This book was a prized possession for me around the time I was ten or eleven. I think, at the time, that it was the only book I could find on the subject in a small Florida town in the days before the Internet and Amazon.
I once had aspirations of being a comic book artist though. I succeeded in my middle school years and put out some books after starting a company with some friends. We successfully sold a few dozen comics (per release) to other kids but being twelve in an era without Internet meant that you had to pound the pavement and things like school and chores often times got in the way.
This book taught me a lot at the time though.
If it wasn’t for this book, I wouldn’t have had as good of a grasp on drawing dynamic motion, shadowing, light and understanding perspective.
In some regard, this book is now dated but that is mostly due to the art style and some of the old school techniques that this teaches. It’s a very straight to basics book that came out before the digital era. Therefore, it doesn’t touch on modern techniques like creating comic book art digitally.
Still, this is a great starting point for anyone as the core things that this teaches are still necessary today.
In fact, many comic book pros could benefit from the lessons here as dynamic motion seems to be dying and perspective has been a bit wonky in several of the mainstream titles I’ve looked at lately.
If someone is serious about becoming a comic book artist and learning the craft, this should definitely have a place in their library. There are more up to date books on the subject that have come out over the years though. I plan to review some of them in the future but I wanted to go back and give respect to this one first, the O.G. comic book art manual.
Pairs well with: Writing and Illustrating the Graphic Novel, Framed Ink, Figure Drawing for Comics and Graphic Novels, Cartooning: The Head & Figure and Realistic Figure Drawing.