Video Game Review: Double Dragon III: The Rosetta Stone (Arcade)

Double Dragon III: The Rosetta Stone is the only Double Dragon game that I didn’t play in the arcade and I only had the original Nintendo version to recount from memory.

This differs from the Nintendo version, which had an alternate start to the game and also felt like a wonky rebuild of the two games that came before it. It was also hard as fuck when compared to the other two games and it wasn’t fun to play.

At least with the arcade version, you can just pop in more quarters and keep playing without having to start over. Playing this now on a RetroPie, you have all the quarters you want and don’t have to worry about forking over all your allowance and weekly lunch money.

Like its predecessors, this is a side scrolling beat’em up action game. In this chapter of the series, however, you travel the world hunting for MacGuffins.

Apart from that, the game is really just a rehash of the ones before it. Where the second game altered its mechanics in a fairly shitty way, this game at least tried to make them more like the original. Still, they don’t seem to work quite as well but I think that’s due to this game’s reworking of its weapons system.

As opposed to beating someone’s ass and taking their weapon, you now accrue a sort of currency that allows you to purchase items (and I believe upgrades). The in-game system was a bit of a clusterfuck, so I just ignored it and just kept kicking baddies in the chin.

This isn’t great but it is better than the second game. In the end, though, nothing from the franchise tops the first, original Double Dragon arcade game.

Rating: 6.5/10
Pairs well with: the other Double Dragon games, as well as other side scrolling beat’em ups from the era.

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