Video Game Review: Golden Axe (Sega Genesis)

Since I played some of the Golden Axe arcade games, I wanted to also go back and revisit the versions that were released on the Sega Genesis.

This, being the first, was a port of the original arcade game.

So it plays pretty similarly and has the same general level design. However, you can see where they had to simplify the graphics in parts, as you can’t run an arcade level game on a 16-bit home console and expect it to run as smoothly or at all.

It’s not a big issue, honestly. If I hadn’t just played the arcade version first, I probably wouldn’t have noticed.

I feel like the gameplay, the mechanics, controls and smoothness were pretty consistent with the arcade version. Also, this version is longer and isn’t as quick of an experience as the arcade game, which I blew through rather quickly.

One of the reasons why this was longer and may be even superior to the slightly better looking arcade version, is that it added in a new level. There is also a fun duel mode added to the game, which basically allows you to use these characters in the same way you would in a standard fighting game.

All in all, this is probably one of the best arcade-to-console ports ever made. Its additions outweigh its losses. I only wish I could get infinite continues like I was playing the arcade version with infinite tokens.

Rating: 7.75/10
Pairs well with: the other Golden Axe games, as well as the Gauntlet series and other sword and sorcery video games of the 8-bit and 16-bit eras.

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