Blaster Master is one of those games that I play, time and time again, wishing that it would be better than it actually is because there is just something really cool about it.
The game was really damn unique for the time in that there are different gameplay modes.
First, you get to drive around in this sweet vehicle that shoots and jumps. The jumping feature is simply badass and you can actually change direction mid-jump.
Second, you get to leave the vehicle and run around as a little dude with a blaster. This is so that you can reach areas that your little battle buggy can’t.
Third, as the little dude, you can enter dungeons. Once there, you play in a bird’s-eye-view mode, as you walk around and blast shit, going through mazes and looking for a boss to fight.
The game is creative and the extra layers of gameplay are what makes this a memorable experience when compared to other games from this generation.
However, the novelty and coolness start to wear off due to the controls. The controls in this game are shit and it makes an already difficult game, more difficult than it needs to be. You do adapt to the controls with more gameplay but they never really feel like they’re fluid.
And yes, the game is already pretty hard. Granted, lots of NES games are hard by modern standards where just about every game gives you difficulty options and can be beaten if you just keep playing. But this seems hard even for regular NES standards.
But I still like firing this up every now and again because it’s such a great concept. It just wasn’t executed as well as it could have been.
Pairs well with: other side scrolling action games for the classic Nintendo, which narrows it down to about 8 dozen games.