I never knew there was a sequel (or I guess prequel) to Solomon’s Key. In fact, I just discovered this while researching some of the background on the original game when I reviewed it recently.
Being that I love Solomon’s Key, I had to give the prequel a try.
At first, I didn’t like this. I would have preferred a game with the same gameplay as the previous one but with new levels and challenges.
The gameplay here is similar, but instead of creating regular blocks, you now create ice blocks and have to use them to defeat monsters, usually flames, and to figure your way through the mini labyrinth that is each stage.
My only issue is that you can’t create blocks level to the player like in Solomon’s Key, now they can only be created a level beneath you. So making blocks to climb like steps isn’t an option.
However, the more I played this, the more the physics of it started to click in my brain and I actually enjoyed it. Even if I got to a point where I was hung up, eventually I’d work through the solution and figure it out.
Well, until I got to level 7-10, where there was an ice platform blocking my path and there was no way around it. I ended up watching a video of someone else playing the level and they didn’t have the same issue, so I’m not sure if I’m missing a piece to the puzzle but that’s the point where I got stuck.
Despite that, this is still a pretty good puzzle game from the 8-bit era. I had hours of fun up until I got trapped. But had I bought this, I don’t think I would’ve had buyer’s remorse.
Pairs well with: Solomon’s Key, as well as Monster Rancher Explorer.