Video Game Review: Super C (NES)

Contra was a massive game for the original Nintendo. Super C, its first sequel also did well but it wasn’t a phenomenon like its predecessor. I think that the reason why has a lot to do with the Konami Code giving you 30 lives in Contra but only 10 in Super C, a game that was actually harder.

For the most part, this plays and feels exactly like the first game except for one major change.

The levels in the first game where you walk through two fortresses with your back to the camera and move forward in almost a 3D effect are now replaced with vertical scrolling bird’s eye view levels, which kind of suck. The main reason is that jumping is disabled due to the mechanics of the level and therefore, evading a volley of bullets from baddies is much more difficult. I’m not sure why they changed this but I prefer the alternate non-side scrolling levels of the first game a lot more.

However, the game sort of makes up for that mistake in the level design of the standard side scrolling levels. We now have levels that feature side and vertical scrolling, as well as slanted platforms that add to the challenge but make this game feel more advanced.

I also thought that most of the boss battles were really fun, even if the bosses here aren’t as iconic as those from its predecessor. In regards to bosses, my only complaint is that the final boss is one of the easiest in the franchise and a total cakewalk as a final boss. But at least the boss looked damn cool.

Ultimately, this isn’t as good as the first game but it’s still in the same ballpark and for fans that love Contra that haven’t actually given Super C a fair shot, it’s worth your time, especially because its just like playing new levels in a game you already love. But with less lives available, it’d behoove you to be less reckless.

Rating: 8.5/10
Pairs well with: other side scrolling action games for the classic Nintendo, which narrows it down to about 8 dozen games. But definitely the original Contra.