use.

Additionally, the baddies in the game are all just kind of generic looking and uninspiring.

This is a game that’s fun for about ten minutes until you say to yourself, “Okay… I get it.” and then move on with your day.

Rating: 5.5/10
Pairs well with: the other releases in this series.

Video Game Review: Captain Silver (Sega Master System)

I had no idea what this game was because I don’t have a lot of playing experience with the original Sega console, the Master System.

However, I now have access to tons of these games thanks to my RetroPie, a supremely worthwhile investment for anyone into retrogaming.

This is a simple side-scrolling action game where you play a heroic swashbuckler fighting real threats and fantastical ones like lion men wearing fancy clothes.

I went into this blindly so I wasn’t sure what the objective was but you pretty much have to collect letters dropped by defeated enemies and spell out “Captain Silver”. You can do this multiple times per level by walking back and forth but you are also timed and need to reach the end of the stage before the time runs out.

It was fairly fun but the one-hit death kind of sucks and makes the game more challenging than it should be. I didn’t play it to the point of beating it but I got a few stages in.

I tried to beat it on several attempts but after 45 minutes to an hour, I thought I had a good grasp of everything.

The mechanics are decent but the platforming was a bit rough, especially when having to jump from moving object to moving object. Plus, a water fountain killing a swashbuckling hero seems really lame.

Overall, this isn’t a bad game but it’s not great. I thought it looked good and it was amusing for awhile but I’m not sure if it’s anything I’ll play with any sort of regularity.

Rating: 6/10
Pairs well with: other side-scrolling action games of the 8-bit era.

Video Game Review: Avengers (Arcade)

I saw a game titled Avengers on the MAME part of my RetroPie but I soon found out that it didn’t have anything to do with Marvel’s Avengers or the 1960s British television show.

This is basically an arcade beat’em up game like Double Dragon but it isn’t a side scroller, it is instead a vertical scroller like some of the classic shooters in the vein of Commando or Ikari Warriors.

The game is smooth and it has controls that are okay but take a few minutes to get used to. However, it has a pretty killer soundtrack and decent graphics for the time.

It’s nothing special, however, other than it’s a beat’em that goes vertical as opposed to the more traditional horizontal.

It’s easy to play but the difficulty is a bit of a problem. Mainly, because when you die, you respawn from a checkpoint and not on the screen where you died like a typical beat’em up game. So later in the game, you have to be a lot less reckless and not rush into battle like a coked up kangaroo with a bulletproof face.

Overall, this was fun but not great.

Rating: 6.25/10
Pairs well with: other beat’em up arcade games.

Video Game Review: S.T.U.N. Runner (Arcade)

S.T.U.N. Runner was a game I used to play a lot in video arcades back in the ’80s. It was a hell of a lot of fun but I hadn’t played it since.

I was actually surprised that the controls worked so well when playing this through MAME on my RetroPie.

The game is basically a racing game but you’re racing against time, as opposed to other vehicles. It also has a combat element, as you earn a blaster that allows you to blow up obstacles and enemies, as you fly through the levels.

Each level is a different track and you go through outdoor areas and tubes. You also have ramps, speed pads you can use to boost, as well as stars you need to collect to get bonuses and better tech for your vehicle.

The game is also made from 3D polygons and for the time, it was an incredible looking game. I’m actually surprised at how fluid it is, as it was one of the earliest games of its type.

Playing this again was a lot of fun. Honestly, this is a game on my RetroPie that I’ll probably play quite a bit.

Rating: 7.5/10
Pairs well with: other racing combat-type games of the ’80s and ’90s.

Video Game Review: RoboCop 2 (Arcade)

I reviewed the first RoboCop arcade game awhile back and intended to review the sequels, as well, but that task fell down the memory poop chute.

Anyway, while playing my RetroPie, I came across this and was then reminded of the task I failed at. So I immediately fired this one up and then realized, I had never actually played it, even way back in the day.

The action and mechanics are pretty close to the first arcade game, except you are able to move up and down the ground area and it’s not like your stuck walking on a rail.

The graphics and sound quality are about the same and the game is actually fairly quick if you’re pretty good at it. But the learning curb isn’t steep and playing this through MAME, you never run out of quarters.

My only real gripe is that the jumping and shooting combo you need to use on the harder bosses is kind of wonky and annoying. Also, the bonus stages are kind of cool but pointless and somewhat tedious. If you can get anything close to a perfect score, you are the greatest gamer that ever lived.

Overall, not a bad followup to the first RoboCop arcade game but I still like its predecessor a bit more.

Rating: 6.25/10
Pairs well with: other side scrolling shooters and beat’em ups from the era.

Video Game Review: Rolling Thunder (Arcade)

I used to play Rolling Thunder a lot back in the ’80s when I’d blow all of my allowance at the arcade. I honestly forgot about it though until I heard it mentioned on a podcast discussing arcade games from the greatest generation of video arcades.

I was glad to find this on my RetroPie, so I fired it up to re-familiarize myself with its pure, unadulterated awesomeness.

Well, I was glad to discover that it has held up tremendously well. It was fun as hell to play, the gameplay mechanics were damn solid and I loved the sound, level design and the general action elements.

My only real complaint is that continues send you back to a checkpoint instead of respawning you where you died. It adds an extra level of challenge to the game but since you can’t take very much damage, as is, I found myself stuck in a really difficult area.

Despite that, I played this for well over an hour, which is a long time for arcade games from this one’s era.

Rating: 7.5/10
Pairs well with: other side-scrolling action shooters of the 8-bit and 16-bit eras.