While Gremlins 2: The New Batch isn’t as good as the original film, it was actually more imaginative, creative and dare I say, more fun? And the plot of the movie created a great story to be adapted into a video game, which it was.
Now Gizmo doesn’t just have to deal with regular Gremlins, things have gotten much, much worse.
This is because of their exposure to a crazy genetics lab ran by a mad scientist (the legendary Christopher Lee in the film). Now, the Gremlins have a wide array of superpowers and abilities that they didn’t have previously.
Because of that neat plot development, this video game has a bunch of different types of Gremlins to fight throughout this 8-bit adventure.
This is a really challenging game and honestly, it’s way too hard for the normie and even with my decades of video game experience and having played this multiple times over thirty years or so, I still found it extremely difficult and ended up resorting to a Game Genie code in order to complete it.
Even with my infinite lives code, the game is still tough as hell and frustrating. However, it’s that good kind of frustrating that leads to a feeling of accomplishment once you tough it out.
Overall, this has pretty good level design that is only slightly hindered by the game’s difficulty, a lot of which has to do with enemy placement. My only real complaint about anything design-wise though is the boss fights. They all take place in a single room the size of the screen and are comprised of oversized Gremlins in a confined space with floor traps. It makes navigated the space safely near impossible. In most boss battles, I mostly had to try and unleash as much damage as possible while trying to outlast the villain. There didn’t seem to be much point in putting an effort into developing an actual strategy.
Gremlins 2 is a pretty good game. It’s better than I remembered and it uses the movie’s plot and environments well.
Pairs well with: other top down action platformers for the original Nintendo.