Video Game Review: The 3-D Battles of WorldRunner (NES)

I remember liking this as a kid but it’s been a really long time since I’ve played it.

As a grown adult in 2020 with over three decades of video game experience under my belt, I now think that The 3-D Battles of WorldRunner stinks!

It’s repetitive, annoying, pretty damn pointless and doesn’t offer up anything worthwhile other than it having a 3D mode that no one ever used, even way back in 1987.

You just run forward in a faux 3D world, dodging random objects, blasting random objects, avoiding poisonous mushrooms and trying not to get stopped by flying disembodied hands while jumping over massive chasms.

At the end of each series of stages, you basically fight the same boss: a flying serpent shaped thing. Sometimes you have to fight multiple in a row. The only difference between them is they have different heads and colors. They also take more hits to kill as the game advances.

In the end, this is pretty basic, very repetitious and not very exciting. I guess the world looks cool but that doesn’t salvage the game from simply being a gimmick that doesn’t deliver beyond that.

Rating: 5/10
Pairs well with: other 8-bit adventure games for the original Nintendo, which is almost every game for the original Nintendo.

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