Published: April 17th, 2013
Written by: Mike Costa
Art by: Werther Dell’edera, Antonio Fuso
Based on: G.I. Joe: A Real American Hero by Hasbro
IDW Publishing, 128 Pages
G.I. Joe: Cobra, Vol. 3: Oktober Guard is a direct pickup of the plot thread that started in G.I. Joe: Cobra, Vol. 2: Son of the Snake.
This follows Flint’s team of Joes, operating out of a casino in Las Vegas with the assistance of Tomax, a former major player in Cobra. This also follows Major Bludd’s story and the aftermath of his part in the Cobra Command crossover event. Additionally, this also happens at the same time as the events in G.I. Joe: Deep Terror and G.I. Joe: Snake Eyes & Storm Shadow, Vol. 1.
This is written by Chuck Dixon, the greatest G.I. Joe writer that isn’t the legendary Larry Hama. This is also one of my favorite smaller scale Dixon stories. It’s about a small group of characters and isn’t forced to wedge in every Joe and Cobra character like the mega events Cobra Civil War and Cobra Command.
The primary thing of importance here is that this story arc introduces the IDW G.I. Joe universe to the Oktober Guard, who were pretty prevalent during the Cold War G.I. Joe stories of the 1980s. In the old days, they were the Soviet Union’s version of G.I. Joe. In the IDW universe, they are a Russian group that exists in secret and are more like mercenaries than a government agency.
This book also serves to further develop Flint, Lady Jaye, Chameleon, Ronin and Major Bludd. Ultimately, this leads to Major Bludd becoming the leader of Oktober Guard. While that’s a bit of a spoiler, the way in which it happens is pretty cool.
I really liked this story, it continues a great track record of Chuck Dixon’s G.I. Joe tenure and IDW’s handling of the property during this era. Sadly, IDW would lose touch later on but at this point, G.I. Joe is still solid.
Pairs well with: G.I. Joe: Cobra, Vol. 2: Son of the Snake (the story before it) and G.I. Joe: The Cobra Files, Vol. 1 and 2 (which follows it).