Video Game Review: 8 Eyes (NES)

I have never played 8 Eyes but I always thought that the box art and logo were really cool. But it was sort of lost in the sea of other side scrolling fantasy games of the time and I never heard much about it from friends, as to whether it was good, bad or just meh.

But I figured that I’d fire it up and attempt to give it a playthrough because I typically love these sort of games and there are still many old school Nintendo games that I slept on as a kid because my allowance was shit and my choices of what games to rent was pretty limited at the ol’ mom and pop video store.

Overall, I really enjoyed this. However, it was confusing at first, as I wasn’t sure if I needed to beat levels in a certain order and because the controls are pretty complex for a game from this generation. The controls are still simple enough but it took some mental adjustment and a bit of time to understand how to do the falconry stuff.

I though that most of the level designs were pretty good but there was a pretty big variance on difficulty and size of the maps.

There is a gigantic mix of different enemy types and most of them are easy enough but there are a few that are frustrating. Unfortunately, the boss battles are all fairly annoying, not fun and they take away from the overall solidness of the game.

8 Eyes looks good though, with nice sprite design, a good color palate and an environment that uses the best aspects of the Castlevania games without being hindered by wonky mechanics.

Rating: 7/10
Pairs well with: the Castlevania games, which it’s design is very similar to, as well as other side scrolling fantasy games for the original Nintendo.

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