Video Game Review: Double Dragon (Arcade)

Double Dragon was a game so good that when I heard rumors about a film being made, I was f’n ecstatic. But then the film came out, looked like absolute horseshit and I never saw it out of protest.

Still, the franchise, as far as the games go, was always solid. The games were superior beat’em ups that seemed pretty immersive, even if they primarily consisted of button mashing and trying to throw that fucknut Abobo into a pit.

Most people have probably played the original Nintendo versions of the first three games. Assuming said people were born before 1985. But only a few of us probably remember that it was an arcade game first. And the one thing I remember about the arcade version, is that it always seemed a lot better graphically, felt more fluid, had much better sound and just came across as way more badass.

Playing it again now, for the first time since the late ’80s, all that still holds true.

Although, I have to say that the NES version does have better level design and feels a bit more imaginative. But I think that was done by the developers to expand on the game to detract players from what it was lacking. Also, the NES version had more baddies and new bosses like Chin… and more Abobos.

I love how this game plays though. And the arcade version is more of a straight up side scroller with simple levels but everything is on point. Plus, this game’s superb soundtrack just sounds so much better in this version.

If you can run MAME or have the money for the original Double Dragon arcade cabinet, it’s worth revisiting.

Rating: 8.5/10
Pairs well with: the other Double Dragon games, as well as other side scrolling beat’em ups from the era.