I know, I know… I’m really late to the dance on this one but if it’s any consolation, I intended to play this game for a dozen years before picking it up.
I’m kind of glad that I did wait though, as I was able to play the PlayStation 4 version of the game, which was rebuilt for that console from the ground up. Having seen comparisons of the original PS2, remastered PS3 and the rebuilt PS4 versions, I’m glad that I had the best possible incarnation of this game to play through.
That being said, as absolutely fabulous as this is, and I’ll get to the why in a second, it did have one thing working against it, that being PlayStation 2 era clunky controls. Now it wasn’t enough to hinder the experience and I’m sure it is completely accurate to the controls of the first version of this game but having just come off of Red Dead Redemption II, riding a horse in this was like a giant step back.
Also, some of the jumping and grabbing mechanics were wonky and shooting arrows is damn difficult when compared to more modern games. The boss fight with the sand worm was tough because of the controls and really nothing else. I feel like they could have vastly improved this but I also get why they didn’t. Just as I get why they didn’t change the subtitle font from Papyrus to something less cringe for a 2018 game. In 2005, Papyrus wasn’t quite the design faux pas that it is now but it does take something away from the absolutely gorgeous design of this game.
But putting the negatives behind, I can’t speak enough on how great this game is. It is stupendous, excellent and an incredible experience. I wish it was a longer game but you also get so much out of it that you don’t feel cheated in that regard.
Shadow of the Colossus takes place in a giant, vast kingdom where nothing other than a few birds, lizards and fish live. The empty world is haunting but it is also effective, as when you do get to your destinations, you are almost always blown away by the scale of things.
The game is really just sixteen boss fights. Plus, each one is a puzzle to solve. Each Colossus needs to be defeated but the way in which you must take them down is very diverse and incredibly creative. And just about every battle is a good challenge, requiring skill, patience, timing and a good amount of trial and error in trying to figure out how to damage them. I’ll admit that a few of them were a real bitch to figure out but none of them were so hard that I didn’t enjoy the process.
Above everything else, the one thing that this game does exceptionally well is how it creates a very unique atmosphere. The game features action and danger but it is almost peaceful and calming to play. It’s really hard to describe and can really only be experienced through actual play. But this does get a full recommend from me.
But being completely honest, I wasn’t sure what to think about it for the first hour or so. I really had to get the feel for the game and absorb what it was offering. It was so different than anything else I’ve played and I’ve been playing video games for almost 40 years. But the more you play this, the more it draws you in. By the time I was midway through the game, I was in love with it.
This is a masterpiece in regards to its design and its ambiance. It’s clever, creative and stunning to look at, especially in it’s PS4 form.
If it wasn’t for the control issues I had at key parts within the boss fights, I’d have to give this a perfect score. However, I can’t ignore those issues, as there were two boss fights that frustrated me only because the mechanics added an extra level of difficulty that didn’t need to be there.
Pairs well with: man, it’s really hard to think of anything. This is such a unique game but I guess anything good within the fantasy action RPG category.