Video Game Review: Faxanadu (NES)

This had the makings of something that could have been a really stellar game.

I liked the graphics, the world was pretty cool and the level design was mostly good.

However, the gameplay mechanics are shit. And on top of that, this is overly difficult due to the placement of enemies and for having enemies that seem way too overpowered than they need to be almost from the get go.

You get a bit of gold early on and can use that to buy weapons, armor, shields, etc. but none of the stuff you get in the beginning is very helpful.

Also, you can’t duck and slash at bad guys, so small enemies you pretty much have to jump over. The problem with this is that the jumping mechanic is terrible. It’s similar to the jumping in the first Castlevania, a game that no matter how close to a masterpiece it is, the shitty jumping was always an insanely frustrating thing.

Additionally, jumping over enemies is kind of a bitch when you can’t jump far and there is almost always another enemy to fight right behind them. It’s damn near impossible to play this game without taking immense damage because of how awful enemy placement is.

And on top of that, they often times place small enemies on very small platforms, so there is nowhere to jump without getting knocked off. Plus, when the jumping ability is garbage, it only compounds that frustration.

I wish that this game was more fun, quite a bit easier, at least early on, and that it wasn’t designed to just drive the player insane. I would’ve been pissed if I spent full price on this game back when it was new.

And while it does have strong positives, you’re ready to throw your controller through the window before you can really relish in any of that.

Rating: 4.5/10
Pairs well with: other action RPGs for the original Nintendo.

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