Video Game Review: Rygar (NES)

Rygar didn’t seem to be a very popular game when it came out for the original Nintendo back in the late ’80s but I always dug the hell out of it because it was so different than everything else and it had really rad music.

It’s unique in that it provides the player with both a side scrolling mode, as well as levels that are played in a top-down bird’s-eye-view. But between both of these modes, the game’s mechanics are consistent and show how how well crafted this is, as far as the actions of the player.

There is one issue with the game that exposes a design flaw and that’s how you can make enemies disappear if they get too close to the edge of the screen. There are a lot of enemies that you can just make disappear by exposing this flaw, which makes the game easier but considering just how challenging the game is, this can become really handy in the tougher levels.

What I really find cool about this game is the weapon. It’s a disk attached to a chain but the way it moves in the game makes it feel like more of an energy weapon. You can smash the button really fast and it sort of just wiggles in place, hitting the enemies multiple times. But even with that cool caveat, the game is still a real challenge and not easy to beat.

Almost all of the levels in this are well designed and tough to navigate and this game does take a bit of a learning curve to adapt to it’s uniqueness.

In the end, this is a blast to play and it’s something I revisit every few years because I still love it.

Rating: 8.5/10
Pairs well with: other side scrolling action games for the classic Nintendo, which narrows it down to about 8 dozen games.

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