Video Game Review: Indiana Jones and the Temple of Doom (NES)

This game is absolute torture. Still, I like playing it and it’s fun up to a certain point.

It’s absurdly difficult though, as the gameplay mechanics are horrendous and the jump and attack buttons are the opposite of what they should be. So often times, my muscle memory would kill me because I’d go to attack and instead, jump right into some f’n lava!

Also, I can understand bullets being limited… but swords? Every time you use your sword, you lose one and have to keep collecting more sword icons, so that you at least have enough to slay the nine dozen lava beasts that you need as stepping stones to cross the overabundance of lava pits late in the game.

On a side note: why do you collect guns, swords and TNT from the little kids you rescue? If they’re armed to the fucking teeth, why do they need rescue? The baddies just have swords, these dozens upon dozens of well armed children could blow these Thugee douchebags to kingdom come.

Anyway, the game is still fun even if it is maddening. It’s not too difficult for about half the game but eventually, you get to the point where there are so many traps and baddies that you’re often times overwhelmed and the shitty mechanics don’t help you slay those annoying bats and snakes.

Once you get to Wave 10, if you even get that far, you might as well give up. Even with the help of Game Genie codes, I’ve never been able to get beyond it, as the exit is damn near impossible to find. You’ll never get there with the timer working against you and if you have to backtrack through the massive lava stage where you deplete all your swords and guns, you’ll be shit out of luck.

Sure, some people have beat the game but there are also people that dedicate their entire lives to mastering the kazoo.

Rating: 5.5/10
Pairs well with: the much superior arcade version of the game, as well as the more frustrating Nintendo version of Indiana Jones and the Last Crusade.