Well, I have reached the third and final installment of the Dark Souls series. The game’s director and creator Hidetaka Miyazaki claims that it is the last and he’s already moved on to other things like 2019’s Sekiro: Shadows Die Twice and the upcoming Elden Ring. There are also rumors of a Bloodborne sequel in the works.
Needless to say, I don’t know how Miyazaki can top the Dark Souls series, as a whole. These games are near masterpieces! Well, the first game is a masterpiece and this one is close. The second game, which Miyazaki was a lot less involved in, had its problems but I covered those in my review of it. However, it was still a pretty great gaming experience and much better than most games out there.
So speaking specifically on Dark Souls III, this game was really fucking solid. It’s not as good as the original but I like it at almost the same level.
I was worried that it was going to be ungodly hard but I actually found it to be the easiest of the three. In fact, I didn’t need to grind for souls (XP) until I got to the last three bosses out of a few dozen. In the previous games, I spent quite a lot of time grinding away for souls really early on.
Everyone seems to have a different opinion on which game they consider the hardest. A lot of people think this one is it, so I’m not sure why it was the easiest for me. I think a lot of that has to do with playing style. Also, by this point, I had two previous games worth of experience under my belt and I’m sure that helped me out immensely.
I thought the boss battles in this chapter were better and more varied in style than the previous game. However, the first Dark Souls still takes the cake in that department. Granted, it was also the first game and set such a high precedent that anything after it has its work, unfairly, cut out for it.
I also liked that this game felt a lot less linear than Dark Souls II. While this didn’t have the sandbox style, interlocked world of the superbly designed first game, the shortcuts and secret paths that created loops through multiple areas were a welcomed addition.
This also felt like it had a lot more optional areas than the previous installments. I played through all of them, though, as I always want the full experience in these games.
I also found the combat to be smoother in this game than the previous ones, as well as the graphics and design being a step up.
Overall, this is nearly a masterpiece. I think the only thing working against it is that it felt shorter than the other games and some of the bosses just had ridiculous levels of health regardless of how suped up my character and his weapons were.